U/W Resilience (Modern)

by jlsatchwell13 on 02 May 2016

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (1)


Instants (4)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I played U/W Control back when the first Zendikar was released and I loved the way it made me think about every single move. I enjoy games that require a more strategical plan for victory versus just dropping all your creatures in the first turns of the game or trying to ramp to some ridiculous combo. I wanted this deck to be a fun, but competitive deck. It will definitely take time for me to work out the kinks, but with the help of fellow control players I hope to improve it to be a highly competitive deck. I play modern weekly where I live, usually 2-3 days a week, so I plan to keep regular updates on it's performance and match-ups. I'm calling it U/W Resilience only because it just doesn't want to die, but it's easily just a U/W Control deck.

How to Play

Control is all about making the right plays at the right time. It is definitely the type of deck that takes time to learn all the ins and outs.
Win Cons:
Gideon Jura
Ugin, the Spirit Dragon
Batterskull
Celestial Colonnade

The rest of the game is used to establish control over the board so that you can land your Walkers and eat away at your opponents.

Deck Tags

  • Control
  • U/W
  • Gideon
  • Modern

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,312 times.

Mana Curve

Mana Symbol Occurrence

2425000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for U/W Resilience (Modern)

I tested it out for the first time today at a modern event. I had the following matches:
U/W Mirror = Draw 0-0-1 (1-1 Went to time in G3)
U/W Geist = 1-0-1 (2-0)
Kiki-Jiki Combo = Draw 1-0-2 (1-1 Went to Time in G3)

I was rather pleased with the performance of the deck. I have no problem with aggro based decks or creature based decks.
The mirror match wasn't a surprise to end as a draw. We played to time in G2 and he won in the 4th turn after time in the round.
The second match was no challenge at all. I had answers to all his threats and Ratchet Bomb was an all-star.
The third match should have been a win, but I made a serious mistake. In G3, I accumulated a ton of lands and forgot that I had a Celestial Colonnade which I had mixed into my pile of like 11 lands and completely forgot. I could have killed him before time was called, but I din't realize I had mixed it in until it was too late. I got him down to 6 with Ugin in play on my last turn after time. That mistake cost me that game.

I was really pleased with the deck. I will be playing the build as it currently stands a couple more times before beginning changes, but the only thing that sticks out to me so far is Mana Leak. There are times where I would much rather have a Dispel or even another solid counter. Other than that, the is pretty resilient and a ton of fun to play. Ugin is definitely an All-Star. He just close down games.

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Posted 02 May 2016 at 04:41

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I've never been a fan of think twice. In here, you would get a similar advantage by running remand, which has the potential to buy you a whole extra turn in the early game and at least has the chance at slowing down a turn late game.

I would personally feel more comfortable with 1 wrath of god and 1 detention sphere over timely reinforcements. Yes the life is nice, but I don't think the 3 tokens give you the stopping power to justify it when you could run something that is a permanent/semi-permanent answer to your problem for the same or 1 more mana. I would consider it as a sideboard option against blitz decks, which I could see it being effective against.

Do you find you need 25 lands? I know you have 4 fetch lands, but that still seems quite high to me. I would think you would be ok with running 23-24 with maybe a few more fetch lands to thin out the deck once you hit the essential 3-4. That still lets you run a few of your non-blue/white lands and still have a good mana base without choking yourself.

There are a couple sideboard staples I'm surprised not to see, but perhaps your meta doesn't offer them many targets.

celestial flare for pesky indestructible/hexproof/protection guys.

mindbreak trap for combo decks/can't be countered spells.

leyline of sanctity over witchbane orb (unless your meta is curse heavy).

rest in peace over tormod's crypt.

revoke existence.


Just some ideas. I love a good control deck. glad to see them being made.

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Posted 07 May 2016 at 04:10

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