its not about the deck its how you play it
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i make my own decks i dont copy others and claim that im great
i dont think there are enough decent gorgons for this deck
on turn 4 i have zhur tah and everything will destroy you by the time you can do anything
http://www.mtgvault.com/elvenheadhunter13/decks/gruul-stomper/this is how my gruul works
no where near modern ready
and domri's -2 works better when you have creatures that are big and have a great toughness without using enchantments and such
i can use ancient and borborygmos in my gruul rush deck widrange you want the ammount of mana that ancient pops out and then you can alpha authority borborygmos to activate his ability and you should have no issue getting them both out by turn 4 or 5
i guess so i was just thinking the most power or even madcap skills to make it harder to block your creatures
plus they are 1 drop and 2 drop enchantments nothing too expensive
i know that but you can ahve them targt with a permanent unpgrade while getting the heroic and just adding on more and more and more
and meant 2 of one or the other not 1 of each a 1 set is not worth running at all
you should have a max of 2 of each planeswalker not 3 yes you are more likely to draw them but they are pretty usless when you have one on the field and you draw into one and you cant ulitmate the one you have out yet and with zurr tah ancient you can double your mana pool to monstrosity palukronos and kill everything on your opponents field
why not enchantments like ordeal of heliod, purphoros, or nyelia and then ethereal armor they give you a permanent boost on creatures as well as the heroic boost
i would take out a domri and a xenagos to add in a zur tahh ancient or borborgymos enraged
and why not shock lands they up your speed so much
why murder why not abrupt decay?
still i like the idea its very suprising a vamp deck without a hint of black
oh no black sorry mostly every vamp deck ive played
why not put in dark favor that gives a creature +3+1 and deals 1 damage to you so that you get more +1/+1 counters
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