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Very quick Red/White Aggro with turn 3 win condition. I have taken this deck to a couple FNM tournaments and the worst it has done is win 2-1. Needless to say, the deck works.
Starting Hand: Plain, 2 Mountains, Favored Hoplite, Artful Maneuver, Titan's Strength,and Temur Battle Rage. You also can draw some of these cards by turn 3 and it still worksA Saytr Hoplite, Monastery Swiftpear or Rouse the Mob also work in the opening hand.Turn 1: Play Plain and Favored Hoplite, Satyr Hoplite or Monastery Swiftspear Turn 2: Play Mountain and Artful Maneuver (Activate Heroic Trigger) and attack with Favored Hoplite 4/5.Turn 3: Play Mountain, Artful Maneuver's rebound triggers, Play Titan's Strength or a Rouse the Mob, Play Temur Battle Rage (Activate Heroic Trigger 3 times). Attack with Favored Hoplite 10/9 double striking, trampling creature that can't be damaged on turn 3.Dealing 24 damage by turn 3.I have the sideboard full of Burn and Removal, just in the unlikely event my opponent last past turn 4.
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Any Ideas for improvement?
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