I like it! And, if you get into a pickle with weenies, you could just Pyroclasm, and Swans would give you the two cards without dying. Very nice.
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A very strong deck, creature-wise, but there are a few holes in the armor. 1) All your creature cards are too expensive, mana-wise. 2) No way to block hasty creatures or spells. 3) Not enough wolves for the Master of the Wild Hunt. However, I LOVE the unicorn in this deck. Very nice. Buff it up, and everything else runs around it. Expensive stuff, though.
Yes he is! His "Protection from everything" ability lets him not only be completely undamaged by anything, but allows his to evade his opponent's creatures entirely! However, I would recommend something to deal immense damage to your enemies with one of your Thopters, like a Quietus Spike or some such. Good luck!
I'd recommend a Bladewing the Risen, a Viashino Slaughtermaster, and some Lightning Talons. A strong creature with first strike is nearly unbeatable, and if it has double strike, so much the better. AND, if it can be brough back from the dead, well...! Check out my decks, too!
If you want some black mana cards, check out Exhume (so that you can keep using the same creatures over and over) and maybe add some Kresh the Bloodbraided so you get full advantage from your own creatures dying.
Wow! Those Planeswalkers...that's expensive. And when they load M10 to the database, you might want to stick a few Masters of the Hunt (those green Mythic Rares with all the wolves) into your deck. Just to help with the Packmaster and Howl of the Night Pack. Comment on my decks!
I like the originality! Never seen one of these kinds of decks...ever. If you every find you're running high on mana and low on things to do, a Beacon of (whatever the blue one is) would help you a lot by extending your turns.
With such high-cost cards, a Maelstrom Angel might not hurt (though I see that it's a bit of a deviation). A Door of Destinies would certainly help, as would a Coat of Arms or Tyrant of Jund. It would be nice if someone would comment on my decks too!
Because the central theme of your deck is the Captain, you might want an Obelisk or some such to ensure that it comes out in as fast a manner as possible. Doubling Season would also help, as would some Knight Captains of Eos/Stormfront Rider/Captains of the Watch, if you're struggling in the amount of tokens being produced. Check out my decks!
Very nice! If you want to, stick some Keepers of Progenitus in here, some Obelisks of Naya, maybe a Godsire or two. But, other than that, very formidable.
I don't get the idea of a fucking dual land! It takes away one of your lands, so it's really just like playing a normal land! You don't actually get two lands in one turn! Oh, by the way, add a few signets or something to this to speed it up. Dual lands are just a psychological trick. Taking away one and giving back two is no different than letting you keep one and giving you one.
It seems to be just a bunch of random cards, with no central theme. It's all a gamble.
You might want to replace Ajani with an Elspeth, add some Knight-Captains of Eos, Stormfront Riders, Captains of the Watch, etc. And, if you're taking a beating, you might want a Darien, King of Kjeldor so your beating becomes a strength!
It's really cool! Maybe some Doubling Seasons to, well, double the fun. I don't know much about Elves, but this is probably a very formidable deck.
Yes, but you should have just added on to it instead of making two more identically-idealized decks. Now I'm just wasting my time.
Grab a Spellbook or a Reliquary Tower. And recycle some of your slots instead of making the same colored deck four times!
Just like mine! Except I used Reliquary Towers instead of a Spellbook, Izzet Signets for speed, creatures for defense along the way, fewer offensive spells, and a few Invoke to Fireminds to fish if I didn't have what I needed. Grab a few Swerves, too, to redirect others' anger, and check out my deck! Besides my Deck of Eternity, my Deck of Ambition is the only one I own (for now).
To buff them up, I'd grab a Door of Destinies, Coat of Arms, etc.
Grab a Chainmaker. It's great for combos with Persist. Also grab some Indestructible Auras, so that your Hags don't die the second they charge. Mourning Thrull is the version of the Hag, but with flying, and Lifelink Aura just gives you lifelink, so you can stick any black or white creature you think is strong, and it'll give it that ability.
Pretty good. For some more weenies that would help you late game, go for Gustrider Exuberants. Rakeclaw Gargantuan, Spearbreaker Behemoth and Mosstodon help if you need some group buffs. Behemoth Sledge might speed up the Aria's process (nice pick, by the way!) If your creatures aren't coming out fast enough, you might want an actual Mayael, and if you find that late-game becomes predictable, go for a Godsire. Mage Slayer is really annoying (I traded mine away), and a good pick. Druid of the Anima is very useful, as are Obelisks of Naya. Most importantly, a Keeper of Progenitus will change your whole deck. Though it helps your opponent's lands, the Keeper still doubles the rate at which you grow. Check out my decks! Just got a Deck of Change out recently. (Some of the the comments won't make any sense. I've recycled my deck slots).
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