Chocobo Canyon

by donquijo on 17 June 2025

Main Deck (60 cards)

Sideboard (6 cards)

Land (1)

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

080030

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Chocobo Canyon

28 lands, 4 Zeniths, and 4 BOPs seems like a suicidally high number of mana producers that's going to lead to nothing but flooding and mulligans, even if the deck wants to dump mana quickly. Just my initial reaction to the numbers, I might be missing something.

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Posted Tuesday at 16:25

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I had fewer lands initially, but kept adding more and more for Nadu, the cats, and the chocobos until it finally felt right. I wanted four cradles, two Dryads, some basics, a surveil land and tons of fetchlands...

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Posted Tuesday at 18:47

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It just seems like running Crop Rotation over 4 of the lands would go a hell of a long way to getting this deck where it wants to go faster and with more efficiency. The Rotation gets around Wasteland, gets you the Cradle when you're ready for it, and gives you a turn of 3 land drops if you fetch a fetch.

And I'm not quite seeing the point of running 2 Arbors, since you basically never ever want to play one from your hand and burning a Zenith on one just for the landfall would almost certainly be outclassed by fetching one of the deck's engines.

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Posted Tuesday at 21:49

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Try it out. I will also do some more testing, of course, but, so far, I have been surprised about the positive impact of more land drops. Especially in Nadu - cat chains.

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Posted yesterday at 05:59

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