Werewolves

by Duskfire on 03 October 2019

Main Deck (60 cards)

Sideboard (2 cards)

Instants (2)

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Deck at a Glance

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This deck has been viewed 689 times.

Mana Curve

Mana Symbol Occurrence

0001927

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Werewolves

Why Arc Trail and not say Lightning Bolt?

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Posted 08 October 2019 at 14:28

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This is actually a deck for local work casual play so we have a rule to keep it to a mid value $40 estimate. Otherwise I'd have my other 3 Huntmasters as well haha.

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Posted 08 October 2019 at 14:36

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+1
A short description would be a nice addition :)
Huntmaster of the Fells in combination with Immerwolf is always a problem as he want's to flip fore and back which is prevented by the wolf. Personally i would remove the sole Huntsmaster and 3 Gatstaf Shepherd to add either Geier Reach Bandit or Kruin Outlaw. Rhythm of the Wild would also be an option as it provides you with more power or haste, depending on the situation and need.
From my own experience when playing against werewolf decks I can recommend you some protection spells like Blossoming Defense or [[Ranger's Guile]].
Wolfbitten Captive could be replaced with Village Messenger.
Last, if the budget allows, try using Rugged Highlands over Gruul Guildgate. It's only 1 life but this can make the difference.

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Posted 08 October 2019 at 15:42

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