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PUTTING LANDS FROM YOUR HAND ONTO THE BATTLEFIELD IS LIKE TAKING A EXTRA TURN FOR A GATE DECK! The deck is super slow but strong meaning the deck is ok with relying on drawing for turn but the lands enter tapped and you need at least 3 out to get going so playing a card like Broken Bond even with no targets is still worth it!Also Guildgate summit combo'd with cards like Broken Bond means you could be drawing a extra card every turn and playing guildgates.You could use "Archway Angel" over Golgari Guildgates.Gatekeeper Gargoyle is like always at least a 10/10 Flyer which is insane.Gatekeeper Sneak is a great card but its 3 cmc which is every other Gate tribal card so its not as practical or fast enough. Some games you just win with the sack from Broken Bond because Artifact/Enchantment removal is so nutty when it works. IF YOU ARE PLAYING CASUAL WITH FRIENDS PLEASE USE EXPLORE OVER Open the Gates and put that 1 copy of Crackling Perimeter in their, that shit so good.
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NOTE: Set by owner when deck was made.
Not even one or two "Archway Angel" for some life-gain?
Tbh any combination of Gargoyle and Archway Angel that's equals 4 is fine.
I prefer Gargoyle because hes ALWAYS a 9/9 flyer at least and almost always a 10/10 or even bigger.
I would go all four angels then. If they kill the creature right away then at least you gained a huge chunk of life first.
That's true, you could do that, my theory is kill them with a 10/10 flyer before they can react. Like I said its all preference. I will say something in my deck description.
I would also run at least a few basic lands, just to make things flow a little faster in the early game.
If I did that, it would mess with consistency and the synergy of the cards relying on the cost reduction or power boost or draw power of guildgate summit.
I have a slightly less-budget version of the deck that runs 27 lands, and only 16 of them are guildgates. The synergy is still very much there.
I understand synergy but understand when you play a basic, guess what Gatebreaker Ram is weaker, Gate Colossus cost more, Gatekeeper Gargoyle is weaker, and Gates Ablaze does less damage. I understand and thank you but I would not like to do that or else the deck isn't as strong or consistent.
Insta fucking buy man lol! Best idea!
Thank you so much XD
This is actually a great deck build. I wish it could be somehow a little better but its good.
I know right, I had to use a golgari guildgate cause their ain't enough.
This deck is fun, but maybe it could use that card that puts gates into your hand. That can help with the consistency,
Open the gates could be a good use.
10/10 would drop golgari guildgate and broken bond for 4 arch way Angels and 4 azorious guildgate. Would also drop 2 gargoyle for 2 mass manipulation.Archway angel is really good. Playing it on curve with a plaza on turn 5 or 6 gets you 13 life.Gargoyle is a super budget hydroid krasis. It's not the same as gatebreaker which comes in as a 5/5 vigilant trample on turn 4. 6/6 with a turn 3 growth spiral. But it can still close the game which makes 2 or 3 fine.Splashing white also gives you access to deafening clarion and cleansing nova in the sideboard. Or mainboard, go ham. Deafening clarion is a great card.Since the budget is based off tcg low, mass manipulation is a great 15 cent card to throw in over 2 gargoyles. Let's you steal troublesome plainswalkers as well. Typically I'd recommend expansion//explosion in that spot, but it's not as budget friendly.Broken Bond is a fantastic sideboard card but not so great in the main. There are so many decks that just don't play artifacts or enchantments for you to target. Izzet drakes is s a great example. While it's definitely got a spot in the sideboard, it's too inconsistent to be in the main board.Just my 2 cents after playing gates since allegiance dropped, but great build and good luck.