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This is a myr deck that I threw together one day that at one point was standard, once scars rotated out I decided just to make it better for modern with a few tweaks. I am aware that this deck could be stronger however decided that it wasn't winning any tournaments so went for the fun approach. I am hoping that you people would have some fun suggestions for the main deck/ the non-exsitant side board, I would also like to note that any suggestions should keep a very myr feel to them as I have decided to keep all the creatures just myr.Thanks, enjoy!
The general idea is to ramp quick and fast, then deal loads of damage with either a huge battlesphere attack or an army of 1/1 (and/or) propagator tokens, while using utilities such as O-ring, shape anew, myr turbine, matrix, and reservoir to get ahead of the curve.Combos:2x myr galvanizers + as many mana producing myrs = 8 mana2x myr galvanizers + 8 mana + myr propagator = 8 1/1 tokens2x myr galvanizers + battlesphere + some myrs to tap + 8 mana = 8 direct damage8 mana + myr matrix = 8 1/1 tokens
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