Soul Rider(Needs improvement!)

by fluffyweresheep on 31 December 2012

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (7)

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Deck Description

So I made a token deck with hellrider, and I'm wondering if I made the right choices... I took out four precinct captain for four intangible virtue because that card is very important I would say. I cut down to three phantom generals, but I still feel it's an important card. Does anybody have any advice for me?

How to Play

I'm playing it next friday.

Deck Tags

  • Hellrider
  • lingering souls
  • midnight haunting
  • soulrider
  • midnight rider
  • Thundermaw Hellkite
  • bonfire
  • Red
  • White
  • Token
  • Aggro
  • Burn
  • intangible virtue
  • splash black
  • new fnm deck
  • phantom general

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,276 times.

Mana Curve

Mana Symbol Occurrence

1900210

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Soul Rider(Needs improvement!)

This looks fairly solid for the concept you're working with. I would say in this deck Searing Spear would be better than Flames of the Firebrand. Flames is good against other swarm strategies, but those decks aren't really a concern for you because you will be building an army as well. Spear is nice because it deals with a troublesome creature, is a mana less and is instant speed. Turn 3 is when you are going to really start building your tokens, and so you want your burn spells on turn 1 and 2 to give you a clear board state to work with so you don't have to be on the defense after starting slower than other aggro decks. On the sideboard I would take out a Flames of the Firebrand and an oblivion ring for 2 zealous conscripts, but that depends on what you are expecting to face at FNM. Basically, this deck utilizes burn to control and then beat out aggro and aims to be faster than a mid-range strategy. Control decks need to be able to sweep and deal with your trouble cards like intangible virtue and hellrider, and I think they will require more SB cards.

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Posted 31 December 2012 at 22:16

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I would stay at four Phantom Generals. Tokens tend to die easily and you are almost entirely dependent upon them. In short, power up your tokens any way you can. Another card you might look into is Mikaeus the Lunarch. it is a XW cost card and when played right it will put both the general and virtue to shame.

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Posted 31 December 2012 at 23:34

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