Mono Red Vamp Ramp

by Investigamer on 12 November 2018

Main Deck (60 cards)

Sideboard (12 cards)

Creatures (2)


Sorceries (3)

Instants (2)


Artifacts (3)


Enchantments (2)

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Deck Description

I drew inspiration from this mono-red vampire deck that was going around standard awhile back. My hopes was to make it more competitive for modern and improve on the strategy, any and all tips and recommendations are welcome.

Original concept in standard:
https://www.channelfireball.com/articles/deck-of-the-day-red-vampire-madness/

How to Play

Hopefully Bomat or Neonate by turn 1, swing in to build exiled cards or discard neonate for damage if desired
Turn 2 preferably steam-kin to start building ramp, or just lightning bolt/temper opponents monster depending on situation, then swing more
Turn 3 usually drop furyblade vamp, maybe lightning bolt, sometimes steam-kin is already built up by now so you can start dropping heavy plays already at turn 3.
By turn 4 you can be quite far ahead of your opponent, especially with tormenting voice + temper, or outburst + sac neonate/bomat for a horror token and the associated new card draw/hand.

Have fun!

Deck Tags

  • Mono
  • Red
  • Madness
  • Modern
  • Vampire
  • Vampires
  • Ramp
  • steam-kin

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000450

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mono Red Vamp Ramp

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