Crazy Gobbo Combo

by Gippa1337 on 24 June 2020

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

This deck was created for 2HG to go next to my friend's straight forward goblin creature deck. This deck is designed to be more spell heavy and be able to blast the opponents with direct damage, sometimes benefitting from the "eacht opponent" rule for maximum damage in 2HG

How to Play

The idea is to play the goblin creatures available and use the spells to summon extra.

The card draw cards allow for a guttersnipe and skullclamp and other useful cards to be dragged in so the fun can start. Keep playing spells when Guttersnipe is in there so the fun really begins and start hitting the opponent.

Then when on steam (hopefully turn 4) play spells and hurt the others with guttersnipe, impact tremors or one of the other 3 potential heavy hitting spells if brightstone ritual and kirk prospector provide enough mana for it to max out and kill the opponent. Also if that fails and the opponent counters the important spells, just focus on playing the goblins and use my partner to gain goblin bonuses via warchief and the likes to still dish out some damage and try to be effective.

Comments or advice? Please share.

Deck Tags

  • 2HG
  • Goblin
  • Mono Red
  • Combo

Deck at a Glance

Social Stats

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This deck has been viewed 470 times.

Mana Curve

Mana Symbol Occurrence

000380

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Crazy Gobbo Combo

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