Gate Synergy

by dschlie573 on 06 March 2019

Main Deck (60 cards)

Sideboard (17 cards)

Creatures (2)


Enchantments (7)


Land (2)

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Deck Description

Conceptualized on MTGArena & decided to buy the cardboard version :)

"Slow & Steady wins the race."

Although this may not be the fastest deck, consistency is definitely it's strong suit.

How to Play

Stack up gates in early game
[District Guide, Growth Spiral, Open the Gates]
Draw cards & Defend yourself
[Gates Ablaze, Undercity's Embrace, Guild Summit]
Overwhelm Op. with creatures
[Gate Colossus, Gatebreaker Ram, Glaive of the Guildpact]

Deck Tags

  • Rainbow
  • Guildgate
  • Synergy
  • Standard
  • Budget

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 2,226 times.

Mana Curve

Mana Symbol Occurrence

3155411

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Gate Synergy

This deck is going to be beyond slow as is. You're top heavy on the curve, and every land you have comes in tapped, so you are playing a turn behind. As is, you won't be able to drop anything till turn 3 most of the time, and you'll be dropping only 1 card per turn after that for the next several turns. Even in the best case, when you hit a 1 drop and 2 drop in the opening hand, you won't play them till turn's 2 and 3, giving opponent all the time in the world to do whatever he wants. If you're playing against a control deck, you won't field anything cause he will have everything set up. If you're playing against an agro deck, he will have the board pounding away at you turn 1 or 2 so you will be down life with a running clock.

The only solution I see is to thin out the gates (keep the search) with SOME faster lands (splash enough in to give yourself a chance at a turn 1 or 2 play), then saturate this deck with as many 1 and 2 drops as you can so that you can survive the early loss of tempo then counter attack with the advantage from the gate-themed cards.

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Posted 06 March 2019 at 22:58

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Have you seen it play on Arena?

These gate decks can be annoying!

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Posted 06 March 2019 at 23:12

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Nope, never seen one played. I can definitely see the synergy, but the loss in tempo as the build is just seems to be untenable to me. It's pretty much a solved issue at this point that being fast is the most important part of magic in pretty much every format. Standard is the slowest of the regular formats, but even keeping that in mind ALWAYS being a turn behind due to all your lands entering tapped and a top heavy mana curve means at best you will react to what opponent is doing rather than getting anything done yourself.

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Posted 07 March 2019 at 19:15

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Dknight27 then you clearly don't understand why this deck is good. On MTGA this is the meta. Its Overpowered because its so consistent with playing big beaters and wiping the field.

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Posted 07 March 2019 at 22:49

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Growth Spiral is a staple in gates builds.

1
Posted 07 March 2019 at 23:52

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Most of the cards are lol

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Posted 07 March 2019 at 23:53

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I appreciate all the input! It is true, this deck will play a turn behind most often.
That being said, by turn 5 you usually take a huge leap ahead in board presence.
Seal away and chump blockers are your best friend in the early game.
The best way to counter this deck is definitely heavy spot removal & card-draw

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Posted 14 March 2019 at 06:12

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