Noyan Dar, Merfolk Territory

by Gand4lfGr3y on 18 October 2019

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (42 cards)

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Deck Description

The basic deck has been taken from https://www.mtggoldfish.com/articles/building-noyan-dar-roil-shaper (Credit where Credit is due).
I tweaked some stuff, but it has so far performed not too bad against FORGE AI...

It's both a Lands Matter Deck, triggering Noyan with cheap spells, and a pesky Merfolk Tribal Deck when Noyan is off the field.

How to Play

My usual goal is to get Noyan on the field and start animating my lands. Favorite targets for Land animation are Darksteel Citadel, Faerie Conclave, Mutavault and Celestial Colonnade, with plain Islands if nothing else is on the field.

Favorite targets for Merrow Harbinger or Seahunter are Sygg and Talrand, spreading out to Lullmage Mentor, Stonybrook Schoolmaster, Lord of Atlantis and Master of the Pearl Trident.
Seafloor Oracle is great for keeping up the draw, and Seasinger and Galina are neat creature stealers.

Deck Tags

  • EDH
  • Noyan Dar
  • Merfolk
  • Tribal
  • Land animation
  • lands matter

Deck at a Glance

Social Stats

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Like

This deck has been viewed 413 times.

Mana Curve

Mana Symbol Occurrence

1169000

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Noyan Dar, Merfolk Territory

Playing it for real shows several weaknesses: Vulnerability against board wipes, getting cards back from the graveyard (mainly lands and creatures), and artifact/enchantment removal.

Kopala (replacing Fallowsage) makes pinpoint attacks more costly.
Dismantling Blow (replacing Visions from Beyond) offers additional card draw if I have the mana. Alternatives are Disenchant, Fate Forgotten or Crush Contraband.

If I have a decent board and somebody wipes it, I'm unlikely to recover. Time Spiral and Sun Titan are not nearly enough cards to regain traction. In order to get my stuff back into the library, I'm considering Elixir of Immortality, Learn from the Past, and Reito Lantern. I've already replaced Coveted Jewel with Sacred Ground.
There are not nearly enough white permanents (only 6 total!) to justify Mistveil Plains.

Commenting on the obvious, namely Crucible of Worlds and Terra Eternal: a Lands Matter Deck piloted by Noyan Dar will see these two exiled, pronto.
I've seen Crucible of Worlds combine horribly with Strip Mine, Omnath, other Landfall token machines and all the nice "play an additional land" cards... That game put Crucible of Worlds on my "Kill on Sight" shortlist.

I'd love to switch both Nexus in, but what to remove if I do? Decisions, decisions...
Especially as this Deck NEEDS the colored Mana.

I'm open for good inputs, but I'd like to keep the Deck Merfolk themed.

0
Posted 05 November 2019 at 07:10

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