Infected Hammer(Modern Turn 2)

by jacksonfoohia on 27 March 2020

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (2)

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Deck Description

This is the first of two decks I built with this main combo of Sigarda's Aid, Colossus Hammer, and any infect creature.

Be sure to check out the other version of this deck I built. It's not as fast of a win, however it is more consistent due to it being Mono White.
Here's the link
https://www.mtgvault.com/jacksonfoohia/decks/mono-white-infected-hammer/

The point of the deck is to get Sigarda's Aid to play Colossus Hammer and attach it, without paying it's Equip cost, to any infect creature and win as soon as possible.
I think the fastest It can win is turn 2.

Hope you guys like it!

All comments and suggestions welcome!

How to Play

This is the fastest way to win,

Turn 1, play a forest, then play Glistener Elf.

Turn 2, Play a plains, play Sigarda's Aid then play Colossus Hammer and attach for no equip cost to Glistener Elf and attack for 11 with infect!

End of Game!

Let me know if there's anything you guys would change about this .
I'm all ears!

Deck Tags

  • Modern
  • Extended
  • Green
  • White
  • Selesnya
  • Infect
  • turn 2 win

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,037 times.

Mana Curve

Mana Symbol Occurrence

2600010

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Infected Hammer(Modern Turn 2)

Clever, obviously I have to wonder how consistently it plays but I would say definitely an unexpected twist!

1
Posted 27 March 2020 at 14:22

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I don't think it needs 8 fog effects. 2 or 3 fog effect cards is plenty. Those slots could be used to better effect by having some draw or instant speed protection, such as vines of vastwood or elvish visionary.

I also think paradise mantle isn't needed here. It's fine as a zero mana artifact but I'm not sure it actually does something the deck needs. It's like having lightning bolt in a mill deck. A good card, but not really needed. So I think you could find something else there as well. Perhaps Hot Soup to make your infect creature unblockable or neurok hoversail to give it flying? Something to give evasion to make your creature harder to block. Gryff's boon or rancor. Things like that.

I do really like selesnya charm here.

Overall I like the idea and I think it has potential. Good deck. ??

0
Posted 27 March 2020 at 16:12

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