deathsaur

13 Decks, 38 Comments, 0 Reputation

lol, roughneck, your comment made me laugh, if you want esper controll, basically, i say, ditch all of your creatures, add in 4x tidehullow scullers, the nighthawks are pretty good in my meta, so i would keep them, maybe even add in one more, conider, inkwell leviathan, you have enough cards to stall out, it has shroud, it's a huge beater, and a bigger defender, i ran it in my esper, and it was a for sure finisher i could rely on, and it is a cheap rare, i'd say two of em, knight of the white orchid is okay, concider taking it out for the w/u knight with exalted,you can keep in the architects, they're pretty good.

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Posted 22 November 2009 at 15:20 as a comment on Esper Control (need help)

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personally, to rely on prismatic omen to generate the other colors would be iffy for me, so i would run the treefolk land, it really wouldn't hurt you at all, it counts as a forest, and you only take a ping if yoyu tap for black or white, and that won't mean much since orchard warden, and your high toughness blockers to keep you doing.

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Posted 22 November 2009 at 15:08 as a comment on Old Growth Ass-Whoopin' v3

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hmm, not bad ideas on the enlightened iso combo, paradox haze, i've thought of that for a long time, and i've conciderd taking out my two scryings for that, they might work, i'll have to see.

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Posted 16 November 2009 at 18:39 as a comment on shrines, very old, but very, very fun.

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i like it personally, the lose a warpaint in the sideboard and then it's cool.

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Posted 16 November 2009 at 00:57 as a comment on Death by Jund

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ewwie, sorry, but one creature in here is not going to get you the box of chocolates at the end of the road, it might work out, but from my standpoint, and meta that i play in, it'd be the most gruling road for that small $2.00 box of chocolates that's 8 months old.

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Posted 16 November 2009 at 00:52 as a comment on grixis control

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hmm, ancient ziggurat x4, mirrodin's core is a nice suggestion.i'd run about 24-28 lands in here, so, find as much. none, comes into play taped lands that produce more then pne color as possible and through them in here, basking rootwalla is a nice card to have, as is garruk to deffinatly help with your mana curve and problems, add in one of of every obelisk (spelling on that one?) nightscape familiar is nice with mana, other then that, you need some low costing beaters in here to help out the mana curve, i'm al out of ideas, hope this helps.

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Posted 16 November 2009 at 00:48 as a comment on Dragon's Domain

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if you're ogoing for affinity, include mycosynth golem, ornithopter isn't that great, but still, it costs zero, if you can find a card to take out for it cool, because i'm not a fan of mainboarding one myself.

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Posted 16 November 2009 at 00:40 as a comment on artifact

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i won't rate you because this deck does need work, check out my storm deck, same colors, you need more mana excell and draw, get rid of the ornithopter, sure it costs zero, but blood pet, or wild cantor, ponder is really good in storms, so is slieght of hand, and ancestral visions is great if you get it on turn one, sensie's top is good too, the counterspells you run in here lagg it down a bit, and the fact that it is below 65 cards (65 is my max, i'm rebelious) the medalions are great, but you'll be waisting soo many turns tring to get them out, so it's not worth it, but, this is all my opinion, so take it as you will.

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Posted 11 November 2009 at 01:55 as a comment on Super Storm

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i run my own version of slivers that runs well in 1v1 or 2v2, or any other multiplayer varient, i do not have it posted here, but i should, i suggest that you take out the fatestitchers for either the sliver that can tap a permanent, or for the slivercycler sliver, the sppells in here don't really fit in, especialy the counterspell, sure, it's a nice card, love it myself, but there is alot of slivers or enchantments that could fill up that spot, and the doom blades, personally, i think they should be taken out for some more land, i know, i know, the above twenty land thing, but with a sliver deck, maintaining that color that you need is a must, and you don't always draw a gemhide, or that land that helps.

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Posted 11 November 2009 at 01:48 as a comment on Sliver (2v2 Version)

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jaremo takes my words, and the lack of thruming stones and some for of enchantment that gives them all haste, that is why i vote down.

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Posted 09 November 2009 at 00:54 as a comment on Rat Infestation

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master transmuter is what this deck needs, at least two, one blue to bounce your critter and then play it again to drain two life from them? i mean, comon, and if you have more then one out, it's four life, and there is that 1buw creature that you can tap 1 to drain one life whenever you play a creature ( don't quote me on the creature part) that's massive.

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Posted 09 November 2009 at 00:52 as a comment on Bleed out

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my suggestion(s) are this
- 4 naturalize
- 4 giant growth
- 4 duress

add in
2 grim discovery
4 harrow
2 turntimber ranger
4 sign in blood

consider taking out the elves for a joraga bard or two, and add in a garruk and/or a liliana vess, considering the new vs. deck has them both

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Posted 09 November 2009 at 00:42 as a comment on Golgari Allies

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the dense foliage screws over the deck, you can't target your own creature.

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Posted 07 November 2009 at 19:31 as a comment on Why do these cards exsist?

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take out the ball lightnings and the harms ways, bump up one more terramorphic expanse, and add in 4 kor skyfishers, concider adding in the +2/+0 teetering peeks and add in the 2/1 mountain walker dude in your sideboard, personally, i have stunsnipers in my sideboard, kills off little dudes, and stops the big beaters. this is all personal opinion, take it as you see it.

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Posted 07 November 2009 at 17:12 as a comment on Standard Boros = Bees Knees

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personally, i would mainboard your planeswalkers, they always help, and are always a target for your opponent to waist a turn on trying to kill.

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Posted 07 November 2009 at 15:09 as a comment on bang bang warrior's!!!!

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