Rising moon, Setting Sun

by freshswimmerboy on 07 March 2018

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (3)


Instants (8)

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Deck Description

So i don't really have like...half this deck. that being said, I think this could preform really well. I don't play a lot of legacy ( I have a dead guy ale deck) but I know how big of a thorn blood moon can be.

With this deck we have a chance to get a blood moon or sun out on turn 1. this immediately shuts off wastelands and fetches for the rest of the game.

The great thing about blood sun is that it replaces itself! i love that because even if you draw it late, oh well go get another card.

But after we lock down things we basically stomp our way to victory. we also have planeswalkers that add value to the deck and make our opponents answer them, or go punished.

How to Play

The ideal Turn 1 play is to get use a Guide, then play an ancient tomb, or city of traitors. Then slam down a blood moon/sun.

after that start slamming down threats like chandra, rebel master, and magus to stomp hard on our opponents.

Deck Tags

  • Moon
  • SUN
  • Legacy
  • Prison

Deck at a Glance

Social Stats

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This deck has been viewed 979 times.

Mana Curve

Mana Symbol Occurrence

000370

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Rising moon, Setting Sun

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