So basically, I put together after getting a few cards, a deck that works pretty well, expecially against my Angel token deck that I made.
Basically if you get Scythe Tiger on the first hand, along with a Forest, your going to play Scythe Tiger, then sacrifice the Forest. That's a 3/2 with shroud on the field, and mostly their not going to play a spell this turn. So next turn, attack. Now their at 17, and sometimes they won't be able to play anything until their 3rd turn, so it's better on you.
Wheel of Sun and Moon will help with mill decks, so you don't get milled out.
Keeper of Progenitus helps with mana flow. I think it's a good deal, tapping 5 Forests, or Plains to get 10? Awesome.
Combo Keeper of Progenitus with Oracle of Nectars, which tap X and tap, you gain that much life. Beastly card if your opponent can't take it out and you have these 2 cards on the field. Suppression Fields are for Joraga Treespeakers, and other mana related abilities, but it also effects you. But with Keeper of Progenitus on the field, it won't really make a difference.
Selesnya Signets are for "Tap 1, get 2" kinda deal. Also effective if you needed Forest or Plains, and your opponent has Plains or Forestwalk, and you don't have a Plains on the field and you have a Forest, or you have a Forest but no Plains (This actually came up when play testing this deck, since my friend has a 4 colour landwalk deck)
Creatures like Territorial Baloth and Leatherback Baloth are the creatures you need to get in combo with Bant Battleage, giving you Trample.
More improvements to come.
So, the cards removed are
Terrarion x4
Centaur Safegaurd x2
Arbor Elf
Nissa's Chosen x2
Civic Wayfinder x2
Bant Battlemage
Overgrown Battlement x2
Suppression Field x2
Blanchwood Armor x2
Savage Silhouette
Giant Growth x2
Rampant Growth x2.
This new general W/G Life gain deck still has it's devistating creatures, like Territorial Baloth, but a new creatures have come along with there high costs.