The owner of this deck hasn't added a sideboard, they probably should...
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simple at first glance. you have cheap human dudes who team up with tap effects to sneak in hits and you have hero types who either smash or power everybody up. only 4 text heavy cards, hardly any triggers to keep track of.
1: any 1CMC dude2: two 1CMC dudes, smash opponent for 13: amnesia yourself if you aren't able to keep hitting, keep churning out creatures or explore if you can, smash opponent for 3 or 44 keep smashin' till it your opponent gains board advantage, then switch gears to nil.by hitting yourself and your opponent with induced amniesia's and pop out blocking units, you should put enough disrupt into their game to drag out a victory even if you never regain board control.
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make this better
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