gerby876

204 Decks, 55 Comments, 30 Reputation

This deck is complete garbage can't believe you would try scrub.

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Posted 31 December 2019 at 13:46 as a comment on Aura reanimator

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I would include more 0 drop creatures and cut some of the bigger non-ninjas. You may want memnite and phyrexian walker. Instead of augury owl I would include faerie seer because it is a one drop that lets you get yuriko out on two. Universal automaton is another one drop changeling for more triggers. Another creature you might want is wingcrafter for the soulbond effect to give flying.
If you have any extra turn spells like karn's temporal sundering or time warp or temporal mastery/manipulation they go well in this because they can burn for a good amount and let you get more triggers.

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Posted 06 November 2019 at 14:16 as a comment on Ninjas-Commander

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That may be true but chalice is an incredibly important card to consider when making a legacy deck and now wren and six is as well. It just seems like if the opponent gets a chalice on 1 then the only option is to just scoop.

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Posted 02 October 2019 at 18:05 in reply to #627453 on Lantern shadows

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What is your plan against chalice on 1 and blood moon? If you do not have an answer you are going to need some force of wills to stop them coming out on turn 1. You should probably run preordain over the serum visions since the scry first can help you get the lantern in hand and gives you better card selection. Do you have a plan for a turn 2 wren and six? Also you currently have 5 limduls vault between the side and main. You should probably be running underground sea instead of underground river and two watery graves.

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Posted 02 October 2019 at 12:58 as a comment on Lantern shadows

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I have built this deck before also and I found that it is hard to have enough mana to chain wheels. If you found that this could be a problem as well you may want to look into dream halls. It helps with that a lot.

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Posted 24 September 2019 at 17:32 as a comment on NekusaR Wheel

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That makes sense I was looking for mindhack combos but didn't see them but now I understand.

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Posted 10 September 2019 at 19:09 in reply to #627018 on My boi Momir

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What is your combo? I was looking at the list and could not find it.

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Posted 09 September 2019 at 19:57 as a comment on My boi Momir

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Why are you running sphinx's tutelage? Your deck appears to want to cast spells to burn your opponent and then you have a single piece of mill. Wouldn't it be better if you were to put in more burn instead.

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Posted 14 August 2019 at 18:47 as a comment on Combo damage

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I don't know what your budget looks like but you should look into thoughtsieze over harsh scrutiny of mire's toll. Lilliana of the veil is also really good in discard heavy decks. Cabal therapy is another good discard spell since it can hit multiple times. A lot of old decks ran the rack as well.

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Posted 14 August 2019 at 16:39 as a comment on your hand is gone

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Paradox engine is currently banned in commander. Also you may want mana vault and mana crypt. It would not be a bad idea to include force of will if you are planning at playing this at a competitive table to stop people if you are tapped out for some reason. Also pact of negation is good if you are trying to combo out and win instantly without taking another turn. If you put in Mana drain you will probably be able to use that mana to help go off earlier as well and since you are running cancel its just better. Also there are plenty of counterspells strictly better than cancel that should be run before you put that one in. Baral would be a good creature to look into putting in since he is a wizard and loots when you counter things as well as making your spells cheaper. Most of the time preordain is better than serum visions as far as cantrips go since it lets you scry first and try to get the card you want. It would be a good idea to look into echo of eons over days undoing as a wheel that lets you keep playing one your turn assuming timetwister is to expensive. Cool deck that looks fun though.

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Posted 14 August 2019 at 16:30 as a comment on Azami the Combo Killer

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Is there a reason you aren't running molten rain? While it doesn't get a land for you like acid-moss it costs one less letting you get it out earlier. It also does occasionally shock the opponent.

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Posted 20 June 2019 at 12:12 as a comment on Moonless Ponza V2

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One of the reasons I am not running draw x spells is because by the time I would hit a relevant x I will simply cast urza and win the game instead. As for bigger artifacts like dreamstone hedron and hedron archive they are to big for to little effect. The draw effects I am running will often draw more for less mana.

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Posted 13 June 2019 at 19:34 in reply to #625487 on Urza scepter stax

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That is a good idea but I decided that lab man was not the best win condition for the deck so I removed it. Hopefully being able to rely on walking ballista instead will make the deck more reliable.

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Posted 13 June 2019 at 19:32 in reply to #625484 on Urza scepter stax

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Why not run at least one or two paradoxical outcome? They would let you keep drawing on the off chance your sram or paladin gets killed. It does cost one more to cast than rebuild does though.

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Posted 13 June 2019 at 16:33 as a comment on Modern: CheeriOs

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I would suggest adding more lands to your deck. 18 lands tends to be what you want for an aggressive beatdown or burn plan. With your curve being much higher your going to want to aim for a higher land count probably around 24.

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Posted 13 June 2019 at 14:30 as a comment on 1631078

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You should run cavern of souls. It will let you get in your slivers without worrying about them being countered. I personally think it is better than hive because by the time you would actually active the hive you will have either won or lost already. It is also just better than unclaimed territory and ancient ziggurat.

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Posted 12 June 2019 at 18:44 as a comment on Nayan Slivers

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An antelope will never work its a trap. You are going to have to use a opossum it will work much better.

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Posted 07 June 2019 at 18:35 in reply to #625332 on Unbeatable Combo

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I really like the single island tech. Most lists I see don't run this but it looks like it would provide a whole new dimension to the list.

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Posted 06 June 2019 at 20:14 as a comment on Unbeatable Combo

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The deck looks like a lot of fun but it appears to be weak versus other control decks. In the main deck you only really have curse of exhaustion and cancel to deal with it. After sideboarding you still only have those cards and your opponent will most likely have brought in more to stop you from being able to do much.
In my opinion the midrange match may also be difficult because decks like Golgari rocks run a bunch of discard to pull away your answers then get more value with lilliana and bob. Bob won't be affected by detain because it is a triggered ability and not activated so it will continue to get value.
Your agro match appears to be the best and you have a lot in the side for it as well as the main.
Overall I think it looks fun to play but I would be worried about matches where you are facing opponents who either draw go or have good value engines.

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Posted 05 June 2019 at 14:54 as a comment on Azorius

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I would guess that in multiplayer it might agro down one person at a more casual table. Beyond that I doubt it really does to much 120 life is to much for it to realistically deal with before somebody gets a value engine running. At a competitive table it will just get run over without a second thought.

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Posted 05 June 2019 at 14:19 in reply to #625236 on Saskia Ball Lightning

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