i feel like the elixir isnt needed here and u might consider a touch more land. drawing some sample hands, u rnt always getting mana let alone ones u can use when u need em. instead of teleportal, maybe like a mass bounce or tap affect?? im not a tourney player but im trying to think of how to help ya out more..http://cardgametalk.blogspot.com/
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thx. sure ill check it out man glade i can inspire a different version of the deck lol. http://cardgametalk.blogspot.com/
ehhh idk man i really feel like 2 would be perfect. http://cardgametalk.blogspot.com/
hell yah man i say test it as is and see what may need tweaks then. http://cardgametalk.blogspot.com/
lol thanks guys. i have been tossing the idea around for a long time and wanted to lay a rough draft of the deck out. the lands and master would be the hardest cards for me to get right now. i run way to many decks that use the multi lands haha. now that would be an interesting match up. not so sure i could pull a win outta my hat against that with this lol. ill check out ur decks when i have a touch more free time. i thought about it but i feel 4 is a lil much here. http://cardgametalk.blogspot.com/
well i say u bring this monster and give it a shot! :Dhttp://cardgametalk.blogspot.com/
wow interesting to see this on the up and up lately. have u gotten results on how it runs yet??http://cardgametalk.blogspot.com/
actually no its not. Jund can win at anytime, the stompy deck can win at an early turn 5 if everything goes perfect. using Kaalia i deff wont win by turn 4 but i will have greater power to pull from. Creatureless Mill is sort of like Jund. it takes time to mill the right number of cards and luck to keep major threats off the board. for ur info, i am not a tourney player i play for fun with all of my friends and out of them all i have been playing the longest going on 13yrs or so now. i also have taught all of them how to play the game, so dont ever assume its all about a turn 4 win with no joy in playing the game. http://cardgametalk.blogspot.com/
TROLL!!!!!!!!!!!!!!!!!! TROLL ON THE VAULT!!!!!!!!!!!!!!!!!!!! just thought everyone should know. u good sir r probably about to get a boot from the site. posting the bs crap that ur doing is exactly how u will get banned from here. just saying. as far as that deck, i checked it out and could demolish that thing before it could even get standing. Dstorm, Jund, Burn, Stompy Overrun, Creatureless Mill, hell even my Kaalia commander could stop it. its not as good of a deck as u claim it to be. now stop ur spam bs. http://cardgametalk.blogspot.com/
hey u should not spam another person's deck that would be awesome! if u r going to comment, at least comment something about the deck. http://cardgametalk.blogspot.com/
a great card yes, but like u pointed out, its not the color im wanting to do. thx for the idea though.http://cardgametalk.blogspot.com/
lol or Jund >:D that might have a giant shot in beatin ya. sorry bud had to say it :Phttp://cardgametalk.blogspot.com/
welcome -_- yah.... those freakin suck... i used to get them often and they tend to be pretty bad. hope is all gets better for yahttp://cardgametalk.blogspot.com/
thx but wow thats not good. hope ur alright. eh u were just showing the guess mercy :Pwell i look forward to seeing how it turns out. should be pretty wild, lol u do tend to make some wild decks.http://cardgametalk.blogspot.com/
no not really but it doesnt matter i wanted a low cmc for the deck to make it have a touch of speed lol.http://cardgametalk.blogspot.com/
not a prob glade to help. play test it and see how it runs. its the only way to obviously see what changes should be made. hope it works like i see it working. http://cardgametalk.blogspot.com/
glade to lend a hand. arbor elf just helps with ur elf numbers. it can help ramp into other things too when u need to but its more or less there to keep up pressure. well if u drop the stag, u can add 1 more nissa and its a choice between my fav options: wheel of sun and moon, wellwisher, or even simply upping the count for craterhoof or overrun which ever u choose to use. u really dont even need to run so much land either. green decks can make over powering amounts of land already. 20 -22 would be about perfect if it was me. u can even look at hurricane. gets flying creatures off the board and if u gain tons of life u more than likely will be the only player alive after it hits haha.http://cardgametalk.blogspot.com/
this isnt a bad start. i can only think of a few things that may help the deck. ur goal is to overwhelm ppl with elves it looks like. i would look into letting go of the ant queen for arbor elfs. next consider letting go of the hydra for either overruns or craterhoof behemoth. both cards will be devastating when played. consider letting go of the stag as well in place of another nissa and even look at well wisher. i know about this deck style thanks to my lil bro who loves to run them. he can really overpower people fast with his elf deck and has such a high life total it doesnt matter what damage he takes. his only back up plan was to have a copy or 2 of wheel of sun and moon to protect against mill. hope this all helps and welcome to magic the gathering!!!!!!http://cardgametalk.blogspot.com/
bahahaha ikr!!! freakin awesome to trade them in when u get one to get other goodies for a EDH deck or something. sorta like in Highlander, there can be only one! hahaha.http://cardgametalk.blogspot.com/
hahaha this just seems like a blast to test run. hmm maybe think about getting some lightning greaves to keep ur only creatures alive? maybe even master warcraft can help out here too. http://cardgametalk.blogspot.com/
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