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Super-shroud/regnerating/pro black/blue creatures with enchantments and enchant creatures making them neigh-unkillable and huge. Swing to win with lifegain and trample
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This is an upgrade of a deck I have been playing for ... god... 6 years? The main idea is you use enchant lands for mana, enchantments for other effects - primarily protective, then you use ancestral mask and armadilo cloak on a creature with Pro-opponents color or super-shroud to give it +huge/+huge and trample lifegain and then swing with it and win. I only had plated slagwurm before, so other creatures were things with regenerate, pro colors, other nifty effects. I upgraded those to Troll ascetics and ledgewalkers to make them untargetable + other effects for awsome mana costs. The behomoth adds another armadilo cloak like ability that is re-usable , priviledged position makes it harder to kill my things, celestial mantle just looked awsome, flickering wards give creaturs Pro- so they cant be blocked or killed, yavimaya elder = draw+ lands, enchantress (the bitch) gets me some draw mechanism. All the legendary lands I own so I figure wtf I might as well have them in the deck ...and that sums up everything. I would love imput on this idea - particularly suggustions about easy ways to avoid black making me sacrifice creatures etc (lots of black red and blue in my play group)
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