GrandCateran9

285 Decks, 63 Comments, 22 Reputation

if your gonna run a tribal soldier deck, id suggest at least adding some of the onslaught soldier tribals. For instance, id suggest completely replacing Phalanx Leader with Daru Warchief, and adding in at least 1 more Captain of the Watch. The whole point of soldier tribal is to capitalize on the white weenie aspect and overwhelm either with tokens or by buffing them up so much they look like pale baloths.
I've got my own soldier deck that i really like, and thats been one of my main stay decks since i started playing. Gonna paste it here for you as a reference, maybe you can get some ideas from it.

http://www.mtgvault.com/grandcateran9/decks/marching-orders/

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Posted 28 October 2016 at 23:12 as a comment on soilders r us

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Little of both.

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Posted 15 October 2016 at 06:05 in reply to #591390 on The Goats Have Arrived

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I still dont particularly understand how the hell this deck is on the front page.

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Posted 14 October 2016 at 23:34 as a comment on The Goats Have Arrived

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Would be good if sacrificing my goats was something i wanted to do, however with only 6 actual goats in the deck, i don't see a point to adding a token/life generator like that.
As you can see from the instants/sorceries, its meant for a quick hit and constant aggressive play. If i get to a point where i need to pay 4 mana for a 0/1 goat, I've already lost. I understand adding it for goaty flavor, but otherwise i see no purpose for it.

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Posted 09 October 2016 at 22:05 in reply to #591101 on The Goats Have Arrived

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thanks for that, wasn't actually aware of Roar of the Crowd. Had thought about Door of Destinies, honestly just ended up forgetting.

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Posted 09 October 2016 at 02:46 in reply to #591087 on Day of the Dwarves

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i like distant melody, and got quite a few obscure tribal decks, so ill post a few more as well.

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Posted 29 September 2016 at 22:50 in reply to #590558 on Fleeting Fancy

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EXACTLY. (10 characters minimum my bloody arse.)

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Posted 12 September 2016 at 03:05 in reply to #589254 on The Goats Have Arrived

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lol. fair point.

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Posted 26 August 2016 at 08:00 in reply to #588351 on The Goats Have Arrived

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its not exactly unplayable. sure, its going to get crushed against high powered legacy decks, but it functions the same as any other creature heavy red aggro deck, with the bonus being when you win you can yell " I BEAT YOU BAAAAAAD". Cant get that satisfaction playing with white weenies.

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Posted 25 August 2016 at 22:08 in reply to #588351 on The Goats Have Arrived

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lol sounds like he doesn't understand storm.

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Posted 22 August 2016 at 22:35 in reply to #576567 on 1 turn deck

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Pathbreaker Ibex
Mountain Goat
Zodiac goat

These are the creatures i can find with goat in their creature type, excluding Sheep and goat tokens. As I'm not overly fond of making a R/G deck with a total of 12 creatures, ill stick to the creatures that look enough like goats that they can't be marketed in Newfoundland for fear of sexual deviancy.

-- bazaar trader would be great, but i wanna keep the theme of Goat flavored destruction, so not gonna add any goblins at this point.

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Posted 19 August 2016 at 22:16 in reply to #587962 on The Goats Have Arrived

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another guy made a point of using harmless offering to hand them a mountain for the mountainwalk. i decided it made sense and added it.

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Posted 19 August 2016 at 19:35 in reply to #587962 on The Goats Have Arrived

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thats a good idea. i forgot about wing splicer.

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Posted 19 August 2016 at 02:51 in reply to #588083 on Golem's Might

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I added the shrine, didnt know about that one. However, the lands are meant to be more than just colorless lands. Cloudpost and Glimmerpost produce more mana than wastes would, and with the vesuvas it can produce even more. Eye of Ugin is there because with all that mana, should be useful for finding the myr i might need.

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Posted 19 August 2016 at 02:50 in reply to #588087 on Legion of Myr

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Nah, i was actually going for a bit more synergy with them. If i wanted large golems, the obvious choices would've been Darksteel Colossus and Blightsteel Colossus, but even with the mycosynth golem i feel their costs are a bit restrictive. As for the splicers, i like them, but in keeping with the tribal quality, i felt the blade splicer would be enough. While i like the Master Splicer all right, the sensor splicer feels pointless to me.

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Posted 19 August 2016 at 00:13 in reply to #588083 on Golem's Might

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I see what you mean, i think adding the displacer might have been a bit too ambitious, as it has nothing to tutor for it, where as adding stuffy doll and stonybrook schoolmaster gives token capability and a kill condition.

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Posted 18 August 2016 at 18:49 in reply to #588045 on Wizard Magic

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From what I can see, there's only some red and white ones, and most of em are only goats cause the site I use the search on added "goat" creature types to some older beasts.

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Posted 18 August 2016 at 18:38 in reply to #587999 on The Goats Have Arrived

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btw, what other tags would you suggest?

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Posted 18 August 2016 at 00:16 in reply to #587999 on The Goats Have Arrived

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fair point, thanks.

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Posted 17 August 2016 at 22:25 in reply to #587979 on B/U Standard (Comments please)

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I understand what you're saying, but I figured it would be more fun to have the goats - pseudo goats be creature based and use things like Fist of the Anvil & mountainwalk to drive up the damage potential. Plus, I'm not a big fan of R/W decks overall.

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Posted 17 August 2016 at 22:23 in reply to #587999 on The Goats Have Arrived

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