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wildgrowth and the cheap explorers either come in big, or they give you lands, which get to be played with wayward swordtooth, which gives you city blessing for the heavy draw cards, which lets you play more cards, all with mutliple explore triggers from discovery, and hopefully by turn 5 you have a ghalta or a dryad with a board full of big creatures. rivers rebuke to save from bad board states, but for the most part a no holds bar flood the board with creatures tactic.
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NOTE: Set by owner when deck was made.