W/B aggro pauper

by Kazzong on 21 August 2017

Main Deck (60 cards)

Sideboard (13 cards)

Sorceries (1)


Instants (3)

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Deck Description

W/B agro for pauper. still not confident in my pauper deck building yet. all comments and suggestions are welcome.

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,540 times.

Mana Curve

Mana Symbol Occurrence

1901700

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for W/B aggro pauper

+1
When working with white and black enchantments I would take a slightly different way on the creature side because of one card: Edge of the Divinity. This gives you a whooping +3/+3 for a single black or white mana as long as the creature is black and white. A mono black creature still gets +2/+1 for a single mana. And there are some good alternatives for creatures you where using: Mourning Thrull can replace Vault Skirge as they do exactly the same. Nip Gwyllion can replace Guul Draz Vampire (which I'm no big fan of) or Ornithopter. My own enchantment deck uses Kingpin's Pet and Nightsky Mimic as further creatures.
Necromancer's Magemark is a strong card that further enhances ALL your enchanted creatures while protecting them, tough not the enchantments attached to it, from going to the graveyard. Skeletal Grimace is a strong card when you go against a removal heavy deck while Dark Favor gives +3/+1 for 2 mana and 1 HP.

Greetings
Muktol

1
Posted 22 August 2017 at 09:07

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originally I wanted to go with edge of the divinity, but I decided that I didn't care for how it pidgeonholed me into playing specific creatures, like nip gwyllion and mourning thrull. (NOTE nothing wrong with those creatures, just wanted to use something else.)

I wanted vault skirge because of phyrexian mana., allowing it to be played on turn one rather than turn two and can swing for a possible 3-4 on turn two.
and Ornithopter is free.

I have heard many people criticize Guul Draz Vampire, but I just don't see why... it is a 1/1 that only gets better as the game goes on, getting +2/+1 and evasion in the form of intimidate.

Now skeletal grimace was another enchantment I was considering. decided to keep hyena umbra in it's place. but I would certainly consider putting it in here.
Dark favor was also considered, and I could be convinced to add it, however... not sure what I would take out for it.

1
Posted 22 August 2017 at 15:01

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If you want to test Dark Favor I would remove Infernal Scarring for it as it gives you a more aggressive play but you will lack that draw.

Hyena Umbra has the advantage of giving additional first strike, but it protects only one time (And also doesn't work against -X/-X spells like Tragic Slip) while Skeletal Grimace can be used repeatedly to protect your creature. It's a question of what you're up against. With a deck that will play a removal every in between 10 other spells you will be better of with Hyena Umbra while against e.g. a red/ black deck with many destroy or direct damage spells that desperate tries to get rid of your creatures so that his can attack Skeletal Grimace can be a real matchwinner.

Ornithopter is free but the problem I see here is that he does little on his own. It can buy you some time but that's normally not what you want for an aggressive deck.

Guul Draz Vampire is a simple 1/1 creature without any abilitys at the beginning, which you normally wouldn't even consider adding to your deck. I have never seen people using Walking Corpse because a simple Prickly Boggart or Tormented Soul can be better than that. When your opponent is now at or below 10 life you get a respectable 3/1 with evasion, but in my eyes this is overkill as you're already on your way to win this game. If you want to use him I wouldn't use a full playset but rather 3.

0
Posted 23 August 2017 at 08:03

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ok, so that makes a little more sense. that being said,, skeletal grimace also doesn't protect from -/- like tragic slip.

while it's true that Ornithopter doesn't do anything on its own, throwing hyena umbra on it turn 1, and then infernal scarring turn two makes it rather annoying as a 3/2 flying first strike that has to be killed twice, then draws me two cards. on turn two. so I figured something like that could fit an aggressive strategy nicely. I will play around with it and see if I like it or not. (or if I swap for dark favor, which I do like and use in another deck) then it gets to be a 4/4 first strike flying instead. so... pseudo Serra Angel that they must kill twice. on turn two.

a for Gul Draz Vampire... I just want it to be a good card so badly... but I will probably end up swapping it for another card. perhaps one of these:

Hopeful Eidolon? can be played as a creature, but also as an aura. hmmm... or the silliest common of all time...

Icatian Moneychanger!!! 1/2 for W deals 3 damage to me when it comes into play, gets 3 counters. each upkeep adds a counter. sacrifice it to gain life equal to the number of counters on it.

Thraben Inspector

Tormented Soul

yeah, probably go with one of those.

0
Posted 23 August 2017 at 16:37

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