iliketehturtles

57 Decks, 48 Comments, 0 Reputation

oh, and for a 40 card deck, you have way too many tap-lands, try adding in some more basics so you can actually put down your one-drops if you happen to draw them turn 1

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Posted 05 August 2010 at 17:08 in reply to #78403 on life gain win at 40

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this is great if you're aiming for a 40 card deck. if you want a normal 60 card-constructed, try adding in Essence Warden, Soul Warden, Soul's Attendant, and some other cards to support yourself, like Story Circle or things of that category. This is, of course, unless you're going standard, then these suggestions are pointless :3

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Posted 05 August 2010 at 17:07 as a comment on life gain win at 40

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you... really like CAPS lock don't you...

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Posted 04 August 2010 at 03:29 in reply to #78162 on Another UW Control

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there we go :) does that work??

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Posted 31 July 2010 at 18:07 in reply to #77391 on FLING!!!

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think about sticking hexmage in your sideboard and replace her with nocturnus. would be more reasonable that way, since not all decks have counters and stuff. or maybe you can stick a few corrupts in there just for some direct damage

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Posted 31 July 2010 at 03:07 as a comment on Vampires

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you need some more creatures. 18 cards are creatures... that's really less. you'll most likely draw up a bunch of enchantments and a few creatures for the enchantments to support. just one magic player to another :P

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Posted 31 July 2010 at 01:39 as a comment on Knight of Glory

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your land needs just a little tweak... maybe take out 1 or 2 fetch lands, and stick in some dragonskull summits, because(in my opinion) you need more swamp producing cards. you DO have birds of paradise, but they may be able to get rid of them. just a suggestion :) no need to take my word if you feel it not necessary

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Posted 31 July 2010 at 00:58 as a comment on 4-Color Fauna

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azusa is a good suggestion, but this deck is made for Standard format^^

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Posted 28 July 2010 at 00:23 in reply to #76651 on Valakut

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consider mainboarding DoJ since you have exemplar :)

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Posted 27 July 2010 at 01:13 as a comment on Knights Aggro

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i guess...? i just don't see the need for stone and traumatize. like i said, sure they're good and they're fun to use. it's just my opinion that the deck would be slower with the 2.

and there's nothing wrong with a justification of hand and top deck :) it just means you have good luck :D

thanks for your suggestion though. AT THE END not the weird ass deck type suggestions, i don't need those.

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Posted 23 July 2010 at 23:40 in reply to #75523 on Standard U Mill

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those are good suggestions... but... in my opinion both are just too mana costly... sure they're good for this type of deck but think about it
1. land tome scour (5)
2. Excavator (6)
3. Excavator and Tome Scour (15)
4. jwari shapeshifter x2 and copy excavator (31)
5. Clone and Tome Scour (61)
With that, the game is already over... where Traumatize and Keening stone both cost 5 to play. :P sure they're fun to use, but they just slow the deck down. Just my opinion though :P

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Posted 23 July 2010 at 04:06 in reply to #75392 on Standard U Mill

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should give it a splash of aggro so you don't have to rely fully on planeswalkers. maybe replace frost titan with grave titan?

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Posted 22 July 2010 at 16:34 as a comment on L.O.D. Control

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Yeah, everyone uses all the really crazy expensive elf combos like Eldrazi Monument bomb and stuff... when they can just give their elves haste and not have to wait another turn to overwhelm their opponents haha

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Posted 22 July 2010 at 04:57 in reply to #74162 on More Elves

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I took out the chosens, but I left the visionaries in because they help me accelerate my hand if when I don't have a glimpse. Also, 4 timberwatches is a bit excessive, since i have Overwhelming Stampede on the board... having 1 timberwatch if good enough, thanks for the suggestion on the card though, i totally forgot about it! ^^; hehe

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Posted 22 July 2010 at 04:56 in reply to #74310 on More Elves

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Just my opinion, but this deck is pretty slow... you need more mana accel, especially since it's an elf deck... i agree with magically delicious, stick in some monuments. keeping one arms is ok, i guess. take out giant growth for sure... and try utilizing the Heritage Druid + Nettle Sentinel + Glimpse of Nature combo unless you're trying to keep this in standard, then it just needs some fuel to set the fire. If you're looking for standard, this wouldn't be as much help, but if you're just looking for a good All Your Life Is Gone in One Turn elf bomb deck(that isn't standard of course)... take a look at what i made. :)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=76623

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Posted 22 July 2010 at 04:45 as a comment on Elves please comment

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of course, mine is a loooooooot more pricey... but only if you're looking to make it in real life hahaha, or just proxying... a lot... :)

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Posted 20 July 2010 at 03:35 as a comment on Killer Plant over run

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treasure hunt isn't really useful when you're running only 23 lands :P check out mine, see if you can change anything in yours

http://www.mtgvault.com/ViewDeck.aspx?DeckID=71532

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Posted 20 July 2010 at 03:34 as a comment on Killer Plant over run

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laaaaaaawl woops on the orings : ) and jace/liliana... expensive haha

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Posted 16 July 2010 at 21:46 as a comment on Draw and Discard

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Stick Halimar Excavator in there so have more options of win conditions, instead of just beat down and that's it.

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Posted 13 June 2010 at 22:40 as a comment on U/G/W Allies!

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nah, traumatize isn't that good :/

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Posted 12 May 2010 at 23:16 as a comment on Ally Mill :)

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