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Just an old deck that wone me quite a few local turnaments years ago. Thought I would share it.
Basic resource denial through counterspelling and blowing up lands. There is an element of overkill in the land destruction, but this works out great as it guarantees blowing up something within the first 3 - 4 turns. The free counterspells have a great benefit in this deck. The lack of creatures means the game gets a bit boring for the opponent who can do nothing, but it is not a deck designed to be nice to anyone.
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