Modern Bloodthirst idea

by DedWards on 31 December 2013

Main Deck (60 cards)

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Deck Description

Recently played in a Heroes VS Monsters event where each player got either the Hero or Monster deck from the Heroes VS Monsters Dual Deck to compete with. I chose Monsters and while playing it dawned on me how nicley Zhur-Taa Druid works with Bloodthirst creatures. This is an attempt at a deck using just that.

Deck Tags

  • Modern
  • Zhur-Taa Druid

Deck at a Glance

Social Stats

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This deck has been viewed 1,724 times.

Mana Curve

Mana Symbol Occurrence

0002623

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Modern Bloodthirst idea

this is actaully a really, REALLY cool list. but ironically enough, i think zhur-taa's actually isn't that great in here. in an aggro deck, which this is, one of the most important turns, and the turn that you get ahead of the game most on, is turn 2. spending such a crucial turn on a fancy llanowar elves, even if it triggers bloodthirst, just doesn't seem like a good idea. When you finally play something thirsted with zhur-taa on turn 3, it will be too late. instead i would run some other sort of bloodthirst enabler. Goblin Fireslinger would be absolutely perfect.
i'd also swap spark elemental for goblin guide. yes, guide doesn't have the trample to enable bloodthirst, but he is a much better turn one play, and simply by being a 2/2 he is often let through early game because opponents don't want to lose blockers in the first few turns.
also, whenever i see bloodthirst i really, REALLY want to run gutshot..... i'd probably drop two lands for 2 gut shot -- the curve is super low, so 20 lands should be plenty. speaking of lands, i'd run 4 copperline gorge somewhere in there and maybe some fetches. OH and another bloodthirst enabler would be grim lavamancer. not really sure where he should go though. The two cmc slot is very full in this deck, making burning-tree emissary absolutely insane. i'd probably drop 2 maulers (doesn't get an ability for paragon), a paragon and a berzerker for 4 of them. so i've worked my way up the curve to the 3 drops. i feel blood ogre is really just a more situational splatter thug in this deck, which is very lackluster when considering alternatives. keeping on the theme of an agro beater, boggart ram-gang and war elemental seem flat out better than ogre for this list. we could even run skinshifter as an adaptive beater. alternatively, we could run direct damage in this slot -- with the number of humans in this deck, kessig malcontents could deal a sizable amount of damage. or, since swinging every turn dooms some creatures to die in blocks, we could run brimstone volley. or we could play the sadistic tormenter and run zo-zu the punisher or vexing devil. lastly, we could run some multi-target pump effects. due to afforementioned large quantity of humans, we could run hamletback captain or mayor of avabruck. other options include champion of lambolt and goblin bushwhacker. a really cool option would be tezzeret's gambit -- proliferates all creatures with counters and refills your hand. all in all, there's quite allot of fun to be had in that slot, and if you choose to go with something under cmc of 3, thus lowering your mana curve even further, you can probably ditch some more lands for more goodies.
of course now that i've said all this i realize that you could also try to run this deck a completely different way, playing creatures off of aether vail after sending burn to the dome. in a build such as that, keldon maruders would be really good.
sweet deck man, i'll probably make something similar in the near future.

0
Posted 22 January 2014 at 02:51

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