Gand4lfGr3y

21 Decks, 12 Comments, 0 Reputation

I'm looking for input on this one.
As stated above, it's a deck that reflects a benevolent divine being, so the Amonkhet angels, Wrath of God and the elcrazy wingtacled buggers of Eldritch Moon will not make the cut. Also, my wife HATES squids, so Brisela's a double nope.
I think I've covered most of the angels regarding spot removal, boardwipes, card draw, graveyard recur/hate and protection (outside of Teferi's), but outside input is always welcome.
What do you think?

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Posted 04 May 2022 at 17:27 as a comment on Giada, the Herald Angels sing

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I've been looking at Paradise Mantle and Intruder Alam myself, which would tweak the deck mechanism someplace completely different.
Throw in Muddle the Mixture, Tolaria West, Vedalken Aethermage and Drift of Phantasms, and you're looking at two tutors for either Stonybrook Schoolmaster, Lullmage Mentor or Intruder Alarm, one Tutor for Merrow Commerce or Judge of Currents, and one for Paradise Mantle.

Intruder Alarm with Lullmage Mentor six or more Merfolk: counter a spell, get the Token, untap all others.
Intruder Alarm with Stonybrook Schoolmaster and Paradie Mantle: Infinite Mana.
Intruder Alarm, Stonybrook Schoolmaster, Paradise Mantle, Lullmage Mentor, Surgespanner and, say, Opposition: Unless anyone has a spell with Split Second in their hand, your opponents will find their board back in their hands, unable to play spells, and you about to smash their face in. MUAHAHAHA!!!

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Posted 11 October 2020 at 17:16 in reply to #636746 on Sygg, Merfolk Guide Mk II

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I'm using a basic Mana / Draw Package for all of my Commander decks. It includes the following cards (XX in your case would be Simic), and it works pretty well.

- Sol Ring
- Mind Stone
- XX Signet (or Eldraine's Arcane Signet)
- XX Cluestone (or Tarkir Clan Banners)
- XX Keyrune (Three-plus color options are Spectral Searchlight, Chromatic Lantern, Darksteel Ingot, Vessel of Endless Rest…)
- Commander's Sphere
- Coalition Relic
- Hedron Archive
- Gilded Lotus
- Dreamstone Hedron (optional Coveted Jewel)

For additional Ramp/Draw, Bounty of the Luxa would be very interesting here. Same for Quest for Ula's Temple, a Stormtide Leviathan on turn four would be awesome!
In general, I'd look at being able to play additional lands (Burgeoning, Exploration, Ghirapur Orrery, Budoka Gardener, Sakura-Tribe Scout, Burnished Hart...) and/or use Nykthos, Shrine to Nyx to generate a ton of one-color Mana. Nykthos' break-even point is at a measly three mana symbols, so having four or more would already be a net gain.
Staple Commander lands are IMO Thespian's Stage, Arcane Lighthouse, Command Tower, Ghost Quarter or Strip Mine, and Temple of the False God. For an UG deck, definitely Reliquary Tower because you're going to be drawing cards like crazy.

For additional Ramp from creatures, Karametra's Acolyte and Gyre Sage might be interesting, as they will tap for more than just one Mana. Same for Viridian Joiner, though that one might be more difficult to increase.

For Creatures, I'd definitely consider Reef Worm, Nimbus Swimmer, Kraken of the Straits and Breaching Leviathan.

On other options: I'd replace Naturalize with Unravel the Aether. Polymorphist's Jest, Aetherize, Devastation Tide, Sleep, Cryptic Command and Blustersquall help keep your opponents busy, while you're getting ready to drop the big ones. Counterspells would help with that as well.

EDIT: Inzendium has most of the other points I'd make well covered.

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Posted 15 November 2019 at 12:32 in reply to #628513 on UG Stomp (Commander)

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That looks like a super-fast deck. I'd imagine you'd win a game or two, thoroughly enrage the table and get dogpiled by everyone else. I love the combination of Impact Tremors, Purphoros and Norin the Wary.
How is the card draw?

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Posted 14 November 2019 at 14:05 as a comment on Purphoros the Gnarly

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Playing it for real shows several weaknesses: Vulnerability against board wipes, getting cards back from the graveyard (mainly lands and creatures), and artifact/enchantment removal.

Kopala (replacing Fallowsage) makes pinpoint attacks more costly.
Dismantling Blow (replacing Visions from Beyond) offers additional card draw if I have the mana. Alternatives are Disenchant, Fate Forgotten or Crush Contraband.

If I have a decent board and somebody wipes it, I'm unlikely to recover. Time Spiral and Sun Titan are not nearly enough cards to regain traction. In order to get my stuff back into the library, I'm considering Elixir of Immortality, Learn from the Past, and Reito Lantern. I've already replaced Coveted Jewel with Sacred Ground.
There are not nearly enough white permanents (only 6 total!) to justify Mistveil Plains.

Commenting on the obvious, namely Crucible of Worlds and Terra Eternal: a Lands Matter Deck piloted by Noyan Dar will see these two exiled, pronto.
I've seen Crucible of Worlds combine horribly with Strip Mine, Omnath, other Landfall token machines and all the nice "play an additional land" cards... That game put Crucible of Worlds on my "Kill on Sight" shortlist.

I'd love to switch both Nexus in, but what to remove if I do? Decisions, decisions...
Especially as this Deck NEEDS the colored Mana.

I'm open for good inputs, but I'd like to keep the Deck Merfolk themed.

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Posted 05 November 2019 at 07:10 as a comment on Noyan Dar, Merfolk Territory

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That Deck is definitely terrifying. I'd replace Worn Powerstone with Hedron Achive, and Fellwar Stone with Mind Stone, for additional card draw options, and Darksteel Ingot with Chromatic Lantern for added mana flexibility.

If you want to incorporate War of the Spark, I'd go for The Elderspell, Bolas' Citadel, and Nicol Bolas, Dragon God as well. For fueling the Elderspell, maybe Liliana, Dreadhorde General and Tezzeret, Master of the Bridge?

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Posted 29 May 2019 at 06:25 as a comment on Nicol Bolas EDH HELP!

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Checked out your deck, and it's both sneaky and nasty, especially if multiple copies of Genesis Chamber and/or Suture Priest are in play. Nice!

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Posted 09 May 2019 at 11:44 in reply to #624542 on Dashing Tremors

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Norin the Wary sounds hilarious! As a Commander, he'd be unkillable, and coupled with enter/leave the battlefield effects (say, Purphoros, Outpost Siege, Impact Tremors...), he'd be awesome! Mono-red would make it difficult to tutor them, though...

On a fourth Warbringer: If I had one, I'd put it in, and I'd also get multiple copies of Ambuscade Shaman. It's a deck built with the cards I have, and it's working quite nicely for that.

Why no Lightning Berserkers? 14 out of 20 creatures are 1/2 to 2/3 cheaper to Dash when one Warbringer is in play, and six others profit from a second one. The Berserkers are fast, I'll give them that, but for only four mana, I can either dash a Warbringer 3/3 and a Vaultbreaker 4/2 for 7 damage plus a discard/draw. For the same amount of mana, a Berserker would be a 4/1, with no additional effects.

For a different Dash Deck with 4x Glitterfangs, 4x Lightning Berserkers, 2x Purphoros, 4x Impact Tremors and 4x Outpost Siege, they'd be devastating.

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Posted 07 May 2019 at 13:22 in reply to #624542 on Dashing Tremors

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I've revised the deck a bit, as I've run into removal, draw and mana issues when playing. I've left the removed cards in the sideboard.
If anyone has improvement ideas, please comment.

NOTE: I've tried to keep the Deck mostly war- or at least conflict-themed, despite possibly "better" cards.

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Posted 23 April 2019 at 08:16 as a comment on Aurelia - This means War

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I wasn't aware of that card, it's definitely interesting. But as my main goal was to create a War-themed deck, War's Toll fits better thematically.

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Posted 11 December 2018 at 08:17 in reply to #620408 on Aurelia - This means War

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Lightning Helix is nice, but doesn't have the same impact as, say, Chance for Glory.
3 damage is nice, but if the alternative is exiling an annoying card or tucking it into the library, I'll take Plan B.
Given that large creatures see play more often in EDH, 3 damage is a *bit* on the small side.

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Posted 07 December 2018 at 12:53 in reply to #620281 on Aurelia - This means War

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