Shaman King

by Guitarhero1 on 17 February 2018

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (29 cards)

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Deck Description

This is my second attempt at a Shaman tribal deck. It works similarly to my Mayael Shaman deck, but there are fewer large creatures in favor of more tribal support cards. Also this deck is led by a commander that supports creatures without a condition, so I never have to worry about my creatures being countered. The deck is goofy because there are no shaman lords or effects that work specifically for shamans, but shamans support creatures in general and that grants access to a few huge threats with cheap protection. This is a fun deck, no competitive motive, and will probably continue to be updated as new sets arrive.

How to Play

Ramp is probably the first priority for this deck. The fewer lands that are in the deck, the more you can do with it. The whole deck is full of neat interactions, and if two cards don't specifically interact they will probably dig into the deck for more stuff to play with. If all else fails, play Surrak to protect your creature spells and have a large body for damage or defense. Then just chill, the deck plays itself at that point.

Deck Tags

  • Shaman
  • Tribal
  • Temur
  • EDH

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

01202244

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Shaman King

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