Uncle Karl's Clubhouse

by DrMagic on 14 February 2019

Command Zone (1 card)

Creatures (1)

Main Deck (100 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Just getting around to porting over my decks from TappedOut.

Welcome to Uncle Karl's Clubhouse, where the fun and games never stop. You'll be the life of the party with this commander deck, and be able to escort out any guests that overstay their welcome.

How to Play

The deck plays similar to a 'Voltron' type deck, in that your commander will do most of the heavy lifting. Unlike typical decks of that style, there are very little in the way of equipment. Instead, the act of gaining life will pump up Uncle Karl to one-shot levels with some fun ways to deliver the knock-out blow in a single, unblockable, shot.

Alternate win-cons are Aetherflux Reservoir or making a boat-load of tokens and pumping them to obscene levels with Archangel of Thune.

Deck Tags

  • Orzhov
  • Commander
  • Voltron
  • Life Gain
  • Token

Deck at a Glance

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This deck has been viewed 414 times.

Mana Curve

Mana Symbol Occurrence

4603200

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Uncle Karl's Clubhouse

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