Ghosthoffa

24 Decks, 38 Comments, 1 Reputation

Always good to have removal in case things get out of hand.... its an emergency reset button

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Posted 11 October 2010 at 11:14 as a comment on One if By Land Two if By Air

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4x Brave The Elements are a must.

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Posted 06 October 2010 at 13:18 as a comment on White Weenie

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removal might not be a bad idea... Brittle effigy or journey to nowhere...

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Posted 05 October 2010 at 14:43 as a comment on White Weenie

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Elspeth Tirel is kind of dumb in this deck... her 1st and 3rd abilities dont do you any good, her name was great but now she is LAME

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Posted 24 September 2010 at 12:45 as a comment on Super-Duper-Friends MK II

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Not bad would suggest dropping one of the JTMS and adding the fourth clone if the idea is to have massive amounts of token generators... drop JB for temple bells.

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Posted 24 September 2010 at 12:37 as a comment on Rampage

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No steel overseers?

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Posted 05 September 2010 at 14:37 as a comment on GW Triskelion

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right now I dont run any search but the stoneforge mystic and the deck works pretty good

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Posted 31 August 2010 at 19:06 as a comment on Phylactery Von Lichtenstein

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i have ran this in two tournaments wiht mixed results...

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Posted 31 August 2010 at 18:39 in reply to #81327 on Milling Allies

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Maybe i'd add a temple bell or two if someone would have traded me one last night...

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Posted 31 August 2010 at 18:38 as a comment on One if By Land Two if By Air

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I own four garruks, monuments are expensive/hard to find its a numbers game there.

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Posted 31 August 2010 at 18:35 in reply to #84583 on Token Death

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Linvala is a great addition to any deck running white, shuts down a lot of stuff

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Posted 31 August 2010 at 18:33 in reply to #84602 on One if By Land Two if By Air

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if I am adding temple bells what would I take out? Would rather add wall of omens than survival cache but again, what do I remove?

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Posted 31 August 2010 at 18:01 as a comment on One if By Land Two if By Air

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sure but with a creature with landfall ability thinning the land isnt as important also the stirring wildwoods become great assets late game and early game being only 3 to activate.

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Posted 31 August 2010 at 18:01 in reply to #84581 on One if By Land Two if By Air

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Thanks!

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Posted 31 August 2010 at 14:57 in reply to #84525 on One if By Land Two if By Air

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