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NOTE: Set by owner when deck was made.
I like this one as well. A few simple but powerful changes. I may make the changes and try it out.
Thank you, im glad you like it. Yes I did go with some small but powerful changes because infect aggro usually stays at the same budget cards for all of them.
Marg is there any deck you would like me to build because I kinda ran out of ideas.
I'd swap out the Larger Than Life for something like Ranger's Guile to both buff your creatures and protect them, as removal is the biggest enemy to infect.
+1 at that (Blossoming Defense, for example, unless it is budget theme also)
maybe aspect of hydra
I used blossoming defense because its only a dollar now.
I might add some counters to this deck as it is fairly easy to wipe all your creatures with 1 damage spells or -1/-1 until end of turn/counters. There is at the moment quite heavy reliance on spell buffs for creatures, maybe replacing 1 or 2 rancors and 2...4 groundswells with some card advantage and/or counterspells?Just ideas how I might modify such deck. Otherwise that unblocable is quite nice idea. I've seen someone having a mono blue infinite combo with unblockable creatures (banishing knack, zephyr scribe, elusive spellfist, Spikersilk net and on top of these altar of brood)
I could add some spell snares or spell pierce
Remember I made this deck to face my friends which dont really play competitive and removal so I could always make a competitive version of this deck budget.
you have lot of lands, but your deck is cheap.
True, I could take out to forest for spell pierce.
Might i suggest Reaper of Sheoldred, it is a 2/5 with infect and "when reaper of sheoldred takes damage from a creature put a poison counter of creature's controlled, and the card contagion engine, it has when it enters the battle field infect and 6 and tap, proliferate then proliferate again
They're a bit too slow fot this deck. Also Reaper is a black card and you'd have to change the entire land base to accomodate it.
Apologies, I forgot they were a black card, might I in turn suggest Infiltrate it is a one blue mana instant that says "target creature is unblockable" or archetype of imagination that says "All creatures you control have flying, all creatures your opponents control cannot have or gain flying".
Infiltrate doesn't buff, and Blighted Agent already has Unblockable. Also Archetype of Imagination is WAAAAAAAAY too slow for this type of deck. It goes Turn 1: Play a Glistener Elf. Turn 2: "Can you stop me?", alternately +1 turn for using Blighted Agent. If you cannot win by turn 4 or 5, it is basically game over.
OK that makes sense, just ignore my stupid suggestions
It's not that your suggestions were necessarily stupid, but you simply appear to lack experience or knowledge of this particular deck archetype. I've just been playing a similar deck for about 2-3 years now and I always judge these decks very harshly.
hey s0rinmark0v thanks for helping me! :)
All good. Infect is probably my favourite deck archetype so i try and help Infect users where possible.
The infect I keep coming back to is BUG, or sultai colors. Infect really benefits from black removaL spells. By adding black you also get access to Plague Stinger and Undying Evil, both have won me several games. If you're looking for a solid infect deck whide staying budget, I highly recommend black. You're welcome to use mine as a template
A good card to add is aqueous form, rancor is good and all, but Aqueous might be able to help a bit better.
I like it, I will.
I like it, I will add it, thank you.
Aqueous form is usable in just about any deck
Personally, I prefer Rancor because it gives you +2/+0 and returns to your hand IF the creature is destroyed.
True but Aqueous form does have flashback.
No it doesn't. It has Scry on attack. And it's an Enchantment. Enchantments don't have Flashback.
I could use rancor Idk im tired.
Another reason I suggested aqueous over rancor is to keep the balance between green and blue at a good level bc right now there are only two different cards that are blue
Welcome to infect! Most decks are Green with a few tech chards from another colour.
Hey Jaded, The card you're thinking of is Artful Dodge. It's a powerhouse in my Nivix Storm deck, and it's usually pretty versatile. However, if your playgroup usually doesn't play much removal, Aqueous Form might be better because of both its permanence and the scry, which is more useful when you think when you're playing a deck like infect. Maybe something to sideboard in.Another card to consider might be Slip Through Space, although it's probably worse because it's only a one-time effect.
There is a blue 1-drop card that is +1/+0 and Unblockable that is used in most U/G infect. I can't remember the name, but you should look into it.
I like it ill use it
Yep. Personally, I think it is infinitely better than Aqueous Form or Artful Dodge for this type of deck.
I feel you. Im running it.
in case you want some more defense, fog is a single green drop instant that prevents all damage during a turn so you could prevent any damage taken by you and not have to lose any creatures blocking
Along with fog, infect is not damage, so that means that the infect procs go off, but the damage is prevented.
Infect still deals damage. Just in a different form. If damage is prevented, then so are any counters that Infect produces. Infect does, however work around Indestructible.
I mean so that you can block incoming damage to you not from you
It was mainly directed at Ythsmir. Infect deals damage in the FORM of -1/-1 counter and poison counters, therefore Fog prevents it.
Also, general poll:Would Pact of Nwwgation be any good in an Infect deck?
What about contagion clasp or contagion engine?
I'm just throwing things at the wall and checking what sticks
Nope and nope. Both are too slow for an Infect deck. If it costs more than 2 in any way, shape or form then you probably shouldn't be running it. The idea of Infect now is to win within the first 4 turns. 2-3 is a good goal for consistency. Anything past turn 5 and you're in serious trouble.
do you play with no house rules when you play, cause that is a really fast way to get creatures out.
Not as far as I know. Also, how? Both Clasp and Engine givve the enemy's creatures -1/-1 counters and have Proliferate.
Actually @s0rinmark0v I have a new infect deck Idea! Wanna see it soon?
Sure. I'm also actually working on a Pauper version of these decks as well, but it still needs work.