Dragon's Roar

by DedWards on 07 August 2017

Main Deck (60 cards)

Instants (10)


Planeswalkers (3)


Artifacts (4)


Land (23)

Sideboard (15 cards)

Sorceries (2)


Instants (2)


Enchantments (3)

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Deck Description

Just a little Dragon idea I had. Sadly don't have Simian Spirit Guide nor Chandra, Torch of Defiance, so I can't test this yet...

How to Play

Ramp into Dragons.
Attack with Dragons.
Win with Dragons.


Simian Spirit Guide and Mind Stone ramp. Chandra does too. Mind Stone also draws a card when the ramp is no longer needed.

Anger of the Gods clears the board of a good amount of threats. Lightning Bolt, Draconic Roar, and Skred help Anger deal with Larger threats. Chandra can help here too.

Thunderbreak Regent punishes the opponent for trying to target the Dragons.

Glorybringer can nuke a creature every other turn.

Stormbreath Dragon is naturally resistant to a large amount of removal in Modern. Protection from white means no Path, or anything else that's white. Because it costs 5 mana (Glorybringer does too), Abrupt Decay and Fatal Push can't target it. It's base toughness (Glorybringer's too) is 4, just outside of Bolt range, though bigger burn or a second Bolt effect can kill it.

Deck Tags

  • Modern
  • Fun
  • Dragon
  • Mono Red
  • Tribal

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000520

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Dragon's Roar

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