What would you suggest in the way of better lizards?
Variation and diversity. Important cards like Mayor of Avabruk got multiples, but otherwise I wanted a nice spread without going to heavy in any one way.
I did, but I think I kept them for thematic purposes mostly. I didn't want to draw away from the artifact focus of the deck and instead opted to reply on Contagion Clasp/Engine. I'll add those two to the sideboard, though.
Hope it works out for you.
Personal preference. I like having a greater variety of art in the deck.
I don't even know how I missed that one. Thanks.
In that case even just -3 or -2 "Avatar of Woe" -> +2"Typhoid Rats" is probably a sound move.It seems to me that some of your high level cards would benefit from having more things to easily die and populate the graveyard, and your deck wouldn't suffer from one less card.
I love how this deck plays mid game, but in play testing it, I found it very inconsistent at the start of the game and cumbersome towards the end.Middle of the game there are plenty of things that play off one another. "Disciple of Griselbrand" + "Skirsdag High Priest" were my bread and butter. I love killing my own creatures to activate that creature's effect in addition to getting a stompy demon on the field.However, frequently my hand was cluttered with very high-cost cards that I never really found use for."Avatar of Woe", while it has a great effect that benefits from this deck's play style, should probably be reduced down to one. It takes too long to use and doesn't pay off enough to merit three in the deck. If possible, I'd replace those two with 2 more "Skirsdag High Priest"s-2 "Avatar of Woe" -> +2 "Skirsdag High Priest"And if you can bring yourself to do it, I might also suggest the following for what little speed it can provide:-1 "Avatar of Woe" -> +1"Typhoid Rats"
"You don't pay the spell's mana cost. If the spell has X in its mana cost, X is 0. You do pay any additional costs for that spell. You can't use any alternative costs." ~Official Ruling for Isochron Scepterhttp://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=292752
Those are some very expensive lands. You can easily cut the cost of this deck down by up to $700 just by replacing some of your lands with basic lands.Alternatively (and still more cheaply) if you still think you need dual lands, you might consider cards like "Breeding Pool", "Hinterland Harbor", or "Sismic Growth Chamber".Also, just as a note:When you imprint a card onto "Isochron Scepter" and use it's ability to cast the copy, you can't pay any additional costs associated with that card, meaning you can't pay to use the kicker (i.e. you can't use the kicker at all if that was your plan).
It's honestly a little cumbersome. Then again, that's coming from someone who doesn't play EHD very often. U nfortunately, I haven't had much time to dedicate to refining it.
It looks like the crux of your strategy depends on proliferating for the mana to do everything else. However, there's not really enough proliferation to get things started. I found that in the first 5-7 turns I didn't have the mana to proliferate and my opponent used the time to quickly take the lead.
Get mana-generating creatures or creatures to help with the burn to help off-set the problem of speed and mana availability.
Ideas: "Scalding Devil"
Put in a fourth "Thrummingbird"
Personally, I'd take out "Day of Judgment." It's your only white spell, and if you can get everything else working efficiently, you shouldn't have to worry about clearing the field to win. You could just burn your opponent to death with read and wither their creatures to death with black.
Take out the white ("Day of Judgment" and "Remote Farm") for efficiency.
Add more creatures to help with damage and mana generation.
Thanks, will do.
Noted and updated. Thanks for the input.
Noted. Thanks for the input.
Thanks for the input.
Took your advice and replaced Doomblade with Isochron Scepter.
I'm only against Kessig Cage Breakers on aesthetics alone, but I'll keep in mind.
I'd personally alter the land distribution. Maybe 5 Forests and 13 Plains. That alone should speed up things a bit.
I'd also take out "Descendants' Path" (or at least one of them), considering their ineffectiveness.
Lose "Rhox Faithmender" in favor of another low-level white human. Could be any number of creatures, maybe "Unruly Mob"?
Maybe -1 "Day of Judgment" +1 Increasing Devotion.
-1 "Entreat the Angels" and +1 "Gather the Townsfolk".
Overall, anywhere you could replace the non-creature spells with low-level white humans, you're probably better off.
Platinum Angel, my friend. Platinum Angel.
Sounds easy enough. Just add in some low-level unblockables or flying and slowly chip away at your opponent's life.
Thanks, I found that the basic chess theme works quite well for more straight-forward strategies. It helps to distribute the converted mana costs of the creatures in a manageable way, and covers all the bases (something for defense, something for attack, and a few key cards to drive in nails).
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