Pauper zombie

by gdudey on 01 April 2020

Main Deck (60 cards)

Sideboard (28 cards)

Instants (7)


Artifacts (2)


Land (3)

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Deck Description

Up to date version: https://www.mtgvault.com/gdudey/decks/pauper-zombie-v2/

This version kind of got wrecked as I started changing around cards for visualization purposes


SUPER FAST BUDGET AGGRO ZOMBIES.
This deck is all about curving out and never leaving a mana source untapped.

-recently changed the deck around so note that my thought process below was for my original version of the deck-

Thought process:
* sylvok life staff and bonesplitter fit our game plan perfectly. Early on they serve as filler 1 drops and mid/late game they are great mana syncs to turn our cheap 1 drops into bigger threats. They do, however, get worse in multiples, so instead of testing out luck we are playing 1 copy of each.
* ghoul raiser (recently replaced ghoulraiser with toll of the inversion because it suites the game plan really well. Early we are aggro beat down but later we just want as many zombies in play to go over the top with gempalm) and ghoul callers chant are also really good cards- a large reason why zombies can be so strong in pauper. Because we are a tempo deck, sometimes drawing anymore then 1 or 2 of them in a game can slow us down a lot. That’s why we are only playing 2/3 split of each.
* Our removal package consists of defile and geths verdict. Individually, geth’s verdict is likely the better of the two cards. In our deck, however, defile helps us curve out smoother and has additional synergy with all of our creatures that contain -1/-1 effects. In certain match ups you will definitely want a full set of geth’s verdict which is why we have 2 more in the sideboard.
* Putrid goblin gets the nod over other 2 drop zombies because of its built in recursion, which is more of a necessity in our deck because we are playing a lower amount of graveyard effects in comparison to other zombie builds. Plague wight also gets the nod because it works well in combination with -1/-1 effects, similar to defile.
* all the other creature cards in this deck are fantastic and we don’t mind seeing multiples of these cards. They keep the identity of the deck as fast, aggressive, and allow for a low land count.
* through play testing I have enjoyed Gempalm Polluter much more then Sheppard of Rot. Shepherd is easier for the opponent to deal with and gempalm has the added bonus of replacing itself; not to mention it has better synergy with our graveyard recursion cards. I also found nameless inversion to be quite underwhelming if you were wondering why that card is omitted.

How to Play

Deck is pretty straight forward to play. Dump your hand asap and if you arnt able to close the game early then gempalm can help give you those few points of extra damage. Really fun deck to play and surprisingly very competitive. Highly recommend buying for tournament and/or casual play.

Deck at a Glance

Social Stats

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This deck has been viewed 2,353 times.

Mana Curve

Mana Symbol Occurrence

004500

Deck Format


Pauper

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Pauper zombie

Gray Merchant of Asphodel could work as a finisher as well.

1
Posted 03 April 2020 at 15:57

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The reason I am not playing gray merchant is because of my low land count. Ideally I want to finish the game before I get to 5 lands. Also, most of the pauper versions of this deck run gray merchant so I wanted to be a little unique with my build. Thanks for the suggestion though :)

1
Posted 03 April 2020 at 17:13

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