illaden

17 Decks, 187 Comments, 13 Reputation

good hope your deck will succeed

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Posted 27 January 2011 at 16:28 in reply to #121448 on Arcbound proliferate

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I'm a Zombie fanatik so i know

Steady Progress is good and the new counter that will prolifirate are going to be awesome in this deck
Steel Overseer could be good in this deck or what do you say?

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Posted 27 January 2011 at 16:23 in reply to #121448 on Arcbound proliferate

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to bad darksteel Colossus is in Extended :/
Prototype Portal maybe?
Every turn a new Wurmcoil ^^

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Posted 27 January 2011 at 16:21 as a comment on T2 Architect

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maybe less archbound. I know that they are good but are not going to need that many ?

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Posted 27 January 2011 at 16:14 as a comment on Arcbound proliferate

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nice. could u link that deck would be awesome to see

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Posted 27 January 2011 at 16:12 in reply to #121394 on Mortal Kombat

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this is a Zombie deck?

here is a Zombie Deck that is based on some enchantmenst hope u will find this deck i will link useful
http://www.mtgvault.com/ViewDeck.aspx?DeckID=133563

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Posted 27 January 2011 at 15:39 as a comment on Undead nightmare

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yes he would didn't think of him myself. so stupid of me. Suggesting it for you but not using him myself XD

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Posted 27 January 2011 at 15:25 in reply to #121404 on sacrificing for the better

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Living Death and Phyrexian Tower is also some Nice Cards I'm using in my Sac deck with cards Exile
it is pretty funny when everything goes round and round ^^

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Posted 27 January 2011 at 15:22 in reply to #121394 on Mortal Kombat

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glad i could help. One of my favorit monster card ^^

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Posted 27 January 2011 at 15:15 in reply to #121394 on Mortal Kombat

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I think Traximundar would be a good card for this deck not only will he get stronger for each attack if an opponent has a creature but Blade of the Bloodchief will be more OP ^^ IMO

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Posted 27 January 2011 at 15:14 as a comment on Blood!

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so would Mortivore be a good card in this deck?

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Posted 27 January 2011 at 15:12 in reply to #121394 on Mortal Kombat

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indeed Invigorate is the most OP card for infect IMO
who cares if he gets life 10 poison counter and he is dead ^^

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Posted 27 January 2011 at 15:11 in reply to #121344 on Old Infect

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question. What is this deck suppose to do ?

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Posted 27 January 2011 at 15:10 as a comment on Mortal Kombat

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ok i put in ratchet Bomb instead and i can always put it out for some cards in my sideboard

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Posted 27 January 2011 at 14:48 in reply to #117511 on U/W/B

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forgot check my U/B/W deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=136739

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Posted 27 January 2011 at 14:44 as a comment on UW Control

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easy mistake ^^

here is some tips

Iona's Judgment out with it. Most sucking exile card IMO
in with 4 Journey to Nowhere
out with all enchantment and in with Journey there

4 Mana Leak is very good in a controll deck and more Silence couse u want to have a chance to draw it
out with many one:ers try to have more 4 of a card then 1-2 even if u like it

24 land is a must in a controll deck
2 Halimar Depths
5 Island
8 Plains
2 Misty Rainforest
2 Marsh Flats
3 Glacial Fortress
That is a good Land setup

good creatures in this deck if u want to make it U/W
Frost Titan
Æther Adept
Wall of Omens
Wall of Frost
Baneslayer Angel
Guard Gomazoa

Here is some good none creature spell for control
Mana Leak
Silence
Journey to Nowhere
Into the Roil
Cancel
Condemn
Deprive
Day of Judgment
Preordain
See Beyond

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Posted 27 January 2011 at 14:43 in reply to #121371 on UW Control

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it depends of what u mean couse many cards have rotated in and out from standard and extended so ma by it was standard/extended decks u were looking at ^^

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Posted 27 January 2011 at 14:31 in reply to #121284 on U/W Control

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well fieldcontroll is good right? Couse u are the one in controll of what will come out to the field


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Posted 27 January 2011 at 12:43 in reply to #121213 on U/W Control

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it is a good idea to do if u are using them have max of them
take out negate for that. Then take out Condemn and have Cancel or Oblivion ring that something you could do
Silence for 4 turns and you can do almost everything or imprint it and do it every turn XD nothing he can do

but it all depends of how u want to play controll. let him/her play her monster and then attack so u can stop it or never to let your opponent to have anything on your battlefield

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Posted 27 January 2011 at 09:42 in reply to #121213 on U/W Control

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a good idea is to take out 2 Island and put in 2 Halimar depths
with that u know what to get for 3 turns and can arrange them in any order that suits the situation

you can also use Wall of Denial it will stop your opponent for a while and you can play in your speed without worrying to much. Howling mine is also good if always want cards in your hand.

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Posted 27 January 2011 at 08:55 in reply to #120815 on U/W Control

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