Worldfire Turbo(Win Condition)

by Jaded on 28 February 2018

Main Deck (60 cards)

Sideboard (4 cards)

Instants (4)

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Deck Description

You want to put soceries in your graveyard with World Fire and copy it with Spellweaver Helix to wipe the game state and Rift Bolt to win.

I run all the 1 cmc burn spells that are sorceries because you want the most consistency to combo off with Worldfire and Spellweaver Helix! There is no need to run Lightning Bolt and Chain Lightning etc.

Deck Tags

  • Budget
  • Consistent
  • Fast
  • Modern

Deck at a Glance

Social Stats


This deck has been viewed 3,021 times.

Mana Curve

Mana Symbol Occurrence


Deck Format


NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Worldfire Turbo(Win Condition)

New and improved deck.

Posted 08 March 2018 at 22:11


Worldfire isnt in the deck...

How about using a suspended "rift bolt" as the second imprinted card, when world fire resolve, the bolt hits the opponent on your next turn for the win.

Going Izzet (red/blue) for counterspells and sorcery/instant cost reduction could work as your backup.

Posted 08 March 2018 at 22:18


Sure. I didn't know rift bolt worked with world fire.

Posted 10 March 2018 at 16:45


Thanks for the card advice.

Posted 10 March 2018 at 16:53


Why is army of the damned in the deck? It's black.

Posted 09 March 2018 at 05:45


I see what Jaded was trying to do with it. He/she was trying to assemble an intricate combo to cheat it out:

1) Discard Army of the Damned to Cathartic Reunion
2) Exile both with Spellweaver Helix
3) Cast another Cathartic Reunion, which also casts a copy of Army of the Damned, creating 13 2/2 Zombies.

However, I do think this is too complicated. It requires four cards, two of which have to be the same, which is very rarely going to happen. Also, the combo has a number of weaknesses, including grave hate, countermagic on any of the parts but the first Cathartic Reunion, removal on the Spellweaver Helix, or destroying the zombies with an effect like Pyroclasm, Maelstrom Pulse or Echoing Truth. Not to mention that the combo takes 7 mana and three turns at minimum for the zombies to be able to attack, during which time the opponent could easily kill you.

Also, Army of the Damned is a dead card in the vast majority of games. It should be taken out.

Posted 09 March 2018 at 22:06


I changed the deck.

Posted 10 March 2018 at 16:52


I found a video where someone tried to build a deck around your combo. maybe get some more ideas from it?

Posted 12 March 2018 at 17:52


i will thanks sorry its fucking 2 years later xD im on differnet acount too

Posted Tuesday at 07:14


Have you actually played this deck? How consistent does it pull the combo off?

Posted 17 April 2018 at 08:36


Oh yeah, I pull it off many times! Like I mean im all in on the spellweaver combo!

Posted 18 April 2018 at 01:54


Looks great, the only problem I see is that you need a large amount of mana to pull Worldfire off and a suspended Rift Bolt.
I'd suggest Rite of Flame, its a sorcery and gives you extra mana for when you need it.
Or else play Braid of Fire for that gradual mana increase.

Posted 17 April 2018 at 08:55


im so sorry for never reading your comment

Posted Tuesday at 07:17


May I recommend manamorphose as draw?

Posted Tuesday at 03:48


I would but its like $5

Posted Tuesday at 07:15