Bushwhacker Storm

by DedWards on 27 August 2016

Main Deck (60 cards)

Sideboard (4 cards)

Land (4)

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Deck Description

Storm into Empty the Warrens, then follow up with Bushwhacker.

You can shave off about $400 by replacing Steam Vents with 1 Island and 3 Mountains; and replacing Scalding Tarn with Grixis Panorama.

How to Play

The idea is to Storm into Empty the Warrens, then follow up with Bushwhacker, allowing you to attack immediately with the horde of, now 2/1, goblins.

Goblin Electromancer makes all your spells cost {1} less. This is good because it allows the Rituals to net 2 mana, instead of 1, and Manamorphose nets 1 mana instead of nothing.

Pyromancer Ascension comes online very quickly, so you can net even more mana and draws off the spells.

Past in Flames gives another use for all the spells, coupled with Goblin Electromancer and / or Pyromancer Ascension, this means lots more mana and draw.

Deck Tags

  • Modern
  • Storm
  • UR
  • Goblin

Deck at a Glance

Social Stats

23
Likes

This deck has been viewed 4,205 times.

Mana Curve

Mana Symbol Occurrence

0160304

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Bushwhacker Storm

This new take on storm is brilliant! I want to run this deck just because it seems so fun! I salute your ingenuity!

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Posted 08 September 2016 at 20:04

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Sadly, I'm missing some key cards to test this, specifically Pyromancer Ascension; Past in Flames; and Goblin Electromancer. I also don't have the lands, but testing with my Dragonstorm deck has shown that I can use a very budget version, as I stated in the Description.

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Posted 08 September 2016 at 22:23

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I'm sure even the budget version would wipe out plenty of decks. I'm sorry but for 6 mana I can have an army of 2/1 haste goblins? Seems like a plan to me.

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Posted 08 September 2016 at 23:22

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I suppose, to budget-ify this, one could replace Pyromancer Ascension and Past in Flames with cards like Increasing Vengeance to copy the mana or draw spells. Something like this:

Turn 1: land, Sleight of Hand / Serum Visions.
Turn 2: land, Goblin Electromancer
Turn 3: Pay {R} for Pyretic Ritual, resolves, get {R}{R}{R}
Desperate Ritual spliced onto Desperate Ritual, resolves, get {R}{R}{R}{R}{R}{R}
Desperate Ritual, followed by Increasing Vengeance copying Desperate Ritual, get {R}{R}{R}{R}{R}{R}{R}{R}{R}
Every Gitaxian Probe and / or Manamorphose you can, using blue from Manamorphose to play any Sleight of Hand / Serum Visions you can, but keep 5 mana open.
Empty the Warrens for 10 goblins +2 goblins per draw spell cast.
Goblin Bushwhacker kicked

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Posted 09 September 2016 at 12:48

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Do you want 4 bushwacker though? If you hit two in your card draw streams with a starting hand of any less than four your storm count will suffer quite a bit, and you need a count of at least 4 to win on an empty board.. ALSO have you tested this with lotus bloom?

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Posted 09 September 2016 at 17:21

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I need to see it every game. It's the same reason I have 4 Empty the Warrens. Also, most games, I'll have ramped up enough mana to cast any extras, which means I'd need less of a storm count for Empty the Warrens thanks to the extra +1/+0.

Lotus Bloom was in my Dragonstorm deck as that needed the extra mana. This requires a lower mana count, so I don't see it as necessary.

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Posted 11 September 2016 at 07:30

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... for some reasion i thought that this was done at instant speed, but you are correct, you just cast the whacker, then the empty on top, and let the wacker's effect resolve... hurp.

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Posted 11 September 2016 at 07:58

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Ya, the Rituals being Instants doesn't matter when the Storm card is a sorcery. Though I have seen a Dragonstorm build that ran Quicken, though that was before Goblin Electromancer existed.

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Posted 11 September 2016 at 11:45

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Maybe not what you're going for, but you could add zero mana cards like ornithopter

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Posted 10 September 2016 at 19:56

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Except for being free creatures, they don't add to the plan of this deck. I mean, if I where to use them, I'd be losing draw, or mana acceleration.

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Posted 11 September 2016 at 07:31

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Fair enough

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Posted 11 September 2016 at 16:00

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Reckless bushwacker is basically another goblin bushwacker ... ? How about magmatic insight?

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Posted 12 September 2016 at 03:58

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Correct on the Bushwhacker, but I have enough Bushwhackers. Only need one for the combo, and with all the draw, 4 is enough.

Magmatic Insight is a good card, but it requires discarding a land. There's only 18 lands in here, 4 of which are fetch lands, and while you will likely draw a land when combo'ing, you're not guaranteed the land when you have Magmatic Insight. With Goblin Electromancer out, Tormenting Voice is effectively the same, but without the need for a land. Insolent Neonate is also a better option for a similar effect.

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Posted 12 September 2016 at 04:19

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Thanks for being nice. I wouldn't call magmatic insight a good card, just thought if u were to discard anything it would only be a land due to storm.
What are your thoughts on runechanters pike?

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Posted 17 September 2016 at 11:02

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In the grapeshot build it might be good, but id say that with this build it isnt neccery. This is only from the testing of my own deck.

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Posted 17 September 2016 at 13:33

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Runechanter's Pike is good in a deck that cares about 1 creature getting through to deal damage, bur even Kiln Fiend / Prowess decks can't find a space for it (despite adding to their overall strategy). So, space is the actual problem.

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Posted 31 December 2016 at 10:00

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DEDWARDS:
You could build this with only islands and mountains for landmana.
Manamorphosis stabilizes the mana well enough and you could finetune it within a short time (6 hours) if you used my techniques.
(You've been around long enough to know about them)

The minimum requirements to run merfolk (in most formats) is a minimum of 12 islands, which reliably provides UU at turn 2.
So start with 9 of each lands, however use proxies for 3 islands and 3 mountains, play a lot of games, where you note each time one of these cards should have rather been the other type of mana. Once a card has been marked 5 more times as one land than the other, change the card permanently.

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Posted 12 September 2016 at 15:52

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I've run my own tests with the Grixis Panorama and without. As this deck doesn't really need double of any color most of the time, the {C} from the Panorama isn't bad, and thinning the deck of a land helps a lot when you're digging for cards with the draw spells.

Also, I only suggested the Panorama as a budget alternative because it feels like 90+% of people here only care for budget. I am of the belief that fetch and duals should be aquired asap. They can be used in multiple decks, so they're well worth the investment (except when stupidly priced, like Scalding Tarn currently is).

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Posted 12 September 2016 at 16:11

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How much does panorama set you back? (I guess it can sometimes cost you a turn)
(It does demand a mana to fetch something that comes tapped into play)

I would argue for using basiclands alone rather than using panorama if you go for the fast kill.

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Posted 13 September 2016 at 11:03

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I've yet to test it extensively, but so far I've preferred having it than not. Remember, because it can tap for {C}, you don't have to sacrific it. And doesn't etb tapped itself, so it's better than all the other nonrare duels that could take its spot. With Rituals and Manamorphose, the {C} doesn't slow me down, which makes it just as good as just basics. The fetch is a nice option if you really need that other colour, and thinning is especially good for any Storm deck. I'd say that it sets me back at most one turn, if at all.

Basically, thinning out the lands is very important for any Storm deck as it does not want to draw lands off its cantrips. Each land drawn is a dead card 90+% of the time.

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Posted 13 September 2016 at 11:44

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How about the old "glimmerlands" with a couple of colored tokens, that were IT before fetchlands were reprinted?
They should have dropped a lot in price due to not being played, and this deck doesn't need to use these lands several times before it wins.

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Posted 13 September 2016 at 16:21

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what about vivid crag and vivid creek? Should be pretty cheap by now :D

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Posted 13 September 2016 at 16:31

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"glimmerlands"???

Problem with the Vivid lands is they themselves enter the battlefield tapped, which is exactly what I'm trying to avoid. At least if I do use the Panorama as a fetch land it thins the deck of a land, making my draw spells better.

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Posted 13 September 2016 at 17:21

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"Glimmerlands" because people used shiny beads for their vivid lands. Everything was vivid before fetchlands arrieved in modern.
I forgot they tapped, though the land panorama fetches taps too :D

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Posted 14 September 2016 at 11:11

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Again, in the case of the Panorama, you don't have to fetch, otherwise I'd suggest Evolving Wilds / Terramorphic Expanse. The only fetches that fetch untapped are the rares.

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Posted 14 September 2016 at 11:30

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Reasliedmy suggestion was not modern legal, nothing to see there

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Posted 14 September 2016 at 22:39

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why no simian? budget option that can speed up the game and allow some pretty fast wins

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Posted 20 September 2016 at 02:46

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what if you hit it off a storm chain? bushwaker, electromacer, assestion are already a dead draws, as is past in flames if you hit it early.

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Posted 20 September 2016 at 07:02

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Thats why this deck is cool. Only need a 3-4 storm count to win

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Posted 20 September 2016 at 07:37

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Simian Spirit Guide doesn't add to the Storm count as you never cast it. The deck is less about gaining mana an more about gaining a storm count.

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Posted 31 December 2016 at 10:02

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A real quick question: What happens if you run up against a deck that tries to counter you? Just outdraw their counter? Outmana their counters? Pray for a swift end to your pain?
Other than that quick question, the deck looks amazing! I might even buy the budget version for kicks (pun very much intended)

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Posted 30 December 2016 at 22:23

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This is why probe is broken. For 0 mana, adding 1 to storm, you can see if you can go off that turn. If you cant? You wait. OH and not only does it cost no mana, it also replaces itself. Hope this helps.

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Posted 31 December 2016 at 01:43

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Probe, see their hand.

If counter:
Bait them into casting it. A small amount of medium / low threats can kill most control decks. ie; don't go all in with the storm.

OR

Wait for them to tap out / the wrong mana. This happens more often than you'd think.

If no counter:
Storm to your hear's content.

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Posted 31 December 2016 at 09:54

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