Team Jacob

by gornothdragnbone on 20 October 2015

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is an aggressive deck inspired by my favorite horror creature. Not competitive but a lot of fun to play against friends. I have not added in special lands yet, it does still need a bit of tweaking. but as it is currently this deck is an easy to make budget deck that's a ton of fun if you like to play aggressive, enjoy!

How to Play

You'll want to start out swinging, playing your one drops and trying to get a strong field as fast as possible. Just like Jacob took advantage of Bella's depression, you'll want to take advantage of other player's weaker early games, transforming your werewolves for some insane early game power.

This deck plays well with the mana curve early on in the game, so you should be playing a creature every turn. If your opponent just keeps on rejecting your werewolves transformations, it is usually okay to just sit back for a turn, and let the power of your creatures practically double. with moonmist and full moons rise you are usually safe to lay back for a turn without endangering your field advantage.
Most of your werewolves will buff allied werewolves, so just because your mana cost is low, don't count out your deck in the late game. Descendant's Path will make sure you keep pumping out creatures throughout the game, while Mondronen Shaman will keep bringing pain to any opponent trying to cast enough spells to transform your wolves back.
Tips-
-Remember that when you use moonmist, your werewolves can still deal damage, but cannot receive damage. Always use this advantage to take out as many creatures as you can without worrying about your own.
-Immerwolf is your lover, protect it, don't risk it in a fight. This card is key to making sure no player can transform your beasts back into some weak ass humans.
-Werewolves are not out once they lose some steam, you have a lot of ways to save your wolves, pump out tokens, and mass a fast army of creatures. Don't let players with other aggressive decks scare you.

Deck Tags

  • Werewolf
  • Aggro
  • Trample
  • Multicolor

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 971 times.

Mana Curve

Mana Symbol Occurrence

0002327

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Team Jacob

I would sideboard "Daybreak Ranger" because the normal removal against fliers is to situated and when he get's transformed you normally don't need him any more. A buffed "Kruin Outlaw" will normally swing for more then enough damage so that you won't have to remove a single creature. Also remove "Gatstaf Shepherd" and "Lambholt Elder".

Replacement for the free slots could be:
Ghor-Clan Rampager ... Not as creature but as buff. It's no spell but an activated ability.
Young Wolf ...personally I like Young Wolf more than Wolfbitten Captive. You don't have to pay to make him big, he has undying and benefits from transformed Mayor of Avabruck and Immerwolf, though not of the untransformed Mayor
Lightning Bolt/ Searing Blaze ... some removal that can also do damage to a player is always a good idea
Vines of Vastwood/ Ranger's Guile ... protection against your opponents removal spells.

If you need some cheap ($) duallands that don't enter tapped "Rootbound Crag" or "Gruul Turf" (if you play it after you have already tapped a land for mana and and take back the tapped land) might be interesting for you.

Greetings
Muktol

0
Posted 23 October 2015 at 12:58

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thanks man :) I am fairly new to magic, and It usually takes me a lot of time to make my decks better than I originally make them. thanks for the tips! I forgot about how strong young wolf was, I am uncomfortable with sideboards so I didn't think of putting the ranger in for situational use. I just thought Lambolt Elder was solid for a bit of draw power, but I knew both him and GatStaf Shepherd were fairly weak. I appreciate the help :)!

1
Posted 24 October 2015 at 23:48

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If you need some carddraw you could try "Harmonize" or "Hunter's Insight".

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Posted 25 October 2015 at 13:06

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