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When I cracked the Domri, I knew I had to build around his card advantage and removal capabilities. Black/red was the strongest color combo for removal, with access to Wrecking Ball et al, providing also the ability to burn out an opponent with Cackling Flames or Explosive Impact. Red/green provided access to threats, which worked well with the rest of the pool. Domri once hit 5 times in a single game, which was nuts -- the ability to fight with an Axebane Stag was the greatest. I also had the glorious opportunity to resolve a Burning-Tree Bloodscale with a Zhur-Taa Druid, Ivy Lane Denizen, and a Crocanura on the field, which blew my opponent's mind (tap Druid, ping you for one, Bloodscale with bloodthirst, Croc evolve and Denizen triggers).Note that there are 5 more cards in this pool than there probably should be. This didn't affect the original deck construction, and they likely ended up in my bag as on my way out, I snagged some sweet commons/uncommons for my collection. :D
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