digimage

62 Decks, 43 Comments, 1 Reputation

REVISED v.1.1: +2 Decimator Web, +4 Septic Rats, -4 Pit Scorpion, -1 Killing Wave, -4 Indestructible Aura

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Posted 05 July 2013 at 13:06 as a comment on Retired: Dazzling Dwarves v1.2

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REVISED (v1.1): +1 Elixir of Immortality, +2 Simulacrum, -1 Feldon's Cane, -2 Martyrdom

REVISED (v1.2): +1 Oblivion Ring, -1 Wrath of God

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Posted 05 July 2013 at 12:39 as a comment on Retired: Pestilent Stuffy v1.2

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Practically triples ~~ ooohh :) ~~ the deck's pricetag, but what about a couple Endless Ranks of the Dead to keep churning out zombies just in case the game runs longer than a few turns.

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Posted 30 May 2013 at 13:54 as a comment on 2$ Deck

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Perhaps make room for a couple Serendib Sorcerer (T: target creature becomes 0/2). I run a similar Tim deck in B/U with a pair of Sorceress Queen (same ability)--works nicely for big creature removal, not to mention sparing the wrath of an unblocked attacker.

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Posted 29 May 2013 at 12:55 as a comment on Tim's Most Wanted

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REVISED v.1.4:
Token-hate and Earthquakes showing up in games I've been playing lately, so a couple minor defensive tweaks to deal with these threats.

Added:
+2 Castle, +2 Sundering Growth

Moved to Sideboard:
2 Glorious Charge, 2 Pacifism

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Posted 15 May 2013 at 13:55 as a comment on Retired: People's Primadox 1.4

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REVISED v.1.5

Added: +2 Necrotic Ooze, +1 Swamp

Removed: -2 False Demise, -1 Island

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Posted 15 May 2013 at 13:47 as a comment on Tim, the Nuisance v1.5

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REVISED v.2.3

Added:
+1 Kraken's Eye, +1 Stormtide Leviathan

Removed:
-1 Crystal Rod, -1 Merfolk Mesmerist

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Posted 15 May 2013 at 13:40 as a comment on Merfolk v2.5

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REVISED v.2.2

Added:
+1 Fathom Trawl, +1 Merfolk Mesmerist, +2 Merfolk Observer, +2 Mitotic Manipulation

Removed:
-2 Merfolk of the Pearl Trident, -4 Merfolk Raiders, -1 Seasinger


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Posted 02 May 2013 at 00:14 as a comment on Merfolk v2.5

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REVISED; in spite of the "age" of its core cards--Tim/Assassin/Norrit--this deck continues to hold its own in one-on-one duels.

Added: +2 Gridlock, +2 Murder, +2 Niblis of the Breath, +1 Swamp

Removed: -1 Arcane Denial, -1 Icy Manipulator, -1 Power Sink, -2 Terror, -2 Twiddle

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Posted 01 May 2013 at 15:06 as a comment on Tim, the Nuisance v1.5

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REVISED; dual lands and more tap-critter capacity for Assassin/Norrit fodder

Added: +1 Blustersquall, +4 Dimir Guild Gate, +2 Mystifying Maze

Removed: -1 Steal Artifact, -3 Island, -3 Swamp

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Posted 19 March 2013 at 13:07 as a comment on Tim, the Nuisance v1.5

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Mirrorworks; yes, that'd work nicely.

Well of Knowledge; I like the idea, but not that any player can take advantage of it. If its effect was one-sided, I'd be sold.

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Posted 18 March 2013 at 13:21 in reply to #332308 on Myr at the Door v1.3

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Time Sieve--good call!

I'm also thinking Stasis would make a nice fit with the infinite loop possible via 2x Myr Galvanizer + 2x mana Myr.

As well, plan to pick up a full play-set of the Mirrodin artifact lands once I can find them somewhere for a reasonable price. My usual online spot for singles is charging as much as $1.50 each; x20 land and the cost adds up quick. :(

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Posted 18 March 2013 at 13:18 in reply to #332306 on Myr at the Door v1.3

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REVISED v.2.1

Added:
+1 Scroll Thief, +1 Stormtide Leviathan, +1 Talrand's Invocation

Removed:
-1 Howling Mine, -1 Thada Adel Acquisitor, -1 Phantasmal Terrain

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Posted 19 February 2013 at 15:47 as a comment on Merfolk v2.5

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REVISED ~ Pulled a Restoration Angel in a booster pack and it *had* to make its way into this deck; even at the expense of the Primadox theme.

Added:
+1 Restoration Angel

Removed:
-1 Roaring Primadox

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Posted 19 February 2013 at 14:28 as a comment on Retired: People's Primadox 1.4

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REVISED; better focus on creature removal.

Added:
+2 Icy Manipulator, +3 Royal Assassin, +1 Sorceress Queen, +1 Swamp

Removed:
-1 Feldon's Cane, -2 Vexing Arcanix, -2 Flood, -1 Twiddle, -2 Island

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Posted 03 February 2013 at 15:48 as a comment on Tim, the Nuisance v1.5

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By the deck title, I assume Roaring Primadox is your key card.

Suggestion: Take full advantage of the Primadox's upkeep cost and replace your vanilla creatures with others that have a "do X when it enters the battlefield" mechanic.

For example, my Roaring Primadox deck bounces Geist-Honored Monk, Attended Knight for token generation and Acidic Slime for general-purpose destruction ~ http://www.mtgvault.com/digimage/decks/the-peoples-primadox-gw/

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Posted 31 January 2013 at 01:23 as a comment on Roaring Woods

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REVISED again after shopping for some budget-friendly singles. Still room for improvement, but already performing leagues better since removing the Bond Beetles and Timberland Guides (+1/+1 counters) to make room for Geist-Honored Monk (tokens) and more Acidic Slimes (destruction).

Added:
+2 Conjurer's Closet,
+3 Acidic Slime, +2 Roaring Primadox, +1 Terrifying Presence,
+1 Commander's Authority, +2 Geist-Honored Monk, +1 Intangible Virtue, +1 Oblivion Ring,
+4 Wayfaring Temple, +4 Selesnya Guildgate


Removed:
-1 Tablet of the Guilds, -1 Veilstone Amulet,
-2 Bond Beetle, -1 Borderland Ranger, -2 Timberland Guide, -1 Fog, -1 Sundering Growth,
-2 Crusader of Odric, -2 Bonds of Faith, -1 Cloudshift, -1 Reinforcements,
-1 Rogue's Passage, -1 Forest, -2 Plains

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Posted 30 January 2013 at 17:16 as a comment on Retired: People's Primadox 1.4

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REVISED to tighten things up a bit with what cards I have on hand.

Added:
+1 Veilstone Amulet, +1 Arbor Elf, +1 Sundering Growth, +1 Reinforcements

Removed:
-1 Nightshade Peddler, -1 Gnaw to the Bone, -1 Spidery Grasp, -1 War Report, -1 Prey Upon

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Posted 22 January 2013 at 19:15 as a comment on Retired: People's Primadox 1.4

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REVISED; discard aspect removed with the exception of Vexing Arcanix which is too much fun NOT to play with.

Added:
+2 Meekstone, +2 False Demise, +1 Steal Artifact, +1 Power Sink

Removed:
-2 Prodigal Sorcerer, -1 Time Elemental, -1 Arcane Denial, -1 Dream Twist, -2 Mind Sculpt, -1 Twiddle, -1 Swamp

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Posted 22 January 2013 at 19:07 as a comment on Tim, the Nuisance v1.5

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Point well take re. creature removal. I added a Veilstone Amulet (because it's what I had and looked like it couldn't hurt), but definitely giving some thought to how I can keep those Primadox //engines// in play without worry.

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Posted 21 January 2013 at 19:14 in reply to #317024 on Retired: People's Primadox 1.4

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