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The Goal:Destroy their hand, destroy their game...The Means:Sire of Insanity looks an awful lot like mill to me... The Fix:Sire of Insanity, Morgue Burst, Bloodrush, reanimate Consuming Aberration
This deck is a hefty deck that takes a bit of kick starting to get going. Shoot off early game creatures with a myriad of removal spells. Hit them with a few burn spells, drop a rakdos and you're golden. That doesn't always happen.This deck is designed to get sire out as soon as possible. Mana ramp for a few turns, shoot even frenzied tilling is good mana ramp in a deck like this... Once you drop sire, grab back some creatures from the grave using morgue burst. All those bloodrush creatures will do nicely. They'll deal damage equal to their power to your opponent. Then reuse them on sire to swing. It's a one two punch really. Three if you can grab them on the draw.Use breaking and entering for a quick rakdos or consuming reanimation, some may considering running more of these guys in place of tilling. This deck has plenty of mana potential, so use it. There several huge maybe board options too! A more "reanimate" version of this deck would appreciate zhur-taa ancient and a few Jarad's Orders. Mill and self-mill also would prove a bit useful, especially if want to bring a bit more of a dimir influence. Maybe a Mirko Vosk? Reap Intellect?Either way this is an all hand attack and removal deck with very interesting combos and fresh ideas.
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This one is a long time in the making. There are so many different variations of this deck that also prove just as useful, but this one is my favorite. Reusing bloodrush using morgue burst? Its an awesome combo, and it doesn't take four colors to do it. So why add the fourth? Well great question. With all those cards hitting the graveyard, Consuming Aberration can, in most cases, be more beneficial then swinging with a Sire or a Rakdos, even after blood rush.
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