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Turn 4, play Kaho and exile Mystical Tutor, Foil, and Opt.Turn 5, tap Kaho to top deck Mana Severance.Turn 6, play Mana Severance to leave only Laboratory Maniac left.Turn 7, play Laboratory Maniac and tap Kaho to use Opt to draw and win the game.You should always mulligan down to 4 cards at least to find your spells or Crystal Vein to win one more turn earlier.NO MATTER WHAT CARDS ARE IN YOUR OPENING HAND YOU WILL ALWAYS WIN THE GAME BY TURN 7! Unless they have a removal spell.
This deck has been viewed 4,477 times.
NOTE: Set by owner when deck was made.
I really want to try this out now, I'm definitely picking up the cards this paycheck.
I promise you this man. No matter what hand you get, you will always win turn 7 but if your opponent does anything to you, you lose. Its Consistency and Power are 11/10 but its Defense is -1/10. Its the BEST WORSE deck ever in Magic the Gathering.
HAHA, I love this deck idea! Might look into making a modern version...basically dropping 4 lands, and trying to find a way to get Kaho on turn 4 guaranteed.
I went and bought it, just waiting for it to show up now
LOL Niiice man, goodluck.
update: all my friends hate me, and have gone out of their way to make counter decks to go against this deck.
the decks works SO WELL. bet apparently there is a way to make it go off turn 5? a different card perhaps?
Yes if you draw mana severance in your opening hand you can win turn 5. ALSO I am SO GLAD to see it working and thank you for trying it out :)
Not sure if you wanted to keep budget but, could always work on your mana base as well. Such as Ancient Tomb, Cavern of Souls (Naming Humans so protecting your Maniac & Kaho from countering), Command Beacon, Crystal Vein, Haunted Fengraf, and Quicksand. Also, possible manlands such as Blinkmoth Nexus, Inkmoth Nexus, and Mutavault.
I would love to add protection, or Crystal Vein but the deck wont work if you do because you need to banish all your islands from the deck and if there is anything else, it will stay so the combo won't work.
Mana Severance is "any" lands including protection lands and additional mana lands, not just islands. So, once the combo goes off you exile all lands including them. They would mostly help with early fast casting, anti-countering, and possible manlands for aggressive creature decks.
I will put in crystal vein then XD but nothing else because of budget cuts.
Be a real shame if I killed that lab-man :p funny deck to play for a "gotcha" though. Probably worth the $20
I know but what if those games that they dont have the removal lol.
Unless following it up with Remand instead of Counterspell. By countering removal to hand then drawing a card, with nothing in deck ending up in a win with lab-man.
Thats a great idea, thank you, Remand is a little pricy though but thats a great card option.
Remand doesn't really do anything though, you could just cast opt in response to the removal and get the same effect.
Your right that's true.
Hinder + Tunnel Vision combo is worth more because Kaho is just a big red target with "hit me" printed on it :D
OMG XD love it, buying it now
These type of decks never work.. it reminds me of the Sasaya Edh where you need 70+ lands.. the only difference is Sasaya is green so you have cards like Abundance / Rowan to dig through lands quickly.
Atleast I don't build $1500 decks that no one can afford.... But hey i'll tell you what does work, a $15 budget.
You know the great thing about decks? You can buy them 1 piece at a time. 99% of decks you see that are over 300 dollars were pieced together over time. The majority of people aren't willing to drop that kind of money all at once on their hobby.And because commander is usually played among friends you can proxy and play the deck before deciding whether or not you want to actually build it.
Who cares how cheap the deck is if it simply isn't fun to play. This deck you pull out once and might have a few good laughs about it with the other players, but if you have to play with it multiple times you'll notice very fast that it's simply not fun. You play the game for 5 minutes and either you win or lose. That's the problem I have with decks that aren't dynamic, since the game plan is just so static you just do the same shit every game and either win or lose, it's simply just not fun compared to more dynamic decks, where you actually interact with the board. Just go play solitaire at that point, that way you only waste your time rather than other people's time also.
15$ for shits and giggles is decent and at least the cards in this deck are good, but to call this a legit deck you can play more than once with the same people is just wrong. I also enjoy my budget decks (so I can afford cheeseburgers), but there is no need to shame higher budget decks. People might own a lot of the cards and you rarely copy decklists 1:1 anyways, so you can always make budget cuts.Neat deck idea, but sadly as Couch312 pointed out, these decks hardly ever work. The only one of these decks that can somewhat work in my opinion is Sidisi, Undead Vizier. You can play a decent amount of interaction and not kill yourself with Ad Nauseam to win the game. However this deck doesn't have such luxury.
You're all salty over a online deck. Like dam, want me to delete it?
Have you never received criticism? Calling people salty instead of providing counterarguments isn't a good way to respond to criticism. That's literally a logical fallacy, attacking the arguer instead of the argument.
@Frey You shouldn't delete the deck. I'm just discussing these types of decks and giving my opinion on them, no salt spilled.
I did provide a counter argument. Its a $15 meme deck for casual players who need a deck that will win them the game.
You didn't provide counterarguments to my earlier criticism, rather you removed it. Even if it's a meme deck that doesn't make it immune to criticism, and people should be able to freely discuss about it's flaws.
Bro mtgblackman relax.... No one cares nearly as much as you. The dude just made a deck he thinks is fun, the deck got some attention, he didn't like your comment (which is totally acceptable), and now you won't leave the poor guy alone. We all enjoy mtg, let's just talk about mtg and not worry about arguments and counter arguments if not everyone wants to argue eh?
Removing comments should be reserved for offensive comments and spam etc, not opinions you disagree with. That's the part I have the problem with. If he doesn't want to argue he could just ignore the comments, not remove it. That criticism could still be valuable for other people. For as long as he keeps removing valid criticism I will keep calling him out, that's the part I have the problem with, not the deck, since I already voiced my concerns for the deck.
You're missing the whole point of what I said. Merry Christmas Eve though! I hope everyone gets to play some games with friends and family today.
And I think you missed the whole point of what I said. Criticism is a part of freedom of speech and shouldn't be censored just because you don't like it. I didn't come to this deck to argue in the first place, just gave my little piece of criticism, but when it got removed that's when I took issue with it. You might think that I'm making a big deal out of nothing, but it's a matter of principle. You remove my comment for no reason I'm going to call you out on that.
I understand criticism and you're actually 1 of 2 people I have removed comments from. The reason is you criticism me on what I titled my deck and how it can't win every game on Turn 7 when technically it can and that was my point to all the casual players interested, not competitive players like you who can't appreciate this type of deck. Happy Holidays though.
I don't think that makes my criticism less valid. I think that people who see this deck and consider buying it should also see the possible criticism aimed towards this deck. Namely the fact that you lose to one removal, and also that turn 7 isn't actually that fast, which means that in a casual multiplayer edh the other players can easily just kill you before that since you have no blockers.I've also said that playing this deck multiple times probably won't be that much fun, but like Robert Mugabe pointed out, buying this deck for shits and giggles isn't that bad since you're investing into good cards that can be run in other decks. So I guess in the end it's alright, 15 dollars for good laughs and a few decent cards isn't actually that bad. Maybe I was being overly critical myself.Happy Holidays to you also.
Frey, ignore mtgblackman and keep up the creativity. As someone who builds the $1K, $2K, $3K Commander decks, this was good for a laugh. Thanks for sharing with us.
Thank you a lot. Imma gonna make a cool deck in a couple days, elementals.
I don't think that you quite understood the point of my comments Brom, but have it your way.
@mtgblackman Calm down lol
OH, that´s the best EDH deck i´ve ever seen
Thank you very much.
I will have to try this deck on untap.in
This... this is so beautiful ;-;Well played, sir.I would absolutely build this deck if the price of Mana Severance wasn't crazy high in my country.Good job, and combo on! :D
awww thanks, and sorry to hear that about mana severance.
Your deck description reads (and I'll just copy and paste so there's no confusion) "NO MATTER WHAT CARDS ARE IN YOUR OPENING HAND YOU WILL ALWAYS WIN THE GAME BY TURN 7! I PROMISE!"This is wrong, if the opponents you play against, even with random groups at your lgs, aren't on guard when they see Kaho as your commander they deserve to lose to this. However, most opponents will see your commander and just kill your commander, and I hate to be the bearer of bad news, but just playing lands to cast your commander into more removal spells isn't a great way to win the game.Your biggest point is that it's a 15 dollar deck for casual players, but no matter how casual you are, you at least like having the ability to play magic. Every player that has ever lived likes to at least have the ability to play the game and interact with the board.However, when you cast Kaho on turn 4, and when Kaho dies on turn 4, that's it, this deck stops being able to play magic. A spell played from anywhere will normally go to the graveyard, unless there is stipulation otherwise, so your cards from Kaho will go to the grave. Every time Kaho comes into play, it's a new Kaho. The first and second abilities are linked, so you can't cast any spell, just the three you exiled with this version of Kaho. It's similar to how Duplicant will not fatal error the math in the game because it will only ever have one creature linked to his power/toughness modifier.Please don't misunderstand me, I can appreciate a joke/casual deck and I'm a fan of them usually, but you gotta be able to win through at least a little bit of hate. This deck can't beat a counter spell, or a removal spell.You also seem to hate on the "expensive edh decks", but I gotta say, most playgroups are okay with proxies, especially of the expensive cards. Nobody wants to spend big money on a commander deck, anybody that has those cards has either acquired them when they were cheaper or has them for other formats. Usually both.Again, I can appreciate a joke deck as much as anybody else, but there needs to be more ways to win for when Kaho inevetibly dies 30 times. Add some things to protect Kaho and give it haste, Lightning Greaves, swiftfoot boots are the staples. You could also include whispersilk boots. Just, something to protect your combo piece.Sorry if I sound like an ass, but there a better and budget friendly ways to build decks like this.
The problem with this deck is that you can't add any protection or if you do your combo won't work. With kaho you search your 3 instant spells, use mystical tutor to find mana severance, remove all lands and only lab maniac left. If you add any protection pieces you have to wait extra turns, since they're cluttering your library, which just gives them more time to find removal for lab man.
I am so sorry to disappoint you, I knew you expected more from a random deck online. Let me just title the whole deck to all your guy's issue with the deck. Then anyone who sees and likes this will already know. Sorry I just thought that everyone would get a kick out of the fact its a 1 card instant win for a commander. Never said it couldn't be stopped easily.
I mean, when you guarantee a turn 7 win I do in fact expect a deck to be able to stop it's opposition from winning and protect itself while furthering it's own agenda to secure the guaranteed win. You know, like a combo deck.Also, it is not a 1 card instant win. You have to cast Kaho, and then look at your opponents for permission to go to your next turn to win. 1 card instant win refers to 1 card, that when you cast it, wins you the game on the spot the same turn you cast it. See tooth and nail or rite of replication.Like I said, sorry if I seem like an ass, and I'm sorry you're getting salty over people pointing out the glaring flaw of the deck. I just like to see decks that can still play magic after their game plan is disrupted by 1 spell.
why would anyone play this?
This looks awesome, I am ordering a big order soon and I might just include this! Great work!
OMG so much salt around here. I congratulate you, good sir, on this fine idea. I think all arguments (or most of them) presented here were valid in their own right.In the end I think that RobM was the most accurate when saying it's super fine 15$ build for shits and giggles that you can actually break apart to use later on.the rest is just people salty because they know that if they don't have removals they will just lose on turn 7 hahahahahahaj/k
hahahahahaha thank you so much for your positive comment XD
Maelstrom Wanderer, Kiki-Jiki, and Pestermite for lulz is a similarly good-bad deck. Gets you haste, and infinite token guys.
Wouldn't pact of negation or foil work better for protecting the combo?
Yes foil could work, thanks for the card advice!
Also, this reminds me of the legacy doomsday deck, gitaxian probe is a good finisher as you can cast for free
I apologize but Gitaxian Probe is a sorcery so it can't be banished with Kaho.
Really cool deck, keep it up! Saprazzan Skerry is a budget land that make 2 mana, along with Svyelunite Temple, maybe add them?
Dumb BLUE deck, but funny idea i like it :P