gjhorton

23 Decks, 104 Comments, 53 Reputation

Misty rainforests would help fix your mana better. If you have one in your opening hand they will cut down your need to mulligan.
If you are worried about the initial speed of the deck (You should be. Alot of good expensive spells. You just need to get there quick enough.) then you are gonna need another Birds of Paradise in there at least.

0
Posted 04 April 2011 at 17:19 in reply to #149775 on WHO LET THE WOLVES OUT!

Permalink

Good idea about the condemn against super fast start for a quest deck.
I didn't think of that as in the group I playtest with I am the only person that ever ran a quest deck.
I would definitely have to tweak the sideboard to compete against the current meta game if I was to play it in a Tournament.

1
Posted 04 April 2011 at 17:07 in reply to #149782 on Mono White Caw Control

Permalink

Believe it or not Expedition map was in the original build. (In place of a Skyfisher - Big mistake on my part there, as Skyfisher is so damn good!)
I found it not necessary though as until you actually play the deck you don't realise how fast you filter through your deck to find what you need.
My biggest worry so far in fact is being stuck with more than one Emeria in my opening hand as it comes in tapped haha

1
Posted 04 April 2011 at 17:03 in reply to #149787 on Mono White Caw Control

Permalink

I do like the idea of preserving you own creatures with the journey though. I never really thought of it like that. But to be honest I never mind lossing a board full of creatures because you fill the board so easily again with the titans and emeria etc.

Oh and I have 2 Sun Titans for Trade if you have anything woorth trading for :)

1
Posted 04 April 2011 at 16:59 as a comment on Mono White Caw Control

Permalink

First let me say I wanted to play with Journeys when I was designing the deck. Unfortunately I had traded all mine away. This is made entirely of cards I had at my disposal.
About journey being better in every way, that's not entirely true!
Arrest leaves my opponents creatures on the battlefield so my Day of Judgment can destroy then.
If I board sweep and then they remove the journey then they have a creature back. And it'll be a creature that I obviously thought was a big enough threat before.

1
Posted 04 April 2011 at 16:54 in reply to #149782 on Mono White Caw Control

Permalink

I have never drawn a Kemba yet. I'm going to playtest it more tomorrow night to see if she is even relevant.
I'll probably remove Kemba for another Sky Fisher or Arrest.
But I'm going to change the sideboard around and add 2 Kemba's there instead because I like her in match ups against mono red.

1
Posted 04 April 2011 at 12:00 in reply to #149076 on Mono White Caw Control

Permalink

It's that sort of radical thinking that put a man on the moon, or my foot in your ass ;)

1
Posted 04 April 2011 at 11:54 in reply to #148807 on Mono White Caw Control

Permalink

I was going to have an adventuring gear in the sideboard first of all. But the deck really didn't need it at all.
Another reason I went for them was for Sun Titan to bring back if no other feasible targets in the graveyard or if it is the best target to get your Emeria, the Sky Ruin's active.
Plus thinning the land out of your deck as much as possible is always relevant.

1
Posted 04 April 2011 at 11:52 in reply to #149404 on Mono White Caw Control

Permalink

Yeah I would probably prefer to play with an extra sky fisher just to help with the overall consistancy of the deck.
I have it set up like this because I wanted to test both it and the White Sun's Zenith in the deck.
I know they are singleton cards in the deck but you wouldn't believe how fast you filter through the deck with all the bouncing of permanents that is going on.

1
Posted 03 April 2011 at 03:08 in reply to #149076 on Mono White Caw Control

Permalink

No offence lol

1
Posted 01 April 2011 at 22:06 in reply to #148807 on Mono White Caw Control

Permalink

Can't believe I never thought of that before. You must be like an idiot savant or something!

1
Posted 01 April 2011 at 18:08 in reply to #148807 on Mono White Caw Control

Permalink

You can use Sun Titan & Arrest. It's a permanent with cmc of 3.

1
Posted 01 April 2011 at 17:07 in reply to #148783 on Mono White Caw Control

Permalink

You know I was gonna put in a playset of Journey to Knowhere for the Arrest and Kemba but the Arrest worked so well the other night. Bringing it back with Sun Titan is always lovely too.

1
Posted 01 April 2011 at 16:46 in reply to #148783 on Mono White Caw Control

Permalink

I have to say I was quite impressed with the mortar pod too.
Bouncing him to reload a new germ token is quite lovely too.

1
Posted 01 April 2011 at 16:45 in reply to #148781 on Mono White Caw Control

Permalink

This deck looks very similar to the way my U/B infect was when it started out. I have tested mine for weeks and weeks now and have made many changes. It performs really well now. You should have a look at it for some ideas and make any comments if you like.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=114103
(As I said I have tested extensively so I have sideboarding plans against many decks if you need them)

I started with a full set of mana leaks and Hands of the Praetors too but ended up cutting them altogether. Consistency is what my deck needed. So I used preordain's. Manaleaks were great but if I couldn't find them or the cards I needed at the time I was beat.
I needed a way to interact with my opponent and their creatures so added contagion clasps, tumble magnets and Inquisition of Kozilek.
I would suggest running 4 Phyrexian crusaders. They are so good at the minute because nearly every other competitive deck is running red and/or white and has no real answer to it apart from board sweepers. (With Bonehoard equipped your opponent generally has to sweep)
I was never really fond of the Ichor rats. Sure it gives a guaranteed poison but it was poor against most other creatures in combat, dies to all sorts of removal and you haven't much in your deck to proliferate that initial pioson counter afterwards.
I must say that I love Corrupted conscience though. There is no better feeling than stealing an Inferno Titan ;)

0
Posted 31 March 2011 at 16:29 as a comment on Blue Black Infect

Permalink

This is definitely a bit different than normal Goblin or Kuldotha Rebirth decks.
I quite like a few of the things going on here. The only thing that springs to mind is maybe you could use Scalding Tarn and/or Arid Mesa in place of a few mountains. Basically to help boost Adventuring Gear if you are stuck with it and no rebirth in hand. It really helps the searing blaze too because you can fetch a land and hit for 3 plus 3 on their turn as well as your own then.
And since you are playing Rebirth and only 12 artifacts does the Galvanic Blast hit for more than 2 very often? Have you tried testing with Burst Lightning in it's place?

0
Posted 31 March 2011 at 12:04 as a comment on Ded's Goblins (Standard)

Permalink

I have to agree on the join the ranks. I run a kind of similar deck with Jace, The Mind Sculptor and Venser in the deck. Without a doubt the best card in the my deck is join the ranks.
It's hard to understand the craziness until you see all the stacked triggers in action. It gets you a ridulous amount of life with ondu clerics and lots of milling with excavators. Remember both ally tokens are seen as coming in at the same time but you get 2 separate triggers for each ally.

I think you are not running enough land either. You would be better off relegating some of your creatures to the sideboard at least.
You really should check my deck out: http://www.mtgvault.com/ViewDeck.aspx?DeckID=114031
It might give you some ideas.

0
Posted 29 March 2011 at 10:29 in reply to #147512 on Venser's Allies

Permalink

Hahahahahaha Genesis Wave for 5 turn 4 then Genesis Wave for 20 something on turn 5. You got to love it :D

1
Posted 26 January 2011 at 15:45 in reply to #119538 on Extended Elves!

Permalink

Tried the Strata Scythe and didn't get as good results as I expected. 3 to cast and 3 to equip was just too much if you don't happen to have kor outfitters or stoneforge mystics in hand.
Plus the deck is really land shy so doesn't end up giving much more of a benefit than the Darksteel Axe and is considerably worse than both the Argentum Armour and Sword of Body and Mind.
I contemplated leaving 1 in to search for it in certain situations but in all the games I played I never found the need for it.

1
Posted 10 November 2010 at 10:59 in reply to #98747 on Holy backup plan Batman

Permalink

I think Elspeth is the weakest of the new Planeswalkers, but she can be strong in the right deck.
She is perfect for this deck though. You generally have lots of creatures on the battlefield and lots of token generation is possible.

1
Posted 09 November 2010 at 11:11 in reply to #98507 on Holy backup plan Batman

Permalink

61-80 of 82 items