I broke my Equilibrium

by Jessie on 17 July 2014

Main Deck (60 cards)

Artifacts (3)


Enchantments (4)


Land (21)

Sideboard (0 cards)

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Deck Description

Trying to break the card: Equilibrium

Combos involving Equilibrium:

1) Equilibrium + Gilded Drake + Any creature
2) Sapphire Medallion + Equilibrium + Cloud of Faeries + Brain Freeze
3) Equilibrium + High Tide + Cloud of Faeries + Brain Freeze
4) Equilibrium + Shrieking Drake

Win Conditions:

1) Gilded Drake steals all of your opponent's creatures.
2) Storm with Brain Freeze.

Notes:

I can't take claim to these combos, they have been thought of before. However, doing a Magic Vault deck search, I did not notice anyone that had made a deck like this. So, I hope you enjoy!

How to Play

"In Rath, there are only so many souls to go around."

Equilibrium: Whenever you successfully cast a creature spell, you may pay {1} to return target creature to owner's hand.

I will use Equilibrium to steal and/or bounce my opponent's creatures to his hand.
I will also use Equilibrium to storm with Brain Freeze.

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Combo explanations:

1) Equilibrium + Gilded Drake + Any Creature =

Step 1. Play Equilibrium
Step 2. Play Any Creature
Step 3. Play Gilded Drake (activating Equilibrium) and target "Any Creature" and return it to your hand. Now, exchange target opponent creature with Gilded Drake.
Step 4. Replay the "Any Creature" from your hand, activating Equilibrium, target your opponent's Gilded Drake, returning it to your hand.

Outcome of Combo 1 = You stole one of your opponent's creatures and you have Gilded Drake in your hand to repeat the process next turn. Keep repeating over and over to steal your entire opponent's army.

Combo 1 = Win Condition # 1

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2) Sapphire Medallion + Equilibrium + Cloud of Faeries + Brain Freeze =

Step 1. Play Sapphire Medallion
Step 2. Play Equilibrium
Step 3. Play Cloud of Faeries for one mana, untap 2 lands, activate Equilibrium for 1 mana, return Cloud of Faeries back to your hand. Now, you are back where you started with 1 mana. So, Play Cloud of Faeries for one mana, untap 2 lands, activate Equilibrium for 1 man, return Cloud of Faeries back to your hand. Repeat this 20 times.
Step 4. Play Brain Freeze and mill 60 cards from Opponent's Library. Game over.

Can be done on Turn 4, for the Win.

Outcome of Combo 2 = You won the game by milling your opponent's library.

Combo 2 = Win Condition # 2

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3) Equilibrium + High Tide + Cloud of Faeries +Brain Freeze +

Same concept as Combo 2. Storm your opponent with Brain Freeze

Step 1. Play Equilibrium
Step 2. (Assuming 4th turn and 4 mana on the board) Tap one island for High Tide. Tap one mana for Cloud of Faeries, untapping both tapped lands. You pay 1 mana to activate Equilibrium bringing back Cloud of Faeries to your. You now have 6 mana. You play the Cloud of Faeries again and activate it with Equilibrium over and over and over. Each time you pay 2 mana to play and return Cloud of Faeries to yourh and. Do that 20 times.
Step 3. Play Brain Freeze milling your opponent's library empty.

Can be done on Turn 4, for the Win.

Outcome of Combo 3 = You won the game by milling your opponent's library.

Combo 3 = Win Condition # 2

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4) Equilibrium + Shrieking Drake =

Step 1. Play Equilibrium
Step 2. Play Shrieking Drake, target it's self, returning it to your hand. Activate Equilibrium, returning one of your opponent's creature to his hand. Now you have Shrieking Drake back in your hand and your opponent is down a creature. Repeat as necessary.

Outcome of Combo 4 = You successfully bounced one of your opponent's creatures to his hand, while bringing back Shrieking Drake to your hand. It acts as a constant/continuous creature bounce for 2 mana, every turn.

Deck Tags

  • Equilibrium
  • Mono Blue
  • Infinite Mana
  • Storm

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 11,842 times.

Mana Curve

Mana Symbol Occurrence

043000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for I broke my Equilibrium

Ran out of room for Card Description.

Card Description:

Sapphire Medallion = Lowers cost of blue spells by 1 colorless. It makes EVERY CARD IN THIS DECK, cost 2 mana or less to cast (except for Time Spiral). Bounce/counter cards in this deck are specifically tailored to Sapphire Medallion, intentionally.

Equilibrium = Your main card in the deck. Loads of fun to be had storming and bouncing/stealing your opponent's creatures.

Cloud of Faeries = Main card that you cast over and over, for the Storm Count.

Drift of Phantasms = Search engine for Equilibrium.

Gilded Drake = He trades himself for one of your opponent's creatures. With Equilibrium in play, you buy back Gilded Drake to your hand, for 1 mana. So, you steal your opponent's creatures and keep Drake to do over and over again. Army stealer. Win condition # 1.

Sage of Epityr = A one mana Sage Owl. A first turn early drop. Chump blocker. But mainly, when he is cast, you get to look at the top 4 cards of your library and put them back in any order. Sort of a creature with built in Index. He helps you get what need, on the top of your library.

Shrieking Drake = 2nd drake in the deck. And who says Dragons are better than Drakes?! He is used just like Gilded Drake. Use him with Equilibrium to bounce 1 of your opponent's creatures every single turn.

Arcane Denial = only 1 mana if Sapphire Medallion is in play. He counterspells your opponent's spell, and nets you one extra card draw your next turn. Acts as both drawing power and denial power.

Brain Freeze = Win condition # 2. Use his Storm ability to mill your opponent's library to 0 cards.

Cyclonic Rift = only 1 mana if Sapphire Medallion is in play. He bounces any nonland card. Helps protect your stuff or remove opponent's threats.

High Tide = Makes each Island count for 2 mana instead of 1. Mana ramp/loop for your Storm.

Time Spiral = Brutal, acts as a finisher. Gets you 7 new cards in your hand with 6 lands untapped. When Time Spiral is played...it is usually game over for your opponent...because he will get you the mana/cards for your Combos. Almost every time.

Faerie Conclave = Land that can be turned into a creature. Emergency chump blocking, at it's best. Buys you time for your combos, just like your Cyclonic Rift and Arcane Denial.

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Posted 18 July 2014 at 04:54

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Very cool. :). Only thing that I could think to add to this really wouldn't improve it anyways. Well done. :)

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Posted 20 July 2014 at 17:15

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Very combo driven, I know. And thus, easily disrupted with enchantment/creature hate. But the few times it "goes off" it is fun. Thanks for looking at it Kazzong. I see your brother is finally getting a little love!

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Posted 20 July 2014 at 19:35

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yeah, a little bit weak against disruption, but on the whole a great concept. :) I think that arcane denial does a good job of keeping that disruption at bay. Perhaps you might think about something to give hexproof. mizzium skin or some such? cheap, and covers all your creatures for a turn. very powerful.

and thanks for the feedback on my brother's decks. :)

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Posted 20 July 2014 at 19:49

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Maybe it could work. I will look into it, for sure.

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Posted 20 July 2014 at 20:13

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Hiya, I've not played in forever, aside from simulator (Forge) recently. This is a cute idea, though I don't think you can do Cloud of Faeries with Equilibrium trick as you describe in #2.
1) You cast and pay for Cloud of Faeries, so now it's on the stack
2) Equilibrium procs off of this, asking for a target and optionally to pay 1
3) You're only allowed to target *another* creature at this point
4) Cloud of Faeries comes into play

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Posted 11 March 2023 at 13:44

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The answer is to have one faeries in play before casting a second.

I see a problem with the mana however.
You untap 2 lands, and a faerie cost 2 mana, so there needs to be lands in there that can produce UU. You can't trust high tide to be there every time.

-1
Posted 11 March 2023 at 20:36

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