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This is a new slightly different version of my old Green/Black Wurm deck. I find this to be one of my most fun to play decks. The main reason I built a deck like this is because my favorite aspect of green is its big creatures (particularly Engulfing Slagwurm and Primordial Hydra). This deck is also an excuse to use my Massacre Wurm.
This deck is played somewhat like a Mana-Ramp deck, but the creatures do the Mana-Ramping. The Arbor Elf and Utopia Sprawl combo is extremely good at mana generation, and Gyre Sage and Elvish Archdruid are great as well. With a decent draw it's possible to have 7 mana available on turn 3, allowing for a summon of any of the wurms in the deck.Diabolic Tutor allows searching for what's needed and asceticism can protect the wurms from enemy spells.Revenge of the Hunted allows for an extremely strong combo. Once drawn by miracle, casting it on Engulfing Slagwurm results in a 13/13 with trample that must be blocked by all creatures that can block it. Slagwurm's effect then destroys them all and trample causes it to still hit the opponent's health. Even without Slagwurm Revenge of the Hunted can turn any of the creatures in the deck into a sizable threat, with the Wurmcoil Larvae and Engine being decent targets for it as well.
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1) I personally think Pathbreaker isn't all too useful.2) Elderscale Wurm is really good when in need of staying alive for a bit longer3) If you're going to use more wurms, use Descendant's Path
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I forgot about Elderscale Wurm, that really is a great card! Pathbreakers are only there for the Engulfing Slagwurm really, but Elderscale is way more useful. Swapping them out now.As for Descendants' Path, that seems like it would be a very solid addition, since the deck is mostly Human/Wurm. I will try and find a way to fit a couple of these in.Thanks. :)