Artifact Sack

by faytte on 26 July 2009

Main Deck (62 cards)

Sideboard (0 cards)

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Deck Description

Ok so....the idea here is to abuse artifacts as much as I can.

Play tidehollow strix
Use master Transmuters ability, return the tidehollow to my hand in place of a much bigger and badder creature (like darksteel colossus). Ideally you get a sphinx summoner nice and early, but if not no biggie.

tidehollow ---> master transmuter---> sphinx summoner. Search my deck for what i need. Next turn (or same turn with my planes walker after untapping the transmuter) reverse the process unless i have other creatures to abuse with. Basically put the summoner in and out of my hand to get the cards I want.

So that begs..what cards do you want out?

1) Ethersworn Catonist: This will more or less halt a foe from moving to fast.
2) Sen Triplets: Seeing their hand and being able to play from it is a great combo:) Hopefully they did not end their turn with a land in their hand. Basically stops them from using instants or anything to interupt what you are doing.
3) Metallurgeon: we dont want a craft foe to kill our combo.

After that you can kind of pick them apart as needed. Trip of course is the Master Transmuter, which you either pray to get early (likely) or from our Planes Walker.

After that its just pulling out the creature you really need.

Danger? You will be a bit exposed vs a quick burn deck. Ideally though the Canonists will reduce the ability for most opponents to do much per turn.

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Mana Curve

Mana Symbol Occurrence

16371600

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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