R/G Control

by Hellberto on 14 October 2011

Main Deck (60 cards)

Sideboard (15 cards)

Instants (7)


Artifacts (3)

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Deck Description

Red & Green Standard Control/Aggro

Deck Tags

  • Control

Deck at a Glance

Social Stats

1
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This deck has been viewed 1,108 times.

Mana Curve

Mana Symbol Occurrence

0001931

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for R/G Control

I did something similar, and may I suggest dropping in a couple of Grim Lavamancer's. Their ability to deal damage by exiling cards from your graveyard can be used very effectively to control what instants/sorceries are in your graveyard to be bounced back by the Charmbreaker Devils.

1
Posted 16 October 2011 at 00:54

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Nice idea, I thought a lot about that card...but wich card I must drop for the Lavamancer?

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Posted 16 October 2011 at 01:21

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I would think about going down to 2 Invader Parasite's and 3 Ghost Quarter's. I did my version as a dedicated Land Destruction deck and it turned out to be too slow. Yours looks more balanced, and looks like it would be fun to play.

1
Posted 16 October 2011 at 01:25

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Done...I'm bit afraid of "only 20 lands" deck, but it will be funny&balanced ;)

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Posted 16 October 2011 at 01:42

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If you're worried about dropping to 20 lands (a reasonable concern), you might only put in 2 of the Lavamancer's and add back one more land. You've got early game direct damage already built in via spells. The graveyard control piece of the Lavamancer's won't be terribly important until/unless a Charmbreaker hits the table.

1
Posted 16 October 2011 at 01:55

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