COMMANDER CUBE

by EDHPaul on 30 May 2020

Main Deck (1010 cards)

Creatures (393)



Planeswalkers (147)


Artifacts (131)


Enchantments (98)


Land (94)

Sideboard (720 cards)




Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Yes, it's a HUGE , time consuming draft, well beyond the standard pack size & amount of starting packs per player. Keep in mind this cube is specifically designed to be built into 100 card EDH decks. After test drafting multiple times I found the sweet spot where all decks could be great, instead of 2 or 3 people running the table while 2 or 3 others have little to no sync.Nobody goes to a cube draft with somewhere else they need to be later that evening, and the actual drafting is a big part of the fun. Drafting more cards led to a far more exciting series of games with everybody having the ability to draft top tier EDH decks.

The entire cube is 1010 fully proxied cards on standard letter paper (even the cheap stuff), with each card sleeved and covering a random common card. I didn't use glue or tape of any kind. I made proxies in the past like that and they always seemed to bow afterwards, even if left to dry in a vise, making them difficult if not impossible to shuffle. I chose to combine 19 different 50 packs of sleeves, and one 60 pack. I then sequentially shuffled the sleeves, and the proxies were completely randomized before they were placed in the rainbow sleeve assortment. It just looks a lot cooler, and I wanted to provoke discussion about the irrationality of not using one kind of sleeve for the whole collection. It's like playing blackjack with 20 decks of cards and they are all marked randomly. It makes you feel like someone must have an advantage, while being certain that person isn't you. I made a real effort to make certain there is no rhyme or reason to the madness, as who would want to take any fun out of cube drafting? It's fantastic fun.

I started my build by watching several tutorials online, and I was inspired in part by Brandon Sanderson's unique take on things. His use of custom Regalia he created, which play with some basic mechanics / color identity planted the seed for my own unique custom set of cards to add to the cube.

I took Brandon's idea and expanded it. I created custom magic cards called Alteration cards with 4 subtypes. I used my favorite movies, comics, books, tv shows and some nsfw material for the artwork and themes. For example, I created a card which has Deadpool wearing the infinity gauntlet giving the middle finger, and the text box says "You may add any one color to your commanders color identity. This does not change the casting cost, it only adds another color to your decks identity."

I also instituted some new rules specifically for this cube, which are listed below.

Mana symbol occurrence is evenly spread among the five colors, with the yin-yang sideboard making the adjustments from the MSO in the actual cube.

How to Play

-DRAFT BREAKDOWN:

1010 card Cube shuffled into 20 card packs. Once all 50 packs are laid out face
down, players will take turns selecting packs starting with the person who was
born closest to the release date of MTG Alpha, Aug 5 1993.

-2-7 players: 7 packs each
-8 players: 6 packs each
-Passing direction will alternate between left to right with each new pack.
-Planeswalkers in the Cube can all be used as your commander.

-EDH FORMAT:

Decks must be a minimum of 100 total cards including general(s) and lands, but
there is no maximum. Basic lands are also rainbow sleeved in a separate box,
and can be added in any quantity to a players deck after the draft. Because all
cards are already rainbow sleeved including lands, no cards need to be removed
and re-sleeved during the draft whatsoever which saves at least 15 minutes
during a draft.

-POST DRAFT TRADING:

Each player may trade 1 card to each other player. That means you can trade a
total of 7 cards in an 8 player draft, and all trades can only be 1 for 1.

Alteration cards cannot be traded, and any cards you receive in trade MUST be
in your constructed deck.

Trading will commence immediately after the draft, and a 5 minute countdown
will be placed on the table. All trades must be completed before the time runs
out.

-FRIENDLY BEGINNINGS:

We all want to have a fun draft, and nobody wants to see someone mulligan
down to 4 or 5 cards for their opening hand. In this cube everyone will get to
keep drawing a full seven card opening hand from their constructed deck until
they have 3 lands, or two lands and a signet. It isn’t fun to miss land drops and
start top decking early because you had to mulligan down.

-ALTERATION CARDS:

Alteration cards have four sub-types; Security, Destiny, Enforcement, & Order. You may draft as many Alterations as you like, but you can only use a maximum of one of each type unless otherwise stated, and the rest must be discarded. There are 60 Alterations, 15 of each type, spread throughout the Cube. These are custom created cards which play with the basic mechanics of magic without altering any rules. They are kind of a mix of conspiracy cards and emblems, except they do not exist in the traditional sense, they simply happen without triggering any additional actions. If an alteration allows you to draw an extra card, it is not classified as card draw within the game, and as such does not trigger any abilities or enable anyone to respond to, or benefit from, the action in any way beyond the initial benefit provided by the card to the specified player(s).

SECURITY: These cards bolster your general’s abilities in some way, such as
enhancing their keyword abilities or changing their color combination. For
example, “You may choose a non-legendary creature you have drafted to be
your commander. It costs 2 extra to cast.”

DESTINY: These cards allow you two search the undrafted cube cards and
place a specified number of a specified type into your deck after the draft. For
example, “After the draft is complete, you may search the undrafted cube cards
for 2 artifact cards and put them into your constructed deck.”

ENFORCEMENT: These cards create blanket penalties for the game for certain
actions and/or mechanics. For example, “Any player who successfully casts a
creature with power or toughness greater than 10 must select and sacrifice
another permanent.”

ORDER: These are blanket mechanics which alter the game in some way for all
players. For example, “Whenever any player successfully kills another player,
they may choose target permanent that player controlled at time of their
death, and place a token of that permanent into play under their control.
That permanent gains Indestructible, and must be sacrificed when any other
player is killed.

-BROKEN ALTERATION RULE:

If a player uses an Alteration card(s) in a way which completely breaks the game
and creates a win condition, that player will sign and date the Alteration card,
and it will be removed permanently from the cube, taped to the box for display,
and replaced with another card.


-GENERAL DAMAGE RULE:

Due to the insane amount of broken generals in the Cube, the combat general
damage needed to kill a player is 41 unless otherwise stated on a players
selected Alteration card. Also, when a player gains life, they may instead choose
to reduce the amount of general damage equal to the life they would have
gained, divided among any number of sources. However, if you select a
Planeswalker as your general, the standard 21 general damage rule applies.

-THE EXTRA TURN RULE:

Every extra turn card in magic is in the Cube, and nobody wants to watch their
friends take ten minute turns, which brings us to “the extra turn penalty”.
Whenever a player takes an extra turn they must first get a round of drinks and
snacks for the table, and then an opponent selects a card at random from their
hand. That card is returned to the undrafted card pile. This does not count as a
discard. If any extra turn card successfully produces an extra turn, it is
immediately removed from the cube forever, the proxy is signed & dated by the
player who gained the extra turn, it is taped to the cube box for display, and
eventually replaced with another card.

-BROKEN CARD RULE:

If any player during the night plays a single card which completely breaks the
Cube, creates a win condition, and cannot be dealt with, that card will be signed
& dated on the proxy by the player who cast it and removed from the Cube
forever. The card will then be taped to the Cube box for display and replaced
with another card.

-INFINITE COMBO RULE:

There are A LOT of infinite combos in the Cube. We spend hours drafting and
constructing and sometimes an infinite combo ends the actual game far too
quickly. For that reason, this Cube has “the infinite combo clause”. Whenever an
infinite combo triggers and creates a win condition, the lesser card from that
infinite combo will be immediately signed & dated on the proxy by the player
who cast the combo, removed from the cube forever, taped to the Cube box for
display, and replaced by another card.

-THE PAY ATTENTION RULE:

If a player has an advantageous “you must” trigger that they miss in a full turn,
the first player to say “my trigger” during the untap step of the next turn gets to
use that triggered ability at that time as if it they controlled the card. For
example, if a card states a player must create a 1/1 token in their upkeep and
they fail to do so, the first person to say “my trigger” during the following untap
step has that 1/1 token come into play under their control.

-YIN-YANG INSERTS:

There are 120 Yin-Yang symbols in the cube. When you draft a card that has a
Yin-Yang symbol insert in the sleeve, you also automatically get a second card
which is stored separate from the Cube that is designed to make that particular
drafted card more effective. No infinite combos are provided this way, just two
cards which play well together. The Yin-Yang symbol will have the corresponding
card name below it, & the corresponding card in the sideboard will be in
alphabetical order.

-PERSONALIZED TOKENS:

Cards like Memnarch could make it difficult for people to know
which cards are from their constructed deck when they lose control of their
permanents, especially since this cube has everyone running the same rainbow
sleeves. As such I have printed tokens with the people's faces on them from our
playgroup. There are also a few generic tokens for random drafters. Specifically
because of Memnarch, and playing devil's advocate, I printed a dozen of each.

-ANGEL-WOLF INSERTS:

Because its nearly impossible to create a Cube with enough access to every
major creature type, its difficult to have tribal sync. Therefore, after you have
assembled your deck, you may choose and declare a creature type. If you have
drafted 10 or less creatures of the chosen type, you may then take up to 5
Angel-Wolf symbol inserts and place them inside the sleeves of 5 creatures in
your constructed deck. These creatures are the chosen type in addition to their
other types and will automatically enter the battlefield with a -1/-1 counter.

-BLIND GAMBLE CARDS:

Each player will start the game with 1 Blind Gamble card. Once per game,
each player will be allowed to forgo their draw step, and trade their Blind
Gamble card for 2 cards drawn at random from their choice of either the
undrafted or discarded pile. If a card drawn fits their decks color scheme, that
card is placed in their hand. If a card is not legal in their constructed deck based
on color scheme, the player returns it to it’s original pile and loses 1 life for each
card returned this way. This does not trigger any abilities.

Deck Tags

  • EDH
  • Cube
  • Commander
  • Vintage
  • Draft
  • custom
  • unrestricted

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

347361362296357

Card Legality

  • Ajani's Last Stand
    Arcane Adaptation
    Asceticism
    Aura Shards
    Awakening Zone
    Back to Basics
    Beastmaster Ascension
    Bedlam
    Bloodchief Ascension
    Braid of Fire
    Coastal Piracy
    Collective Restraint
    Cream of the Crop
    Darkest Hour
    Debtors' Knell
    Dire Undercurrents
    Divine Visitation
    Doubling Season
    Dovescape
    Dueling Grounds
    Enchanted Evening
    Endless Horizons
    Equilibrium
    Exploration
    Exquisite Blood
    Fable of Wolf and Owl
    Fervor
    Food Chain
    Forced Fruition
    Form of the Dragon
    Furnace of Rath
    Ghostly Prison
    Grave Pact
    Greater Auramancy
    Greater Good
    Greed
    Hardened Scales
    Heartbeat of Spring
    Helix Pinnacle
    Hive Mind
    Ineffable Blessing
    Intruder Alarm
    Karmic Justice
    Land Tax
    Leyline of Abundance
    Light from Within
    Luminarch Ascension
    Lurking Predators
    Maelstrom Nexus
    Mana Breach
    Mana Reflection
    Memory Erosion
    Mirari's Wake
    Moat
    Nature's Will
    Noble Purpose
    Omniscience
    Oppression
    Overburden
    Pernicious Deed
    Phyrexian Tyranny
    Polluted Bonds
    Price of Glory
    Prismatic Omen
    Privileged Position
    Puca's Mischief
    Rage Reflection
    Repercussion
    Rest in Peace
    Rhystic Study
    Sanguine Bond
    Shared Animosity
    Simic Ascendancy
    Smothering Tithe
    Solemnity
    Spreading Plague
    Sterling Grove
    Tainted Aether
    Thought Reflection
    Vernal Bloom
    Vicious Shadows
    Waste Not
    Well of Ideas
    Wild Pair
    Wound Reflection
    Animate Library
    Bear Umbra
    Celestial Mantle
    Elemental Mastery
    Flickerform
    Splinter Twin
    Eidolon of the Great Revel
    Absorb
    Ad Nauseam
    Ancestral Recall
    Angel's Grace
    Arachnogenesis
    Aura Mutation
    Bedevil
    Blast from the Past
    Cancel
    Chemister's Insight
    Chord of Calling
    Comet Storm
    Commandeer
    Counterspell
    Demystify
    Eladamri's Call
    Emergency Powers
    Enlightened Tutor
    Entomb
    Evacuation
    Final Fortune
    Force of Vigor
    Fracturing Gust
    Ghostway
    Heroic Intervention
    Imp's Mischief
    Kindred Summons
    Memory Plunder
    Mortify
    Mystical Tutor
    Orim's Chant
    Plasm Capture
    Pongify
    Realms Uncharted
    Rewind
    Savage Beating
    Settle the Wreckage
    Silence the Believers
    Sphinx's Revelation
    Stifle
    Summoner's Pact
    Sundering Growth
    Swords to Plowshares
    Tale's End
    Teferi's Protection
    Terminate
    Time Stop
    Twincast
    Vampiric Tutor
    Very Cryptic Command
    Voidslime
    Worldly Tutor
    Archive Trap
    Mana Drain
    Akroma's Memorial
    Alhammarret's Archive
    Gonti's Aether Heart
    Grimoire of the Dead
    Helvault
    Mindslaver
    Mirari
    Mox Amber
    Paradox Engine
    Planar Bridge
    Predator, Flagship
    That Which Was Taken
    The Chain Veil
    The Immortal Sun
    The Magic Mirror
    Thran Temporal Gateway
    Hammer of Nazahn
    Blackblade Reforged
    Dragon Throne of Tarkir
    Godsend
    Helm of Kaldra
    Konda's Banner
    Shield of Kaldra
    Sword of Kaldra
    Umezawa's Jitte
    Unscythe, Killer of Kings
    Ramos, Dragon Engine
    Karn, Silver Golem
    Breya, Etherium Shaper
    Sen Triplets
    Reaper King
    Sharuum the Hegemon
    Memnarch
    The Big Idea
    Razaketh, the Foulblooded
    O-Kagachi, Vengeful Kami
    Ghalta, Primal Hunger
    Zacama, Primal Calamity
    Animar, Soul of Elements
    The Locust God
    The Scarab God
    The Scorpion God
    Vorinclex, Voice of Hunger
    Azor, the Lawbringer
    Edgar Markov
    Neheb, the Eternal
    Yahenni, Undying Partisan
    Akroma, Angel of Wrath
    Archangel Avacyn
    Aurelia, Exemplar of Justice
    Aurelia, the Warleader
    Avacyn, Angel of Hope
    Bruna, Light of Alabaster
    Gisela, Blade of Goldnight
    Iona, Shield of Emeria
    Jenara, Asura of War
    Linvala, Keeper of Silence
    Lyra Dawnbringer
    Shalai, Voice of Plenty
    Sigarda, Host of Herons
    Gisela, the Broken Blade
    Child of Alara
    Phage the Untouchable
    Uril, the Miststalker
    Derevi, Empyrial Tactician
    Ilharg, the Raze-Boar
    Marisi, Breaker of the Coil
    Griselbrand
    Ob Nixilis, the Fallen
    Ob Nixilis, Unshackled
    Rakdos, Lord of Riots
    Seizan, Perverter of Truth
    Elsha of the Infinite
    Karrthus, Tyrant of Jund
    Scion of the Ur-Dragon
    Skithiryx, the Blight Dragon
    Jugan, the Rising Star
    Kokusho, the Evening Star
    Niv-Mizzet, the Firemind
    Trostani, Selesnya's Voice
    Sram, Senior Edificer
    Arcades, the Strategist
    Dragonlord Atarka
    Dragonlord Dromoka
    Dragonlord Kolaghan
    Dragonlord Ojutai
    Dragonlord Silumgar
    Nicol Bolas
    Emrakul, the Aeons Torn
    Emrakul, the Promised End
    Kozilek, Butcher of Truth
    Ulamog, the Ceaseless Hunger
    Ulamog, the Infinite Gyre
    Horde of Notions
    Maelstrom Wanderer
    Omnath, Locus of Mana
    Muldrotha, the Gravetide
    Marath, Will of the Wild
    Yarok, the Desecrated
    Ashling, the Extinguisher
    Kethis, the Hidden Hand
    Tana, the Bloodsower
    Edric, Spymaster of Trest
    Nissa, Vastwood Seer
    Selvala, Heart of the Wilds
    Mayael the Anima
    Ezuri, Claw of Progress
    Rhys the Redeemed
    Maralen of the Mornsong
    Momir Vig, Simic Visionary
    Alela, Artful Provocateur
    Oona, Queen of the Fae
    Vendilion Clique
    Oloro, Ageless Ascetic
    Krenko, Tin Street Kingpin
    Ib Halfheart, Goblin Tactician
    Vial Smasher the Fierce
    Grenzo, Havoc Raiser
    Kiki-Jiki, Mirror Breaker
    Wort, Boggart Auntie
    Wort, the Raidmother
    Krenko, Mob Boss
    Zo-Zu the Punisher
    Bontu the Glorified
    Hazoret the Fervent
    Kefnet the Mindful
    Oketra the True
    Rhonas the Indomitable
    Pir, Imaginative Rascal
    Grand Arbiter Augustin IV
    Michiko Konda, Truth Seeker
    Bruse Tarl, Boorish Herder
    Arcum Dagsson
    Muzzio, Visionary Architect
    Sydri, Galvanic Genius
    Tawnos, Urza's Apprentice
    Urza, Lord High Artificer
    Queen Marchesa
    Godo, Bandit Warlord
    Kaalia of the Vast
    Liliana, Heretical Healer
    Mikaeus, the Lunarch
    Ravos, Soultender
    Tymna the Weaver
    Johnny, Combo Player
    Varchild, Betrayer of Kjeldor
    Darien, King of Kjeldor
    Vorel of the Hull Clade
    Azusa, Lost but Seeking
    Roalesk, Apex Hybrid
    Sakashima the Impostor
    Chandra, Fire of Kaladesh
    Ghired, Conclave Exile
    Kaervek the Merciless
    Meren of Clan Nel Toth
    Reki, the History of Kamigawa
    Kynaios and Tiro of Meletis
    Saskia the Unyielding
    Kresh the Bloodbraided
    Najeela, the Blade-Blossom
    Samut, Voice of Dissent
    Ghoulcaller Gisa
    Jace, Vryn's Prodigy
    Kess, Dissident Mage
    Kydele, Chosen of Kruphix
    Ludevic, Necro-Alchemist
    Tibor and Lumia
    Venser, Shaper Savant
    Zur the Enchanter
    Ulasht, the Hate Seed
    Progenitus
    Akiri, Line-Slinger
    Arixmethes, Slumbering Isle
    Wrexial, the Risen Deep
    Sygg, River Cutthroat
    Thada Adel, Acquisitor
    Tuvasa the Sunlit
    Thrasios, Triton Hero
    Firesong and Sunspeaker
    Zedruu the Greathearted
    Tahngarth, First Mate
    Yidris, Maelstrom Wielder
    The Mimeoplasm
    Experiment Kraj
    Elesh Norn, Grand Cenobite
    Jin-Gitaxias, Core Augur
    Sheoldred, Whispering One
    Urabrask the Hidden
    Roon of the Hidden Realm
    Lazav, Dimir Mastermind
    Morophon, the Boundless
    Sliver Hivelord
    Sliver Legion
    The First Sliver
    Thantis, the Warweaver
    Brago, King Eternal
    Hokori, Dust Drinker
    Kira, Great Glass-Spinner
    Myojin of Life's Web
    Patron of the Orochi
    Karlov of the Ghost Council
    Anafenza, Kin-Tree Spirit
    Doran, the Siege Tower
    Sapling of Colfenor
    Thrun, the Last Troll
    Vona, Butcher of Magan
    Anowon, the Ruin Sage
    Kalitas, Bloodchief of Ghet
    Jeleva, Nephalia's Scourge
    Pramikon, Sky Rampart
    Arcanis the Omnipotent
    Geth, Lord of the Vault
    Thraximundar
    Mikaeus, the Unhallowed
    Glissa, the Traitor
    God-Eternal Bontu
    God-Eternal Kefnet
    God-Eternal Oketra
    God-Eternal Rhonas
    Kraum, Ludevic's Opus
    Haakon, Stromgald Scourge
    Korlash, Heir to Blackblade
    Sedris, the Traitor King
    Day of Destiny
    Genju of the Realm
    Hammer of Purphoros
    Spear of Heliod
    Athreos, God of Passage
    Ephara, God of the Polis
    Erebos, God of the Dead
    Heliod, God of the Sun
    Iroas, God of Victory
    Karametra, God of Harvests
    Keranos, God of Storms
    Kruphix, God of Horizons
    Mogis, God of Slaughter
    Nylea, God of the Hunt
    Pharika, God of Affliction
    Phenax, God of Deception
    Purphoros, God of the Forge
    Thassa, God of the Sea
    Xenagos, God of Revels
    The Wanderer
    Angrath, Minotaur Pirate
    Huatli, Radiant Champion
    Vraska, Scheming Gorgon
    Ajani, Adversary of Tyrants
    Ajani, Inspiring Leader
    Ajani, Strength of the Pride
    Ajani, the Greathearted
    Ajani, Wise Counselor
    Aminatou, the Fateshifter
    Nicol Bolas, Dragon-God
    Chandra, Acolyte of Flame
    Chandra, Awakened Inferno
    Chandra, Bold Pyromancer
    Chandra, Fire Artisan
    Chandra, Flame's Fury
    Daretti, Scrap Savant
    Domri, Anarch of Bolas
    Domri, Chaos Bringer
    Domri, City Smasher
    Dovin, Architect of Law
    Estrid, the Masked
    Garruk, Cursed Huntsman
    Gideon Blackblade
    Gideon, the Oathsworn
    Huatli, Dinosaur Knight
    Huatli, Warrior Poet
    Jace, Arcane Strategist
    Jace, Cunning Castaway
    Jace, Ingenious Mind-Mage
    Jace, Wielder of Mysteries
    Jaya Ballard
    Karn, Scion of Urza
    Karn, the Great Creator
    Liliana, Dreadhorde General
    Liliana, the Necromancer
    Liliana, Untouched by Death
    Narset, Parter of Veils
    Nissa, Who Shakes the World
    Oko, Thief of Crowns
    Ral, Caller of Storms
    Ral, Izzet Viceroy
    Rowan Kenrith
    Saheeli, the Gifted
    Sarkhan the Masterless
    Sarkhan, Dragonsoul
    Sarkhan, Fireblood
    Serra the Benevolent
    Sorin, Imperious Bloodlord
    Sorin, Vampire Lord
    Tamiyo, Collector of Tales
    Teferi, Hero of Dominaria
    Teferi, Time Raveler
    Teferi, Timebender
    Tezzeret, Artifice Master
    Tezzeret, Cruel Machinist
    Tezzeret, Master of the Bridge
    Ugin, the Ineffable
    Vivien of the Arkbow
    Vivien, Champion of the Wilds
    Vraska, Golgari Queen
    Vraska, Relic Seeker
    Vraska, Swarm's Eminence
    Will Kenrith
    Lord Windgrace
    Wrenn and Six
    Jiang Yanggu
    Mu Yanling
    Mu Yanling, Celestial Wind
    Mu Yanling, Sky Dancer
    Primevals' Glorious Rebirth
    Urza's Ruinous Blast
    Black Lotus
    Mox Emerald
    Mox Jet
    Mox Pearl
    Mox Ruby
    Mox Sapphire
    Time Vault
    Nicol Bolas, God-Pharaoh
    Nicol Bolas, the Deceiver
    Nissa, Genesis Mage
    Samut, the Tested
    Ajani Goldmane
    Ajani Steadfast
    Ajani Unyielding
    Ajani Vengeant
    Ajani, Caller of the Pride
    Ajani, Valiant Protector
    Arlinn Kord
    Ashiok, Nightmare Weaver
    Nicol Bolas, Planeswalker
    Chandra Ablaze
    Chandra Nalaar
    Chandra, Flamecaller
    Chandra, Pyrogenius
    Chandra, Pyromaster
    Chandra, the Firebrand
    Chandra, Torch of Defiance
    Dack Fayden
    Daretti, Ingenious Iconoclast
    Domri Rade
    Elspeth, Knight-Errant
    Elspeth, Sun's Champion
    Garruk Relentless
    Garruk Wildspeaker
    Garruk, Apex Predator
    Garruk, Caller of Beasts
    Garruk, Primal Hunter
    Gideon Jura
    Gideon of the Trials
    Gideon, Ally of Zendikar
    Gideon, Champion of Justice
    Jace Beleren
    Jace, Architect of Thought
    Jace, Memory Adept
    Jace, the Living Guildpact
    Jace, the Mind Sculptor
    Jace, Unraveler of Secrets
    Karn Liberated
    Kaya, Ghost Assassin
    Kiora, the Crashing Wave
    Koth of the Hammer
    Liliana of the Dark Realms
    Liliana Vess
    Liliana, Death Wielder
    Liliana, Death's Majesty
    Liliana, the Last Hope
    Nahiri, the Harbinger
    Nahiri, the Lithomancer
    Nissa Revane
    Nissa, Nature's Artisan
    Nissa, Steward of Elements
    Nissa, Vital Force
    Nissa, Voice of Zendikar
    Nissa, Worldwaker
    Ob Nixilis of the Black Oath
    Ob Nixilis Reignited
    Saheeli Rai
    Sarkhan the Mad
    Sarkhan Unbroken
    Sarkhan Vol
    Sarkhan, the Dragonspeaker
    Sorin Markov
    Sorin, Grim Nemesis
    Sorin, Lord of Innistrad
    Tamiyo, Field Researcher
    Tamiyo, the Moon Sage
    Teferi, Temporal Archmage
    Tezzeret the Schemer
    Tezzeret the Seeker
    Tezzeret, Agent of Bolas
    Tezzeret, Master of Metal
    Tibalt, the Fiend-Blooded
    Ugin, the Spirit Dragon
    Forcefield
    Armageddon
    Beseech the Queen
    Black Sun's Zenith
    Boneyard Parley
    Broken Bond
    Capture of Jingzhou
    Casualties of War
    Citywide Bust
    Cleansing Nova
    Concentrate
    Conflux
    Council's Judgment
    Crux of Fate
    Damnation
    Dark Intimations
    Day of Judgment
    Decimate
    Deep Analysis
    Devastation
    Diabolic Revelation
    Divination
    Doomsday
    Duneblast
    Enduring Ideal
    Entreat the Angels
    Expropriate
    Fabricate
    Fiery Confluence
    Finale of Devastation
    Finale of Eternity
    Finale of Glory
    Glimpse of Nature
    Glimpse the Unthinkable
    Goblin Offensive
    Green Sun's Zenith
    Grim Tutor
    Hallowed Burial
    Harmonize
    Hull Breach
    Idyllic Tutor
    Imperial Seal
    Jokulhaups
    Last Chance
    Last One Standing
    Life's Finale
    Maelstrom Pulse
    Martial Coup
    Open the Vaults
    Painful Truths
    Piracy
    Primal Surge
    Rare-B-Gone
    Ravages of War
    Read the Bones
    Reanimate
    Replenish
    Retether
    Rise of the Dark Realms
    Rite of Replication
    Rout
    Sanity Grinding
    Saproling Symbiosis
    Savor the Moment
    Scapeshift
    Single Combat
    Sinkhole
    Solar Blaze
    Supreme Verdict
    Temporal Extortion
    Temporal Mastery
    Time Stretch
    Time Walk
    Time Warp
    Timetwister
    Tinker
    Tooth and Nail
    Torment of Hailfire
    Vandalblast
    Vindicate
    Wargate
    Waves of Aggression
    World at War
    Wrath of God
    Goblin Lackey
    Lord of Tresserhorn
    Sliver Queen
    Heart Sliver
    Liege of the Hollows
    Eldrazi Conscription
    Bitterblossom
    All Is Dust
    Knowledge Exploitation
    Notorious Throng
    Ancient Tomb
    Ancient Ziggurat
    Arid Mesa
    Auntie's Hovel
    Bayou
    Cabal Coffers
    Cascade Bluffs
    City of Brass
    Crypt of Agadeem
    Crystal Quarry
    Deserted Temple
    Dragonskull Summit
    Drowned Catacomb
    Dust Bowl
    Eldrazi Temple
    Emeria, the Sky Ruin
    Fetid Heath
    Fire-Lit Thicket
    Flooded Grove
    Forbidden Orchard
    Gemstone Mine
    Gilt-Leaf Palace
    Glacial Fortress
    Graven Cairns
    Grove of the Burnwillows
    Marsh Flats
    Maze of Ith
    Mishra's Workshop
    Misty Rainforest
    Mutavault
    Mystic Gate
    Petrified Field
    Plateau
    Primal Beyond
    Reflecting Pool
    Rishadan Port
    Rootbound Crag
    Rugged Prairie
    Savannah
    Scalding Tarn
    Secluded Glen
    Spire Garden
    Springjack Pasture
    Strip Mine
    Sunken Ruins
    Sunpetal Grove
    Taiga
    Tarnished Citadel
    Tropical Island
    Tundra
    Twilight Mire
    Underground Sea
    Valakut, the Molten Pinnacle
    Verdant Catacombs
    Volcanic Island
    Wasteland
    Wooded Bastion
    Wooded Foothills
    Breeding Pool
    Temple Garden
    Steam Vents
    Stomping Ground
    Sacred Foundry
    Hallowed Fountain
    Godless Shrine
    Overgrown Tomb
    Blood Crypt
    Gaea's Cradle
    Kor Haven
    The Tabernacle at Pendrell Vale
    Yavimaya Hollow
    Boseiju, Who Shelters All
    Eiganjo Castle
    Eye of Ugin
    Hall of the Bandit Lord
    Minamo, School at Water's Edge
    Miren, the Moaning Well
    Oboro, Palace in the Clouds
    Okina, Temple to the Grandfathers
    Shinka, the Bloodsoaked Keep
    Shizo, Death's Storehouse
    Tolarian Academy
    Urborg, Tomb of Yawgmoth
    Dark Depths
    ">Not Legal in Standard
  • Aura Shards
    Back to Basics
    Bedlam
    Collective Restraint
    Darkest Hour
    Dueling Grounds
    Equilibrium
    Exploration
    Food Chain
    Ineffable Blessing
    Karmic Justice
    Land Tax
    Mana Breach
    Moat
    Oppression
    Overburden
    Pernicious Deed
    Phyrexian Tyranny
    Price of Glory
    Repercussion
    Rhystic Study
    Spreading Plague
    Tainted Aether
    Well of Ideas
    Animate Library
    Splinter Twin
    Ancestral Recall
    Arachnogenesis
    Aura Mutation
    Blast from the Past
    Enlightened Tutor
    Entomb
    Final Fortune
    Kindred Summons
    Mystical Tutor
    Orim's Chant
    Stifle
    Swords to Plowshares
    Teferi's Protection
    Vampiric Tutor
    Very Cryptic Command
    Worldly Tutor
    Mana Drain
    Predator, Flagship
    Hammer of Nazahn
    Umezawa's Jitte
    Ramos, Dragon Engine
    Karn, Silver Golem
    Breya, Etherium Shaper
    The Big Idea
    O-Kagachi, Vengeful Kami
    Animar, Soul of Elements
    Edgar Markov
    Derevi, Empyrial Tactician
    Marisi, Breaker of the Coil
    Elsha of the Infinite
    Maelstrom Wanderer
    Marath, Will of the Wild
    Tana, the Bloodsower
    Edric, Spymaster of Trest
    Selvala, Heart of the Wilds
    Ezuri, Claw of Progress
    Oloro, Ageless Ascetic
    Vial Smasher the Fierce
    Grenzo, Havoc Raiser
    Pir, Imaginative Rascal
    Bruse Tarl, Boorish Herder
    Muzzio, Visionary Architect
    Sydri, Galvanic Genius
    Tawnos, Urza's Apprentice
    Queen Marchesa
    Kaalia of the Vast
    Ravos, Soultender
    Tymna the Weaver
    Johnny, Combo Player
    Varchild, Betrayer of Kjeldor
    Ghired, Conclave Exile
    Meren of Clan Nel Toth
    Kynaios and Tiro of Meletis
    Saskia the Unyielding
    Najeela, the Blade-Blossom
    Ghoulcaller Gisa
    Kydele, Chosen of Kruphix
    Ludevic, Necro-Alchemist
    Akiri, Line-Slinger
    Arixmethes, Slumbering Isle
    Tuvasa the Sunlit
    Thrasios, Triton Hero
    Zedruu the Greathearted
    Tahngarth, First Mate
    Yidris, Maelstrom Wielder
    The Mimeoplasm
    Roon of the Hidden Realm
    Thantis, the Warweaver
    Brago, King Eternal
    Karlov of the Ghost Council
    Jeleva, Nephalia's Scourge
    Pramikon, Sky Rampart
    Kraum, Ludevic's Opus
    Aminatou, the Fateshifter
    Daretti, Scrap Savant
    Estrid, the Masked
    Oko, Thief of Crowns
    Rowan Kenrith
    Saheeli, the Gifted
    Will Kenrith
    Lord Windgrace
    Jiang Yanggu
    Mu Yanling
    Black Lotus
    Mox Emerald
    Mox Jet
    Mox Pearl
    Mox Ruby
    Mox Sapphire
    Time Vault
    Dack Fayden
    Daretti, Ingenious Iconoclast
    Kaya, Ghost Assassin
    Nahiri, the Lithomancer
    Ob Nixilis of the Black Oath
    Teferi, Temporal Archmage
    Forcefield
    Armageddon
    Capture of Jingzhou
    Council's Judgment
    Decimate
    Deep Analysis
    Devastation
    Doomsday
    Expropriate
    Fiery Confluence
    Glimpse of Nature
    Goblin Offensive
    Green Sun's Zenith
    Hull Breach
    Imperial Seal
    Jokulhaups
    Last Chance
    Last One Standing
    Piracy
    Rare-B-Gone
    Ravages of War
    Reanimate
    Replenish
    Rout
    Saproling Symbiosis
    Sinkhole
    Time Walk
    Timetwister
    Tinker
    Goblin Lackey
    Lord of Tresserhorn
    Sliver Queen
    Heart Sliver
    Liege of the Hollows
    Ancient Tomb
    Bayou
    Crystal Quarry
    Deserted Temple
    Dust Bowl
    Maze of Ith
    Mishra's Workshop
    Petrified Field
    Plateau
    Rishadan Port
    Savannah
    Spire Garden
    Strip Mine
    Taiga
    Tarnished Citadel
    Tropical Island
    Tundra
    Underground Sea
    Volcanic Island
    Wasteland
    Gaea's Cradle
    Kor Haven
    The Tabernacle at Pendrell Vale
    Yavimaya Hollow
    Eye of Ugin
    Tolarian Academy
    Dark Depths
    ">Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for COMMANDER CUBE

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