Type of Players Type of Decks

by Jessie on 11 March 2015

Main Deck (60 cards)

Sideboard (7 cards)

Creatures (4)

Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

So you wanted to get into playing Magic the Gathering?
You read the rule books.
Watched your friends play.
Researched information and deck/card ideas on the internet.

Where do you being?
There are over 13,000 thousand cards that you can use!!!
An infinite number of deck designs and ideas.

I have spent over a year on Mtgvault. I have learned a good deal of information about Magic the Gathering. I love this place!

I am writing this article to give you direction on making your first few decks.

Going to be talking about 2 different topics:

1. Type of Players

2. Type of Decks

I want to discuss how these 2 topics can help send you on your way to many years of Magic enjoyment.

Links, at the bottom of the "How to Play" section, will provide more sources to expand your understanding of these 2 topics.

How to Play

1. Type of Players:

Again, you watched people play Magic. You get the basic idea of what the different colors of Magic represent. You know you need to get your opponent down to 0 life to win, for the most part. Defense, you get it. Offense, you get it. Untap and tap, check. Mana, also a check. You know lots of stuff. But do you know what you want to get out of Magic?

Please answer Yes or No

A. Do you want to win at all cost?
A. Do you care more about quantity of wins over quality of wins?
A. Do you want Magic to be a fierce competition?
A. Do you see yourself maybe aspire to be a tournament level player?

B. Do you want more quality wins compared to quantity?
B. Do you want to skip the finer details of Magic and just go big for the win?
B. Do you like the idea of big creatures and big spells with major effects?
B. Do you want crushing decisive victories?

C. Do you wish most of all to be creative and come up with neat and unusual deck ideas?
C. Do you care more quality wins compared to quantity?
C. Do you wish to try and win with style?
C. Do you wish to try and understand the finer details of card interactions?

Which letter did you answer yes to the most?
I answered: 4 for Group C...and 2 for Group B...and only 1 yes for Group A
So I would identify with Group C

If you answered more answers yes for Group A you are a Spike Player.
If you answered more answers yes for Group B you are a Timmy Player.
If you answered more answers yes for Group C you are a Johnny Player.

Conclusions:
What does this all mean Jessie?
For one, it obviously means that I am a Johnny Player.
And second, knowing the type of player you are starting Magic out as can direct you to what Type of Decks you may enjoy playing the most.

Notes:
*Just because you start out a Timmy player does not mean you will always remain a Timmy player. People change.
*What you find enjoying about Magic the Gathering can and does change.
*As in the real life, people are rarely 100 percent one thing. You may have tendencies/traits for 2 or even 3 Groups.
*Some people claim that there are more than 3 Type of Players. Two other types are Melvin and Vorthos (I will provide a link for your reading pleasure). Some people even consider Tempo a type of deck archetype.
*********************************************************************************

Type of Decks:

So, you discovered (if you were bored, nerdy, and had the desire to read everything above) your Player Type. Let us say you found out that you identify with Johnny.
Now what?
Are there Johnny cards you ask? Are there certain type of decks that Johnny players like to play?
The short answer to those questions is "Yes"

There are 3 Type of Decks. Call it 3 Type of Decks or 3 Archetypes or 3 Major Strategies.

1. Aggro
2. Control
3. Combo

In the very basic sense you can combine those 3 types into hybrids like: Control-Combo decks, Midrange decks, Aggro-Control decks, Aggro-Combo decks, etc etc.

However, most decks in Magic can be classified as either Aggro, Control, or Combo. And for you as a beginner, we will just focus on those 3 Type of Decks.

1. Aggro (short for Aggressive).
*Most commonly associated with the colors red, white, and green.
*Races to put opponent at 0 life.
*Focuses on winning at all cost while ignoring a long term game plan.
*Usually uses small creatures to overwhelm opponent.
*Main idea is to be quicker and outpace your opponent.
*Mostly play Offensive Magic.
*Aggro card examples are: Rogue Elephant, Savannah Lions, Lightning Bolt

Does that sound like a Johnny? Nope. Didn't think so. You are catching on newbie!! So, what's next?

2. Control
*Most commonly associated with the color blue as well as artifacts.
*Avoids trying to win the game by speed.
*Thinks long term.
*Use cards that try to dictate how the game plays out.
*Main idea is to control and outsmart opponent.
*Tries to devalue opponent's cards and deck idea.
*Mostly plays Defensive Magic
*Control card examples are: Duress, Force of Will, Void

Does that sound like a Johnny? Sorta, right? Well...it sounds more like a Johnny compared to Aggro decks. So, what's last? Will Combo fit you better, you ask?

3. Combo
*Doesn't equate to any one color, or card type.
*Usually wins game by making an infinite loop.
*Relies heavy on card interactions.
*Focuses on understanding finer details of each card.
*Tries to focus on synergy.
*Usually uses 2 or 3 cards, that put together, has amazing and powerful results.
*Not usually worried about long term or short term plans as much as making sure your deck idea/combo works properly.
Combo card examples are: Flash, Painter's Servant, Tendrils of Agony

Does that sound like a Johnny? Yes, you bet your mom on it!!! You sir, are a Johnny, the Combo Player. And Combo decks are where you should start looking at. Here is to wishing that your first Combo deck absolutely pisses off your Timmy friend.

I will provide an Example of a Combo deck as the Main deck.

I hope you enjoyed the information and that it has helped.

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Types of Decks:
http://en.wikipedia.org/wiki/Magic:_The_Gathering_deck_types

Article on Timmy, Johnny, and Spike by Mark Rosewater:
http://archive.wizards.com/Magic/magazine/article.aspx?x=mtgcom/daily/mr11b

Article on Melvin and Vorthos:
http://archive.wizards.com/Magic/magazine/article.aspx?x=mtgcom/daily/mr278

Deck Tags

  • article
  • Informative
  • Beginner
  • Knowledge

Deck at a Glance

Social Stats

46
Likes

This deck has been viewed 7,878 times.

Mana Curve

Mana Symbol Occurrence

2900140

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Type of Players Type of Decks

No room for the Main Deck Description, so here goes.

Perfect example of a Pure Combo deck...in that it has very little signs of aggro or control.

Deck is Built around Searing Meditation.
Basically whenever you gain life you can pay 2 mana and use Searing Meditation to do 2 damage to target opponent or creature.
Fun times!

Want to know how mana combos there are in this deck?
Let's count them together.

1. Sun Droplet + Well of Lost Dreams (life and card gain)
2. Sun Droplet + Ajani's Pridemate (life and power gain)
3. Sun Droplet + Searing Meditation (key combo)
4. Sun Droplet + City of Brass (puts counter on Sun Droplet)
5. Well of Lost Dreams + Soul Warden (card and life gain)
6. Well of Lost Dreams + Spirit Link (card and life gain)
7. Well of Lost Dreams + Nyx-Fleece Ram (card and life gain)
8. Well of Lost Dreams + Lightning Helix (card and offense gain)
9. Well of Lost Dreams + Wind-Scarred Crag (card and life gain)
10. Ajani's Pridemate + Soul Warden (power and life gain)
11. Ajani's Pridemate + Nyx-Fleece Ram (power and life gain)
12. Ajani's Pridemate + Lightning Helix (power and offense gain)
13. Ajani's Pridemate + Wind-Scarred Crag (power and life gain)
14. Orcish Artillery + Sun Droplet (puts counter on Sun Droplet and offense gain)
15. Orcish Artillery + Spirit link (offense and life gain)
16. Orcish Artillery + Soul Warden (life gain)
17. Soul Warden + Nyx-Fleece Ram (life gain)
18. Searing Meditation + Spirit Link (offense and life gain)
19. Searing Meditation + Nyx-Fleece Ram (offense and life gain)
20. Searing Meditation + Lightning Helix (key combo)
21. Searing Meditation + Solemn Offering (offense and defense gain)
22. Searing Meditation + Wind-Scarred Crag (offense and life gain)
23. Solemn Offering + Well of Lost Dreams (defense and card gain)
24. Solemn Offering + Ajani's Pridemate (defense and offense gain)

Over 20 combos!!!
Nice. They are all meant to gain you life while slowly killing your opponent's creatures and your opponent by using Searing Meditation.
Hope you enjoy!

1
Posted 13 March 2015 at 01:30

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What is the difference between a combo and synergy?

2
Posted 13 March 2015 at 08:45

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Generally, a combo is a combination of cards that creates a loop, like Exquisite Blood + Sanguine Bond, or otherwise creates a game winning advantage, like Channel + Fireball. Combos include any sort of infinite combo, lock, or recursive loop.
Synergy is where two (or more) cards combine to get more than just the sum of their parts. For example, Pawn of Ulamog + Bloodthrone Vampire. Whenever you sac something to Bloodthrone Vampire you get an extra creature to sac from Pawn of Ulamog essentially doubling the vamp's ability.

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Posted 13 March 2015 at 13:02

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Good question.
Most people say that Combo decks involve Infinite Loops.
So this is not a real combo deck.
And Most people say that if you add two cards together and they produce an extra effect...that is synergy.

A combo is an interaction between two cards that leads to game-ending advantage through a self-sustaining repeatable loop, an infinite loop, or a lock.

An interaction between two cards is merely some kind of synergy between their effects that works to create advantage that neither card inherently has.

So technically this deck isn't Combo.
However...to me it is still a Combo deck because it wins by using multiple cards together.
It wins by combining one idea using several different cards to produce the same outcome.

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Posted 13 March 2015 at 13:05

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I will put it in the notes, that Combos usually create Loops.

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Posted 13 March 2015 at 13:22

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I don't see why a combo has to create an infinite loop. I would say that a combo is more of a set of cards, two or more, that typically are ineffective on their own, but combo incredibly well together.

An example of this would be something I use in my Grixis Modern deck, with Grixis Grimblade and Fists of the Demigod.

Normally, Grixis grimblade is fairly meh on his own. A 2/1 multi-colored Zombie Warrior. Fists of the Demigod is just an aura that only functions on certain colored permanents.

However, you put them together and suddenly the grimblade is a whopping 5/4 first strike, death touch and wither monster able to obliterate basically anything in its way.

Synergy, in my opinion, are cards that function well on their own, or function in mass-combo settings, such as Muktol's example of Pawn of Ulamog and Bloodthrone vampire. Pawn of Ulamog performs well in any setting where many creatures will be put into the graveyard or die. Bloodthrone vampire is useful in any deck that can afford sacrificing creatures or tokens. However, if they are outside of decks that work well in those situations, they lose their edge.

I'd put combo more on card interaction and synergy more on deck interaction.

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Posted 13 March 2015 at 13:52

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From <a href="http://archive.wizards.com/Magic/magazine/article.aspx?x=mtg/daily/lo/304"> External Link: Synergy</a>
"In Magic, synergy is simply the realization and concept that certain cards are more effective when played with certain other cards. The cards, generally speaking, can function all right in and of themselves, but because of this synergy, produce more together than what they could when taken in isolation."

So synergy (also from this site: "We started this article on synergy with an Aristotle quote. Synergy, the word, comes from a Greek root meaning "working together."") is an interaction between two cards. So every combo is also a synergy but it has to be something more or else we wouldn't need a distinction between the two. The thing I mentioned above (infinite combo, lock, or recursive loop) is only my opinion because there is no magic rule when a synergy stops and a combo starts.

*Finish for me* because more would fall under the purview of philosophy ;)

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Posted 13 March 2015 at 16:11

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Yeah. I agree. A combo is synergy and synergy is combo.
And you can have synergy in any deck, in theory.
Synergy in an Aggro deck with Rancor and a Fatty Creature.
Synergy in a Control deck with Contamination and Ophiomancer.
Synergy in a Combo deck with High Tide/Palinchron.

Nice discussion guys and gal!!!

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Posted 13 March 2015 at 19:17

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I think synergy is more the general interaction of cards where as combo is a specific. I.e a deck can have synergy as all the cards work well together however this will be made up of individual combo's. If you think about it you never discus a combo without mentioning specific cards whilst synergy can be discussed at a deck or even set level.

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Posted 13 March 2015 at 20:02

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Good point Sohlon..

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Posted 13 March 2015 at 20:42

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A great example I would like to point out for us older vault members was my Gilder Bairn deck. It used Gilder Bairn, Training Grounds, and Paradise Mantle to create and infinite doubling of counters of any type. People went crazy over it because unlike Vorel, it works on ANY permanent, thus it could allow a freshly dropped planeswalker to ultimate as soon as they hit the field and still have plenty of loyalty on them to do it again next turn. Those three cards together make a combo that can synergize with other cards and thus makes it a combo style deck that focuses on synergy.

http://www.mtgvault.com/drakeraenes/decks/turn-4-kiora-99-kraken-combo/

Myself, I identify with all three types and have multiple real life decks that fit into the various player types. I also have many decks that fall into the various deck types. While I don't have a preferred type for either player or deck, I can easily pick up a deck and run it without issue. Most people prefer one type overall for decks, but that can change over time. Currently I favor aggro a bit more over combo or control, but I'm about to start working on a modern control deck after seeing the new cards in Dragons (which was fully teased this morning! mythicspoiler.com), so I might start leaning towards that deck type in the future depending on how the deck performs

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Posted 13 March 2015 at 21:15

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Yes, I have found a nasty little combo with the new Dragon cards too.
Will post it asap...whenever mtgvault gets them in the database.

I suck at aggro.
No doubt about it.
That is my weak spot.
I just can't seem to make them any good.

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Posted 13 March 2015 at 21:28

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Yeah I'm looking forward to dragons too. I'm altering my old legacy green white super ramp with dromoka and her peeps. It could theoretically drop two enduring scalelord by turn two and allow me to make them uber fat for turn three and game

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Posted 14 March 2015 at 04:26

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As far as aggro goes, everything should be about the combat phase. If it says attacking, probably means it's aggro. If it has haste, it's probably aggro. If it is an instant that buffs power, it's probably aggro. Its rather simple to make. Lots of high power, low mana cost creatures, that you can flood the board with. Try and cap off your cmc at three though. Makes it easier

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Posted 14 March 2015 at 04:29

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Fast Dragons are unfair!
Ramp like a champ.

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Posted 14 March 2015 at 04:29

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Jessie it's currently built for wurms. I've dropped 2 worldspine wurm on turn two and watched my opponent scoop

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Posted 14 March 2015 at 04:30

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Oh...sorry...was unfamiliar with Dromoka...and we were talking about Dragons...sorry...I am dumb, lol.

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Posted 14 March 2015 at 04:35

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All good bro. My friends are already dreading facing this thing with dragons in it. It's dangerous as fuck with just wurms rofl

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Posted 14 March 2015 at 04:42

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Post it here, when it mtgvault gets the new cards.

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Posted 14 March 2015 at 17:37

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Absolutely!

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Posted 14 March 2015 at 20:14

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http://www.mtgvault.com/drakeraenes/decks/dragon-rush/

As promised, here is that deck! Enjoy!!!

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Posted 19 March 2015 at 05:06

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I am definitely a Johnny Player, and I have a combo deck list as well.

http://www.mtgvault.com/couch312/decks/the-walking-dead/

1
Posted 13 March 2015 at 02:07

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Awesome!
Mtgvault made me a Johnny player, Couch.
I use to hate a lot of the decks on the Hot Page because they seemed like One Trick Ponies.
Cute. Novel. Interesting. Neat.
But none of them were hard core, meant to win, in your face decks.
And I use to rage against the Johnny decks.
But over time I came over to the Dark Side!

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Posted 13 March 2015 at 02:31

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Well, I like to be creative, but I also like to win. Not at any cost of course, but I do like winning, and I do like playing at tournaments, so I'm not put off by the high cost of good cards.
That being said, I can't stand the incessant torrent of budget decks.
Yes, budget decks are nice for new players to start with. Yes, you can make some interesting combos with them. However the reason they are budget is that they are not good. You might sneak a win every 40 games against a tournament deck in the format your deck is for, but you won't top 8. I've built a few budget decks and won a few games with them. It was fun, it was hilarious, but I lost almost every round.
I think MTGvault should have a casual tab for players to but all of the budget decks into.
I am fond of decks that are creative, fun, easy for new players to understand, but also have enough power to be playable in a competitive setting. Which is why I have been building and playing Sneak Attack. Easy to play, easy to win, still rewards competent play and generally takes a giant dump on combo decks.

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Posted 13 March 2015 at 02:52

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I can never afford the really good expensive cards (I don't have any cards over 20 dollars). So I never get to experience trying to build cards with really nice cards. So I do not have any say so on how to make a deck better that features a lot of really high end cards. I think that is an issue a lot of people have on this site. They can relate to playing Vampire Nighthawk. They can't relate to being countered spelled by Force of Will.
With that said...if they can relate to budget cards they are more likely to like budget decks and comment on budget decks. Thus...budget decks get a lot of attention. I look at people like PhyrexianPossum...and look at how damned evil her decks are...and I love the cards and the concept and admire all the pretty cards...but I have never touched or played with or against those cards. They might as well be on Mars, you know? So it is easier for me to relate to the cheap decks.

0
Posted 13 March 2015 at 02:58

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From what I understand you're more of a casual player right?
It is actually much easier to enjoy a game with high end cards than you think. Proxies are your friend. I generally proxy an entire deck and play 30 or so games before I make a commitment to build it. After all, I want to know that I'll play a deck I'm about to drop a grand on. Even now, 60 percent of my sneak attack deck is proxies.
If you enjoy it and play the game enough to justify it, drop 10 dollars here and there, or put 20 dollars away to save up for the deck you want to play. It takes very little time to build up enough funds to build the deck that you find the most fun to play that you can take to large events.
The best part about legacy is that almost everything retains value. Sure you get a few drops here and there, but more often than not you get to take advantage of the deals and get them cheap. For instance, Emrakul is getting reprinted in Modern Masters 2. So I just have to wait for the price to drop. It won't drop much, and then the set won't be printed anymore and the price will go back up and stabilize again.
If you enjoy interaction and playing the game more than anything else, legacy stoneblade, jund or death and taxes are fun decks. Do you want to play big dumb things and be the best timmy player you can be? 12 post, mud or sneak and show are the way to do it.
You have options. It's just time, patience and money.

1
Posted 13 March 2015 at 03:07

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20 combos... the Johnny in me approves greatly! Looks like it would be a little weak against aggro decks, but well done nonetheless. Personally, I'd throw something with extort in there to provide life gain as well as damage. Maybe blind obedience or syndic of tithes

1
Posted 13 March 2015 at 03:54

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Put them in the Sideboard.
Thanks!!!
I didn't even think about Extort.
I wanted...as much as possible to get "free" lifegain.
Stuff like Nyx-Fleece Ram is going to get me a life free. Every turn. And trigger Searing Meditation.
Same thing with Sun Droplet.
His creature attacks me for 2 damage, I put 2 counters on Sun Droplet, and next turn gain 1 life for "free" and trigger Searing Meditation and deal back 2 damage to the creature that hurt me to begin with.
Spirit Link. Same thing. Put it on his creature. He tries to attack me it triggers Searing Meditation.

Regardless, yes, Extort could very much work in this type of deck.
Good call!

0
Posted 13 March 2015 at 04:28

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I must admit, I lean pretty heavily to the Johnny side of things. However, that's mostly attributed to the format I play. I exclusively play multiplayer, 4 man+ free-for-all, and these cute little tourney decks don't cut the mustard outside of 1v1. I used to frequent the tourney scene long ago (invasion-ravnica blocks) but I've found that most tournament players annoy the hell out of me. Actually the main reason I stopped playing tourney was because I superman punched a dude across the table at a pre-release, which, understandably, got me kicked out. But really, sitting across from a guy who constantly says "say go" your entire turn is only going to work on the timid nerds. I'm not that breed of nerd, as he found out. Not trying to downplay the importance of the 1v1 tournament meta, just explaining that it's not my cup of tea.
As for 'free' lifegain, using original ravnica bounce lands in conjunction with life gain lands, or perhaps the expensive Firemane Angel could be an option. Even using the bounce lands early to keep your hand high, making you discard the Angel at the end of turn 2 is an optional play.

1
Posted 13 March 2015 at 07:32

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Super man punch!!!
Nice.

1
Posted 13 March 2015 at 13:20

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Hehehe...

I've never had to deal with tournament players, but if someone sat there and said 'say go' to me every time it was my turn I'd probably gouge their eyes out.

1
Posted 13 March 2015 at 14:06

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Ha! I'd probably do the same thing if I was in your situation.

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Posted 13 March 2015 at 14:10

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Sounds like a person to me. You meet all varieties averywhere you go. I have been fortunate enough that almost everyone at my local tourny scene is generally good natured and likes to have fun and understands that it is just a game.

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Posted 13 March 2015 at 14:47

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My place is full of a lot of nice people. Though I hate them all because they are like, top-class tournament players and I struggle. xD

I place last in every tournament, and my decks and playstyle are pretty solid. :/

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Posted 13 March 2015 at 15:24

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HAHAHA nice. Quite often I've found myself in that kind of situation, the other guy sits there and says "say go" and I let them know I'll say it when I damn well please...and then I just never say it hehe

Godo job though The_MoC!

0
Posted 13 March 2015 at 15:24

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Thanks everyone. I feel that justice was served at that Time Spiral Pre-release tournanent. As for my local tourney scene, I'm not sure what the player base is like, but I assume the tourney crowd can't all be people of that caliber.
A-1
B-3
C-4

2
Posted 13 March 2015 at 17:31

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Well, after answering that quiz, my results are:
A - 1
B - 3
C - 3
If I must choose, I guess I'm a bit more Timmy than Johnny.

That article was well written and served its purpose really well! I really hope this gets on front page!

2
Posted 13 March 2015 at 07:47

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Thanks Northy.

0
Posted 13 March 2015 at 13:20

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Already front-paged. Weeee~ Johnnys!

0
Posted 13 March 2015 at 14:07

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This site is full of them :)
They converted me!

0
Posted 13 March 2015 at 18:57

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Oh no! How horrible!

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Posted 13 March 2015 at 20:43

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Mind=Blown. Jessie you consistently impress me. Very well written my friend.

Score for the day
A - 1
B - 2
C - all 4
Happy to be a Johnny any day.
Thanks for the great articles too! I'll have to see about Melvin and Vorthos in a bit!

1
Posted 13 March 2015 at 15:18

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Thanks Granflux.
Hopefully a few people will learn something.
I love new people playing Magic...especially when you see that moment that Magic hooks them.

1
Posted 13 March 2015 at 18:58

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Haha its always wonderful. I can tell you've been playing for quite some time just like me. It's always nice to have a little refresher and gain a new perspective on the game. Helping the new people find the same adoration we've come to know for the furtherment of a deeper understanding always adds to our own toolbox of skills as well.
This was a really cool post and its the beginning of a lot of ideas...and who knows...maybe we'll all become spikes one day hahahaha!

0
Posted 13 March 2015 at 23:35

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Also...definitively a vorthos/johnny

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Posted 13 March 2015 at 23:36

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Posted 13 March 2015 at 15:38

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Its not always so black and white as Timmy/Johnny/Spike.

You can definitely be a mix.

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Posted 13 March 2015 at 15:41

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Posted 13 March 2015 at 16:02

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Posted 13 March 2015 at 16:03

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If we thought it was a waste, it'd not be on the hot page. :3

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Posted 13 March 2015 at 16:06

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Posted 13 March 2015 at 18:48

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I dunno, you tell me. You're the one posting on the topic. If you truly didn't care, you wouldn't be here.

4
Posted 13 March 2015 at 18:53

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Maybe he is a rogue Spike? They do exist, or so I have heard!

2
Posted 13 March 2015 at 18:59

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Sorry Aaron.
It does have a deck though!!!
Lots of decks (some over 50 likes) have been Article decks just like this one...except the persons did not include an actual deck.

What would you add to make the Searing Meditation deck better...besides Fetch lands?
Please consider it will not be a Tourney deck.
Just a deck for fun.
What do you think of the deck?

I already know how you feel about Spikes.
I read a nice article, you sent me, about how everyone deep down is truly a Spike because Human beings want to win. No one wants to lose. So crappy players label themselves as Johnny or Timmy so that they don't have to try hard to earn the Spike title.

And I will fix your downvoted comments.
You were just giving your honest opinion, and I can respect that!

2
Posted 13 March 2015 at 19:01

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That's disconcerting.. You in the wrong neighborhood, foo!

1
Posted 13 March 2015 at 19:01

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We only exist in short bursts.

1
Posted 13 March 2015 at 19:02

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Honestly, attributing yourself as a Spike in a card game is setting yourself up for disappointment. If you put so much stock into winning every time at all costs, you're gonna rage out every time you get mana screwed, or pull no creatures. There's an element of chance in this game, you can't take it seriously and make it out alive every time. Statistics are against you.

1
Posted 13 March 2015 at 19:07

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Winning is fun. I want to win. but I want to have fun. I do not have fun if I go into a game and know I am going to win. I want to win in flashy ways. Ways that wow my opponents. Ways that BOGGLE THEIR MIIIIIINDS! That's just me, though.

I mean, I've lost 98% of my games at FNM and I don't feel about about it because... well. Everyone else there is super good.

1
Posted 13 March 2015 at 19:11

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Posted 13 March 2015 at 22:36

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Winning just to win, especially when your deck badly outclasses you opponents isn't much fun. I have a deck that wins about 98% of the time. Why? because it has cards I got in the early days of the game I'd need to take out a second mortgage to get now. (If you really want to see: http://www.mtgvault.com/stevebugge/decks/old-school-blue/ ) It's not a lot of fun to play though, prevent your opponent from doing much and beat him in to submission with Air Elemental, pretty vanilla really. The most fun about playing this is the shock value of actually playing a TIme Walk or Ancestral recall and watching your opponents jaw drop because they've never seen one in real life. That said I prefer to try to build an unexpected combo from cards most ignore, and if I can do it for a total deck cost of around $20 all the better.

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Posted 03 April 2015 at 03:32

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Posted 13 March 2015 at 16:16

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Sorry you did not approve.
At least state what type of Player you are and what type of deck you prefer using?

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Posted 13 March 2015 at 19:02

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I suppose in the traditional archetypes of MtG, I'm a Spike(with Johnny leanings) player, or a Spike/Melvin if you include them. In reality though, I am a griefer/Melvin; I play Pox because I enjoy winning by crushing the spirit.
In short, I'm a horrible person, but I'm okay with that.

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Posted 13 March 2015 at 18:09

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I was so hesitant to include archetypes like:
4. Tempo/Synergy
5. Melvin
6. Vorthos
7. Griefer
8. Mid-Range
9. Melthos
10. Etc etc etc

Mainly because everything leads back to the 3 Basic Combo, Control, Aggro decks.


Example, what is Mid-Range if nothing more than an Aggro deck with a twist (mana ramp)?
What is Melvin or Vorthos but a mindset? You can have a Melvin mindset and play Combo, Control, or Aggro. Same thing with Vorthos.

But yeah, Pox players are dicks! :)
And you sir, are a horrible person!

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Posted 13 March 2015 at 19:11

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I can understand not wanting to add deck styles, as they can be categorized under the pillars usually, but as Melvin and Vorthos are mindsets, I see them more as flavorings for what already exists. It could be argued that the griefer is a mindset as well, since there are griefers of each primary type, so it's just another flavoring.


I've been told we're solitaire players in denial.
I take pride in that when it comes to MtG, so thank you! :D

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Posted 13 March 2015 at 19:21

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Idk what Melvin or Melthos or Vorthos means. :(

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Posted 13 March 2015 at 19:26

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Usually don't like Mark Rosewater...but he did a nice article about them:

http://archive.wizards.com/Magic/magazine/article.aspx?x=mtgcom/daily/mr278

It is Titled: Melvin and Vorthos: The mystery of the "missing" player profiles unravels.
Basically he explains he does not believe in them as archetypes.

Feel free to read it in your spare time.

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Posted 13 March 2015 at 19:28

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jeeessiiiieeee

I wanna see a deck...

A particular deck...

A good deck. A deck I want! A deck that is neeeeeded!

I'd love to see a solid multiplayer deck. One that can take on a lot of people and go in swinging without having to worry about losing. Preferably one that can play in Modern. One that has no price limit on it. One that uses whatever it needs to win. We should build one.

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Posted 13 March 2015 at 19:45

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Modern multiplayer? I vote for a tamanoa deck.

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Posted 13 March 2015 at 19:48

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Dragon Stompy is usually pretty funny in Modern multiplayer.

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Posted 13 March 2015 at 19:54

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Tamanoa deck?

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Posted 13 March 2015 at 19:57

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Oh... that's just gross...

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Posted 13 March 2015 at 19:57

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Tamanoa with searing meditation. then you just play the control game. anger of the gods, pyroclasm..... blasphemous act.... ya know.
Then of course you play city of brass and the pain lands.

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Posted 13 March 2015 at 20:02

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Something that would be really interesting is playing like...

Endless whisper and a few Phage the Untouchable. Sac Phage and then hand it over to someone else and force them to lose. Haha. xD

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Posted 13 March 2015 at 20:08

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Or cheat phage into play, have sundial of the infinite and with her trigger on the stack you end the turn. yaaaay. I am good at making bad decks mkay.

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Posted 13 March 2015 at 20:11

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True. But just the overwhelming dread of knowing someone is going to be handed a Phage the Untouchable at any moment could make someone sweat. :P

WHO WILL IT BE?

Oh, how about you give me your fancy card over there or Ill hand you this Phage?

A new version of extort! Bwuahahahah!

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Posted 13 March 2015 at 20:13

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Fun with multiplayer and Endless Whispers?

What about Raving Oni-Slave + Endless Whispers + Woebringer Demon.
Add in Sleeper Agent to the mix.
Bam. Oni and Sleeper Agent wrecks havoc.

Oni-Slave would do 3 damage to an opponent when you sack him to Woebringer Demon. Opponent would get him. They would choose to kill him and take 3 more damage.

And I am sure that control vs. owner issue is that Sleeper Agent would keep dying and go back to your hand not your opponents.

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Posted 13 March 2015 at 20:53

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After some hasty looking up of cards;

http://www.mtgvault.com/couch312/decks/tamanoa-stuff/

Suggest cards that you would like to see in the list and I will do my best to find the best spot for them.

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Posted 13 March 2015 at 21:32

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Haha. Yeah, there are lot of evil cards that could be used with Endless Whispers. A lot of OLD cards and demons/horrors tend to have ridiculous upkeep things. It'd be amusing to watch people struggle with you sacrificing a ton of creatures and sending them their way.

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Posted 13 March 2015 at 22:13

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I'd say something like... mash Tamanoa with this...

http://www.mtgvault.com/fairemont/decks/ashling-burn/

http://www.mtgvault.com/couch312/decks/tamanoa-stuff/


>:D


EVIL!

BWUAHAHAHAHHA

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Posted 13 March 2015 at 22:15

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Might not work.

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Posted 13 March 2015 at 22:17

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That mark of Asylum though.... one sided Blasphemous Act?... Why not?

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Posted 13 March 2015 at 22:34

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Why go one sided? Boros Reckoner, stuffy doll, phytohydra if you wanna go naya. Spitemare.. all sorts of fun stuff.
Basically do this http://www.mtgvault.com/themoc/decks/budget-global-burn/
And take it out of budget.

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Posted 14 March 2015 at 01:51

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http://www.mtgvault.com/fairemont/decks/sorry-not-sorry/

I made something cute. Jessie! Check it out! :D

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Posted 17 March 2015 at 19:12

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guess that makes me John Spike ;) I love a solid aggro deck... Hammering at life points ASAP is always my best tactic. But I've found over the last decade, using combos will inevitably get the job done quicker :P Assault stobe + ball lighting + fling anyone?

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Posted 13 March 2015 at 23:33

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Now if you like a good combo deck...

http://www.mtgvault.com/granflux/decks/elemental-storm/

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Posted 13 March 2015 at 23:38

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Elementals and Fling/Reckless Abandon = Fun times!

I will attack for 6 trample damage with Ball Lightning...and oh yeah, once that is done I will pay 1 red mana to do 4 more direct damage with Reckless Abandon.

Yep, I just did 10 damage using 4 mana.
Finally, sack those two tapped Mountains and play Fireblast.
4 more direct damage.
Usually you just won the game.
Red is so easy and pure!!

And +1 for your Nova deck Granflux

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Posted 13 March 2015 at 23:53

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Always happy to support the need for interesting ideas;)

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Posted 14 March 2015 at 05:06

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soulfire grand master?

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Posted 14 March 2015 at 02:51

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Maybe. But might have to add more instant and sorcery spells.

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Posted 14 March 2015 at 02:54

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Yeah I was spitballing first thing that came to mind.

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Posted 14 March 2015 at 03:00

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No, I hear you, it is a pretty solid idea.

Searing Meditation
Soulfire
A lot of red and white burn spells
It could be a good deck.

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Posted 14 March 2015 at 03:06

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My take on the subject is pretty much to play what makes you have fun.

As a deck-building principle I would say pick an idea or a card that you really like and see where you can go with it; maybe you want to fully commit, maybe you want to deviate slightly, maybe you want the initial idea as a supporting element (in my following examples those cards could be Master Transmuter, Sharuum the Hegemon, Prophet of Kruphix, Nemata Grove Guardian).
Experimentation is key, get an idea and see it working or failing to learn from it. It's lots of fun.

Quiz-wise it's a toss-up between Johnny and Timmy, I'm all for cute interactions but not turn 1-2 instant win combos. Those are nice to see in practice the first time, but afterwards you're just reshuffling your deck for a new game altogether.
In practice I love using cards that either interact nicely with the rest of the deck or can be mini-games all on their own.

The deck I've been working on the most and which has had most overall success for me is my Transmuter deck:
http://www.mtgvault.com/crimsonglade/decks/transmuter/
I even threw in a nifty combo that may win the game every now and again.

On the mini-game side of things would be something like my Simic Tokens deck:
http://www.mtgvault.com/crimsonglade/decks/simic-tokens/
This is again a deck that has traditional synergy between cards and also makes the point of playing what makes you have fun. Selvala has no real use in the deck, but I love the card and want to play it in something that wouldn't rely on her at all.

I like longer game plans and since my playgroup is predominantly casual multiplayer, games tend to go longer with low early pressure.

+1 on the article and I'm sure the deck example ends up being pretty silly in practice :)

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Posted 14 March 2015 at 04:52

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Thank you for this well written response.
Will check out the two mentioned decks.
And I agree...I like longer Kitchen Table games.

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Posted 14 March 2015 at 17:26

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A timmy deck. fun for the whole family.

http://www.mtgvault.com/couch312/decks/monoish-green-jank/

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Posted 14 March 2015 at 15:13

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Posted 14 March 2015 at 16:46

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Posted 14 March 2015 at 16:48

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Janky.
Will check it out.

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Posted 14 March 2015 at 17:38

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You know, timmy decks don't have to suck. Sneak and Show was probably originally conceived by a timmy player. Just sayin.

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Posted 14 March 2015 at 18:23

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Posted 14 March 2015 at 18:23

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Posted 14 March 2015 at 18:41

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Posted 14 March 2015 at 18:57

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Pretty sure I am a johnny player, and that doesn't sound like me at all.

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Posted 14 March 2015 at 19:00

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Mwahahahaha at Aaron.
Yeah...Sorrow's Path sucks!!!

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Posted 14 March 2015 at 19:01

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Posted 14 March 2015 at 19:01

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Dont bother Couch, dude's just a negative Nancy. If it's not made for tournament players, he regards it as utter nonsense. Ironic, I know.

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Posted 14 March 2015 at 19:11

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well yeah, spikes don't care about creativity, they just netdeck whatever is on top and practice with it constantly. and if you beat them they call the judge to inspect your deck to see if they can disqualify you. and this is why nobody likes spike players. these are also the players that drive away new players that are just looking for a hobby to have fun with.

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Posted 14 March 2015 at 19:12

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Mostly it's the net-decking that bothers me. If you trounce me with a deck of your own design, then hey, good on you. But killing me with someone else's deck? I don't see that as a win for you. Credit where credit is due.
Spikes are the min/maxers of magic. plus they usually have horrid personalities, so nobody wants to play with them anyway. They have a unique skill in draining all of the fun out of the game.

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Posted 14 March 2015 at 19:19

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Posted 14 March 2015 at 19:19

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Uh ohs. Fun Drainer 2000 activated.

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Posted 14 March 2015 at 19:20

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Posted 14 March 2015 at 19:21

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Sure, practicing is fine. that really wasn't meant as a derogatory thing.
And I have seen 4 different people do exactly as I have said above. personal experiences I guess.

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Posted 14 March 2015 at 19:32

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Only time i've ever called a judge on someone was when they actually were playing illegal cards against me i don't think that makes me a dickish spike just following procedures.

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Posted 14 March 2015 at 19:36

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Man you really do have a hard time looking at this game from any point of view that's not your own, don't you?
I've got roughly 30 or so active decks at a time. Instead of "practicing" playing one over and over again, I bounce around between them randomly, depending on whatever I feel like playing. Probably have roughly the same amount of play time per week as a spike with his one deck, minus the countless dry runs of theoretical hands that might come up. If you built your deck, you should have a pretty damn good idea of how it plays. This practice dry run stuff is the outcome of net-decking. Build something that everyone says is good and now you wanna figure out why? Is that the driving force?

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Posted 14 March 2015 at 19:41

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Posted 14 March 2015 at 19:49

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And yes, I do have a bias against tournament players. Honestly though, the only difference is that you feel tourney is the ideal format of play, and I prefer multiplayer casual. The other assumption that the driving force is winning at all costs, while my driving force is drinking with my friends and coming up with strange and interesting stuff. I'm just glad that magic isn't so limited.

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Posted 14 March 2015 at 19:53

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And I don't see why you look down on everyone playing for fun.

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Posted 14 March 2015 at 19:53

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Posted 14 March 2015 at 19:59

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That is how you wish to play, and that is fine. So is playing casually.
The reason I strongly dislike spike players is because of their "competitive master race" attitude. You play competitively and look down on everyone who doesn't. I don't look down on you, you just make the GAME unenjoyable for the players that just want to have fun.

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Posted 14 March 2015 at 20:03

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Posted 14 March 2015 at 20:10

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So basically what I'm getting from this is that for spikes, magic Is an important part of their life, and for the rest of us, it is an important distraction from our life. Everyone who plays magic wants to advance their skill in the game, to assume anything less is completely ludicrous. Spikes take the shit too seriously, as if being better at magic is an important part of their self identity. The rest of us view it as a game and play as such. And because of that simple distinction, yes, I look down on you.

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Posted 14 March 2015 at 20:13

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I guess I value enjoying the game for what it is, rather than just sit there bashing everyone's ideas.

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Posted 14 March 2015 at 20:15

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Posted 14 March 2015 at 20:16

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Yeah, but no one fears you over a collectable card game.

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Posted 14 March 2015 at 20:20

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At Aaron; something to keep in mind would be. You could dominate a tournament placing 1st and gain no respect from any other player in the room. But a guy that came in let's say 5th who gave advise along the way to the guys that came in 2nd 3rd will be valued as a better player overall.

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Posted 15 March 2015 at 01:51

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Also, I apologize to everyone else for turning this well intentioned article into a couple of retards throwing fecal matter at each other in the form of arguing over the internet. Yes I did just call myself a retard

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Posted 14 March 2015 at 20:19

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Nothing wrong with a little hatemongering from time to time

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Posted 14 March 2015 at 20:32

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No worries.
I love lively debate!!!
If this deck got people to talking, then it was a success.

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Posted 14 March 2015 at 21:53

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Hahahahahaha love you guys.

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Posted 14 March 2015 at 22:56

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Great article Jessie! If I had to choose I'd say I'm a Johnny Aggro/Control player.

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Posted 15 March 2015 at 01:42

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Alright Jessie, try this on for size. I think it will be a hilariously good time to play with a couple good friends and a 12 pack or two.

http://www.mtgvault.com/themoc/decks/choose-your-destiny/

And worth noting - Spike's would hate it.

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Posted 15 March 2015 at 17:14

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is this inf with meditation and soulfire?

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Posted 15 March 2015 at 20:36

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Probably not.

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Posted 17 March 2015 at 18:52

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Very interesting. :). I like it.

A:2
B:2
C:3

Fairly even with a slight lean towards Johnny.
That is funny to me because very few of the decks that I actually own are really combo decks, but most that I have designed are. :)

Jessie, I was hoping you would taste a look at this deck for me.
I have been holding off on putting out up verse I just can't seem to get it to feel right.
http://www.mtgvault.com/kazzong/decks/wormfang-manta/

To go with the theme of this article I guess a description would be good, to put in perspective another example of a combo deck.
This is a combo deck that controls the game by giving infinite turns VIA wurmfang manta. It isn't really competitive as it has no real control aspects to protect itself, but if it pulls off a win it does so in a resounding fashion that pummels your opponent. The synergy between wurmfang manta, torpor orb and conjurors' closet is freaky good, just... Slow.

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Posted 16 March 2015 at 09:51

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Your deck sounds very Johnny. Will definitely check it out.

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Posted 17 March 2015 at 18:49

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I am a Johnny! Unfortunately, the people in my play group in town are all Spikes, so they drop hundreds on the top standard decks. The disdainful looks on their faces when I beat them with one of my not as expesnsive combos is a beautiful thing. XP That's mostly because I also hate the secondary market for sky-rocketing the prices on good cards, but that's another conversation for another time. This post is a very good read Jessie. Good work.

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Posted 18 March 2015 at 19:08

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Thanks. Looks like mostly Johnny players :)

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Posted 19 March 2015 at 02:33

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More standard jank.
http://www.mtgvault.com/couch312/decks/impact-the-battlefield/

Just a bunch of Jeskai tokens using the new set.

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Posted 22 March 2015 at 23:59

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I've been playing for 21 years now, I enjoy all types of decks but would probably be more of a Combo player than anything. However my favorite part of the game is trying to surprise other players with new and different strategies or at least a surprising twist on a better known archetype. I'm equally comfortable playing Combo, Control, or Aggro or hybrids of the various types.

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Posted 25 March 2015 at 02:03

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Thanks for your input. :)

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Posted 25 March 2015 at 03:09

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I SEE WHAT YOU DID THERE WITH THE UNHINGED CARD.

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Posted 28 March 2015 at 21:43

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Extremely well written and thought through. In my particular case, with age and magic experience (of
about 8 years), I found it best not to label players. Although this is purely my experience , my friends and I after countless games and phases of magic play (tourney, edh, standard, modern, pauper, etc) it ultimately just turns you into a super casual player in the long run. With so many cards to choose from its just crazy to stick with one concept. Anything... movies, books, people, can inspire decks wether that be control, aggro, combo, jonny, timmy, whatever... I found people that bind themselves to these concepts seem to not have near as much fun with the game. So I suggest to every new player out there... Really just have fun this game is not about limiting yourself. So try everything wether you win or lose, just have players that you play with that you can laugh and have fun with. Those are the times that make the game great. Thanks again for the awesome post dude it is important for people (especially new players) to get some direction. I do think this post helps give a good general understanding on what's out there as far as tactics.

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Posted 02 April 2015 at 05:27

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And like most things, Magic goes better with beer

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Posted 03 April 2015 at 02:13

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Indeed! That it does.

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Posted 03 April 2015 at 02:28

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I think the last C is what I like to do most. I really love to find some fun interaction and make it work. Also, I've asked people before if they would rather go to their FNM and play against five beginners and win the whole thing or play against five seasoned players and go 3-2 or whatever. It seems rather bad to play against beginners and win because you didn't really win. I really liked this article, and the decklist, Good job Jessie. :)

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Posted 05 April 2015 at 18:36

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everthink of soulmender instead of sould warden?

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Posted 09 April 2015 at 23:10

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I'm fairly sure that would be a down grade.

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Posted 26 April 2015 at 22:19

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i wish there was a card that said whenever you gain life put a creature token onto the battlefield

pieces: that card + Trostani, selesnia's voice

result: infinite creature + infinite life

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Posted 10 April 2015 at 00:10

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What about Serra Ascendent?

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Posted 26 April 2015 at 21:58

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I don't know whether people have already said this in the comments, but Heartless Hidetsugu! With spirit link it taps to halve your opponent's life and you gain that much life. Take note, it does halve your life then double it so f you have sun droplet in play... :)

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Posted 25 November 2015 at 23:01

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Furnace of Rath...or Overblaze. ;)

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Posted 26 November 2015 at 01:34

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I don't know whether people have already said this in the comments, but Heartless Hidetsugu! With spirit link it taps to halve your opponent's life and you gain that much life. Take note, it does halve your life then double it so f you have sun droplet in play... :)

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Posted 25 November 2015 at 23:01

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Or you could just use any of the combos involving Sanguine Bond and win outright

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Posted 26 November 2015 at 00:04

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Well this deck isn't black, bot that would be good too. :)

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Posted 26 November 2015 at 00:08

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Red white or white black decks are the best at give and take in regards to life points. I prefer black since stopping loss of life is next to impossible, but damage is relatively easy to prevent by comparison

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Posted 26 November 2015 at 05:57

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