digital_mayhemx

85 Decks, 22 Comments, 5 Reputation

What would you suggest in the way of better lizards?

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Posted 19 June 2016 at 23:28 in reply to #584070 on Lizards

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Variation and diversity. Important cards like Mayor of Avabruk got multiples, but otherwise I wanted a nice spread without going to heavy in any one way.

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Posted 30 April 2016 at 00:15 in reply to #581191 on Werewolves of Innistrad

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I did, but I think I kept them for thematic purposes mostly. I didn't want to draw away from the artifact focus of the deck and instead opted to reply on Contagion Clasp/Engine. I'll add those two to the sideboard, though.

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Posted 25 April 2016 at 19:01 in reply to #579887 on Darksteel Poison

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Hope it works out for you.

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Posted 25 April 2016 at 18:54 in reply to #580886 on Werewolves of Innistrad

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Personal preference. I like having a greater variety of art in the deck.

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Posted 20 March 2016 at 15:57 in reply to #578018 on Vampire Dragon Bears

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I don't even know how I missed that one. Thanks.

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Posted 19 March 2016 at 22:40 in reply to #578018 on Vampire Dragon Bears

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In that case even just -3 or -2 "Avatar of Woe" -> +2"Typhoid Rats" is probably a sound move.

It seems to me that some of your high level cards would benefit from having more things to easily die and populate the graveyard, and your deck wouldn't suffer from one less card.

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Posted 13 January 2013 at 10:50 in reply to #316168 on Morbid failure

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I love how this deck plays mid game, but in play testing it, I found it very inconsistent at the start of the game and cumbersome towards the end.

Middle of the game there are plenty of things that play off one another. "Disciple of Griselbrand" + "Skirsdag High Priest" were my bread and butter. I love killing my own creatures to activate that creature's effect in addition to getting a stompy demon on the field.

However, frequently my hand was cluttered with very high-cost cards that I never really found use for.

"Avatar of Woe", while it has a great effect that benefits from this deck's play style, should probably be reduced down to one. It takes too long to use and doesn't pay off enough to merit three in the deck. If possible, I'd replace those two with 2 more "Skirsdag High Priest"s

-2 "Avatar of Woe" -> +2 "Skirsdag High Priest"

And if you can bring yourself to do it, I might also suggest the following for what little speed it can provide:
-1 "Avatar of Woe" -> +1"Typhoid Rats"

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Posted 13 January 2013 at 10:25 as a comment on Morbid failure

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"You don't pay the spell's mana cost. If the spell has X in its mana cost, X is 0. You do pay any additional costs for that spell. You can't use any alternative costs." ~Official Ruling for Isochron Scepter
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=292752

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Posted 06 January 2013 at 17:22 in reply to #314500 on RGWU FogMyr the Infinite

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Those are some very expensive lands. You can easily cut the cost of this deck down by up to $700 just by replacing some of your lands with basic lands.

Alternatively (and still more cheaply) if you still think you need dual lands, you might consider cards like "Breeding Pool", "Hinterland Harbor", or "Sismic Growth Chamber".

Also, just as a note:
When you imprint a card onto "Isochron Scepter" and use it's ability to cast the copy, you can't pay any additional costs associated with that card, meaning you can't pay to use the kicker (i.e. you can't use the kicker at all if that was your plan).

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Posted 06 January 2013 at 17:00 as a comment on RGWU FogMyr the Infinite

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It's honestly a little cumbersome. Then again, that's coming from someone who doesn't play EHD very often. U nfortunately, I haven't had much time to dedicate to refining it.

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Posted 17 December 2012 at 04:53 in reply to #309465 on Wolf/Werewolf EDH

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It looks like the crux of your strategy depends on proliferating for the mana to do everything else. However, there's not really enough proliferation to get things started. I found that in the first 5-7 turns I didn't have the mana to proliferate and my opponent used the time to quickly take the lead.

Get mana-generating creatures or creatures to help with the burn to help off-set the problem of speed and mana availability.
Ideas: "Scalding Devil"
"Vexing Devil"
"Soulcage Fiend"
"Grinning Ignus"

Put in a fourth "Thrummingbird"

Personally, I'd take out "Day of Judgment." It's your only white spell, and if you can get everything else working efficiently, you shouldn't have to worry about clearing the field to win. You could just burn your opponent to death with read and wither their creatures to death with black.

Short Version:
Take out the white ("Day of Judgment" and "Remote Farm") for efficiency.
Add more creatures to help with damage and mana generation.

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Posted 25 August 2012 at 02:30 as a comment on Burn, Destory , Goodbye

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Thanks, will do.

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Posted 24 August 2012 at 23:58 in reply to #284738 on Wolf/Werewolf EDH

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Noted and updated. Thanks for the input.

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Posted 23 August 2012 at 06:35 in reply to #273476 on Relic Sphinx

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Noted. Thanks for the input.

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Posted 23 August 2012 at 06:25 in reply to #273490 on Howling Selkies

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Thanks for the input.

Took your advice and replaced Doomblade with Isochron Scepter.

I'm only against Kessig Cage Breakers on aesthetics alone, but I'll keep in mind.

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Posted 23 August 2012 at 06:16 in reply to #284274 on Wolf/Werewolf EDH

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I'd personally alter the land distribution. Maybe 5 Forests and 13 Plains. That alone should speed up things a bit.

I'd also take out "Descendants' Path" (or at least one of them), considering their ineffectiveness.

Lose "Rhox Faithmender" in favor of another low-level white human. Could be any number of creatures, maybe "Unruly Mob"?

Maybe -1 "Day of Judgment" +1 Increasing Devotion.

-1 "Entreat the Angels" and +1 "Gather the Townsfolk".

Overall, anywhere you could replace the non-creature spells with low-level white humans, you're probably better off.

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Posted 18 August 2012 at 06:30 as a comment on tokens and destruction

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Platinum Angel, my friend. Platinum Angel.

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Posted 17 August 2012 at 08:00 in reply to #281695 on Never gonna' ____ you up, Never gonna' let you ____, Never gonna' ___ around and desert ___

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Sounds easy enough. Just add in some low-level unblockables or flying and slowly chip away at your opponent's life.

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Posted 17 August 2012 at 07:57 as a comment on help finish this deck

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Thanks, I found that the basic chess theme works quite well for more straight-forward strategies. It helps to distribute the converted mana costs of the creatures in a manageable way, and covers all the bases (something for defense, something for attack, and a few key cards to drive in nails).

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Posted 17 August 2012 at 07:52 in reply to #282494 on Human Chess

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